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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			329 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  os_android.cpp                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "os_android.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "drivers/unix/dir_access_unix.h"
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| #include "drivers/unix/file_access_unix.h"
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| #include "main/main.h"
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| #include "platform/android/display_server_android.h"
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| 
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| #include "dir_access_jandroid.h"
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| #include "file_access_android.h"
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| #include "net_socket_android.h"
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| 
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| #include <dlfcn.h>
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| 
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| #include "java_godot_io_wrapper.h"
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| #include "java_godot_wrapper.h"
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| 
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| class AndroidLogger : public Logger {
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| public:
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| 	virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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| 		__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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| 	}
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| 
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| 	virtual ~AndroidLogger() {}
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| };
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| 
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| void OS_Android::initialize_core() {
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| 	OS_Unix::initialize_core();
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| 
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| 	if (use_apk_expansion)
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| 		FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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| 	else {
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| 		FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
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| 	}
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| 	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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| 	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
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| 	if (use_apk_expansion)
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| 		DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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| 	else
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| 		DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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| 	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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| 	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
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| 
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| 	NetSocketAndroid::make_default();
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| }
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| 
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| void OS_Android::initialize() {
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| 	initialize_core();
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| }
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| 
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| void OS_Android::initialize_joypads() {
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| 	Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
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| 
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| 	// This queries/updates the currently connected devices/joypads.
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| 	godot_java->init_input_devices();
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| }
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| 
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| void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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| 	main_loop = p_main_loop;
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| }
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| 
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| void OS_Android::delete_main_loop() {
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| 	if (main_loop) {
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| 		memdelete(main_loop);
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| 		main_loop = nullptr;
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| 	}
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| }
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| 
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| void OS_Android::finalize() {
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| }
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| 
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| OS_Android *OS_Android::get_singleton() {
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| 	return (OS_Android *)OS::get_singleton();
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| }
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| 
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| GodotJavaWrapper *OS_Android::get_godot_java() {
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| 	return godot_java;
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| }
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| 
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| GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
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| 	return godot_io_java;
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| }
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| 
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| bool OS_Android::request_permission(const String &p_name) {
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| 	return godot_java->request_permission(p_name);
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| }
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| 
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| bool OS_Android::request_permissions() {
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| 	return godot_java->request_permissions();
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| }
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| 
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| Vector<String> OS_Android::get_granted_permissions() const {
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| 	return godot_java->get_granted_permissions();
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| }
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| 
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| Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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| 	p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
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| 	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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| 	return OK;
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| }
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| 
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| String OS_Android::get_name() const {
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| 	return "Android";
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| }
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| 
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| MainLoop *OS_Android::get_main_loop() const {
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| 	return main_loop;
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| }
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| 
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| void OS_Android::main_loop_begin() {
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| 	if (main_loop)
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| 		main_loop->initialize();
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| }
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| 
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| bool OS_Android::main_loop_iterate() {
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| 	if (!main_loop)
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| 		return false;
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| 	DisplayServerAndroid::get_singleton()->process_events();
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| 	return Main::iteration();
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| }
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| 
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| void OS_Android::main_loop_end() {
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| 	if (main_loop)
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| 		main_loop->finalize();
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| }
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| 
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| void OS_Android::main_loop_focusout() {
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| 	DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
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| 	audio_driver_android.set_pause(true);
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| }
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| 
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| void OS_Android::main_loop_focusin() {
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| 	DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
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| 	audio_driver_android.set_pause(false);
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| }
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| 
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| void OS_Android::main_loop_request_go_back() {
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| 	DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
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| }
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| 
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| Error OS_Android::shell_open(String p_uri) {
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| 	return godot_io_java->open_uri(p_uri);
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| }
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| 
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| String OS_Android::get_resource_dir() const {
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| 	return "/"; //android has its own filesystem for resources inside the APK
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| }
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| 
