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	 b3a43430aa
			
		
	
	
		b3a43430aa
		
	
	
	
	
		
			
			- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  thread_jandroid.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "thread_jandroid.h"
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| 
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| #include <android/log.h>
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| 
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| #include "core/os/thread.h"
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| 
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| static JavaVM *java_vm = nullptr;
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| static thread_local JNIEnv *env = nullptr;
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| 
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| // The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback
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| // Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching
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| // could cause issues on app termination.
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| //
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| // We should be making sure that any thread started calls a nice cleanup function when it's done,
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| // especially now that we use many more threads.
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| 
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| static void init_thread() {
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| 	if (env) {
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| 		// thread never detached! just keep using...
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| 		return;
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| 	}
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| 
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| 	java_vm->AttachCurrentThread(&env, nullptr);
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| }
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| 
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| static void term_thread() {
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| 	java_vm->DetachCurrentThread();
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| 
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| 	// this is no longer valid, must called init_thread to re-establish
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| 	env = nullptr;
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| }
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| 
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| void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
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| 	java_vm = p_jvm;
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| 	env = p_env;
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| 	Thread::_set_platform_funcs(nullptr, nullptr, &init_thread, &term_thread);
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| }
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| 
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| void setup_android_thread() {
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| 	if (!env) {
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| 		// !BAS! see remarks above
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| 		init_thread();
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| 	}
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| }
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| 
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| JNIEnv *get_jni_env() {
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| 	if (!env) {
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| 		// !BAS! see remarks above
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| 		init_thread();
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| 	}
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| 
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| 	return env;
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| }
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