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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  java_godot_io_wrapper.h                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| // note, swapped java and godot around in the file name so all the java
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| // wrappers are together
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| 
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| #ifndef JAVA_GODOT_IO_WRAPPER_H
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| #define JAVA_GODOT_IO_WRAPPER_H
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| 
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| #include <android/log.h>
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| #include <jni.h>
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| 
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| #include "string_android.h"
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| 
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| // Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
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| class GodotIOJavaWrapper {
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| private:
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| 	jobject godot_io_instance;
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| 	jclass cls;
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| 
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| 	jmethodID _open_URI = 0;
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| 	jmethodID _get_data_dir = 0;
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| 	jmethodID _get_locale = 0;
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| 	jmethodID _get_model = 0;
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| 	jmethodID _get_screen_DPI = 0;
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| 	jmethodID _screen_get_usable_rect = 0;
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| 	jmethodID _get_unique_id = 0;
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| 	jmethodID _show_keyboard = 0;
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| 	jmethodID _hide_keyboard = 0;
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| 	jmethodID _set_screen_orientation = 0;
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| 	jmethodID _get_screen_orientation = 0;
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| 	jmethodID _get_system_dir = 0;
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| 
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| public:
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| 	GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
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| 	~GodotIOJavaWrapper();
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| 
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| 	jobject get_instance();
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| 
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| 	Error open_uri(const String &p_uri);
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| 	String get_user_data_dir();
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| 	String get_locale();
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| 	String get_model();
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| 	int get_screen_dpi();
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| 	void screen_get_usable_rect(int (&p_rect_xywh)[4]);
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| 	String get_unique_id();
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| 	bool has_vk();
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| 	void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end);
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| 	void hide_vk();
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| 	int get_vk_height();
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| 	void set_vk_height(int p_height);
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| 	void set_screen_orientation(int p_orient);
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| 	int get_screen_orientation();
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| 	String get_system_dir(int p_dir);
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| };
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| 
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| #endif /* !JAVA_GODOT_IO_WRAPPER_H */
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