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| String OS_Android::get_locale() const {
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| 	String locale = godot_io_java->get_locale();
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| 	if (locale != "") {
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| 		return locale;
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| 	}
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| 
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| 	return OS_Unix::get_locale();
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| }
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| 
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| String OS_Android::get_model_name() const {
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| 	String model = godot_io_java->get_model();
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| 	if (model != "")
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| 		return model;
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| 
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| 	return OS_Unix::get_model_name();
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| }
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| 
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| String OS_Android::get_user_data_dir() const {
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| 	if (data_dir_cache != String())
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| 		return data_dir_cache;
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| 
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| 	String data_dir = godot_io_java->get_user_data_dir();
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| 	if (data_dir != "") {
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| 		//store current dir
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| 		char real_current_dir_name[2048];
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| 		getcwd(real_current_dir_name, 2048);
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| 
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| 		//go to data dir
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| 		chdir(data_dir.utf8().get_data());
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| 
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| 		//get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
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| 		char data_current_dir_name[2048];
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| 		getcwd(data_current_dir_name, 2048);
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| 
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| 		//cache by parsing utf8
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| 		data_dir_cache.parse_utf8(data_current_dir_name);
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| 
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| 		//restore original dir so we don't mess things up
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| 		chdir(real_current_dir_name);
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| 
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| 		return data_dir_cache;
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| 	}
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| 
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| 	return ".";
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| }
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| 
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| String OS_Android::get_unique_id() const {
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| 	String unique_id = godot_io_java->get_unique_id();
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| 	if (unique_id != "")
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| 		return unique_id;
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| 
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| 	return OS::get_unique_id();
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| }
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| 
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| String OS_Android::get_system_dir(SystemDir p_dir) const {
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| 	return godot_io_java->get_system_dir(p_dir);
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| }
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| 
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| void OS_Android::set_display_size(const Size2i &p_size) {
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| 	display_size = p_size;
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| }
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| 
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| Size2i OS_Android::get_display_size() const {
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| 	return display_size;
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| }
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| 
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| void OS_Android::set_context_is_16_bits(bool p_is_16) {
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| #if defined(OPENGL_ENABLED)
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| 	//use_16bits_fbo = p_is_16;
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| 	//if (rasterizer)
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| 	//	rasterizer->set_force_16_bits_fbo(p_is_16);
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| #endif
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| }
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| 
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| void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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| #if defined(OPENGL_ENABLED)
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| 	ERR_FAIL_COND(!p_gl_extensions);
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| 	gl_extensions = p_gl_extensions;
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| #endif
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| }
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| 
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| void OS_Android::set_native_window(ANativeWindow *p_native_window) {
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| #if defined(VULKAN_ENABLED)
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| 	native_window = p_native_window;
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| #endif
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| }
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| 
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| ANativeWindow *OS_Android::get_native_window() const {
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| #if defined(VULKAN_ENABLED)
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| 	return native_window;
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| #else
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| 	return nullptr;
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| #endif
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| }
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| 
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| void OS_Android::vibrate_handheld(int p_duration_ms) {
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| 	godot_java->vibrate(p_duration_ms);
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| }
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| 
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| bool OS_Android::_check_internal_feature_support(const String &p_feature) {
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| 	if (p_feature == "mobile") {
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| 		return true;
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| 	}
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| #if defined(__aarch64__)
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| 	if (p_feature == "arm64-v8a") {
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| 		return true;
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| 	}
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| #elif defined(__ARM_ARCH_7A__)
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| 	if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
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| 		return true;
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| 	}
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| #elif defined(__arm__)
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| 	if (p_feature == "armeabi") {
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| 		return true;
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| 	}
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| #endif
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| 	return false;
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| }
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| 
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| OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
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| 	display_size.width = 800;
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| 	display_size.height = 600;
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| 
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| 	use_apk_expansion = p_use_apk_expansion;
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| 
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| 	main_loop = nullptr;
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| 
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| #if defined(OPENGL_ENABLED)
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| 	gl_extensions = nullptr;
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| 	use_gl2 = false;
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| 	use_16bits_fbo = false;
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| #endif
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| 
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| #if defined(VULKAN_ENABLED)
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| 	native_window = nullptr;
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| #endif
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| 
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| 	godot_java = p_godot_java;
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| 	godot_io_java = p_godot_io_java;
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| 
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| 	Vector<Logger *> loggers;
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| 	loggers.push_back(memnew(AndroidLogger));
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| 	_set_logger(memnew(CompositeLogger(loggers)));
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| 
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| 	AudioDriverManager::add_driver(&audio_driver_android);
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| 
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| 	DisplayServerAndroid::register_android_driver();
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| }
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| 
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| OS_Android::~OS_Android() {
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| }
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