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	 64140eaf42
			
		
	
	
		64140eaf42
		
	
	
	
	
		
			
			-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
		
			
				
	
	
		
			285 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  audio_driver_javascript.cpp                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "audio_driver_javascript.h"
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| 
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| #include "core/config/project_settings.h"
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| 
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| #include <emscripten.h>
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| 
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| AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
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| 
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| bool AudioDriverJavaScript::is_available() {
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| 	return godot_audio_is_available() != 0;
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| }
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| 
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| const char *AudioDriverJavaScript::get_name() const {
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| 	return "JavaScript";
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| }
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| 
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| void AudioDriverJavaScript::_state_change_callback(int p_state) {
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| 	singleton->state = p_state;
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| }
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| 
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| void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
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| 	singleton->output_latency = p_latency;
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| }
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| 
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| void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
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| 	int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
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| 	const int max_samples = memarr_len(output_rb);
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| 
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| 	int write_pos = p_from;
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| 	int to_write = p_samples;
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| 	if (to_write == 0) {
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| 		to_write = max_samples;
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| 	}
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| 	// High part
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| 	if (write_pos + to_write > max_samples) {
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| 		const int samples_high = max_samples - write_pos;
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| 		audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
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| 		for (int i = write_pos; i < max_samples; i++) {
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| 			output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
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| 		}
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| 		to_write -= samples_high;
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| 		write_pos = 0;
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| 	}
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| 	// Leftover
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| 	audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
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| 	for (int i = write_pos; i < write_pos + to_write; i++) {
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| 		output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
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| 	}
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| }
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| 
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| void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
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| 	if (get_input_buffer().size() == 0) {
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| 		return; // Input capture stopped.
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| 	}
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| 	const int max_samples = memarr_len(input_rb);
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| 
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| 	int read_pos = p_from;
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| 	int to_read = p_samples;
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| 	if (to_read == 0) {
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| 		to_read = max_samples;
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| 	}
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| 	// High part
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| 	if (read_pos + to_read > max_samples) {
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| 		const int samples_high = max_samples - read_pos;
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| 		for (int i = read_pos; i < max_samples; i++) {
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| 			input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
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| 		}
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| 		to_read -= samples_high;
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| 		read_pos = 0;
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| 	}
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| 	// Leftover
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| 	for (int i = read_pos; i < read_pos + to_read; i++) {
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| 		input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
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| 	}
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| }
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| 
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| Error AudioDriverJavaScript::init() {
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| 	mix_rate = GLOBAL_GET("audio/driver/mix_rate");
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| 	int latency = GLOBAL_GET("audio/driver/output_latency");
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| 
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| 	channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
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| 	buffer_length = closest_power_of_2((latency * mix_rate / 1000));
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| #ifndef NO_THREADS
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| 	node = memnew(WorkletNode);
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| #else
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| 	node = memnew(ScriptProcessorNode);
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| #endif
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| 	buffer_length = node->create(buffer_length, channel_count);
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| 	if (output_rb) {
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| 		memdelete_arr(output_rb);
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| 	}
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| 	output_rb = memnew_arr(float, buffer_length *channel_count);
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| 	if (!output_rb) {
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| 		return ERR_OUT_OF_MEMORY;
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| 	}
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| 	if (input_rb) {
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| 		memdelete_arr(input_rb);
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| 	}
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| 	input_rb = memnew_arr(float, buffer_length *channel_count);
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| 	if (!input_rb) {
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| 		return ERR_OUT_OF_MEMORY;
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| 	}
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| 	return OK;
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| }
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| 
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| void AudioDriverJavaScript::start() {
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| 	if (node) {
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| 		node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
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| 	}
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| }
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| 
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| void AudioDriverJavaScript::resume() {
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| 	if (state == 0) { // 'suspended'
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| 		godot_audio_resume();
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| 	}
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| }
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| 
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| float AudioDriverJavaScript::get_latency() {
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| 	return output_latency + (float(buffer_length) / mix_rate);
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| }
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| 
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| int AudioDriverJavaScript::get_mix_rate() const {
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| 	return mix_rate;
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| }
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| 
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| AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
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| 	return get_speaker_mode_by_total_channels(channel_count);
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| }
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| 
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| void AudioDriverJavaScript::lock() {
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| 	if (node) {
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| 		node->unlock();
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| 	}
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| }
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| 
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| void AudioDriverJavaScript::unlock() {
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| 	if (node) {
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| 		node->unlock();
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| 	}
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| }
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| 
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| void AudioDriverJavaScript::finish() {
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| 	if (node) {
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| 		node->finish();
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| 		memdelete(node);
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| 		node = nullptr;
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| 	}
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| 	if (output_rb) {
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| 		memdelete_arr(output_rb);
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| 		output_rb = nullptr;
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| 	}
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| 	if (input_rb) {
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| 		memdelete_arr(input_rb);
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| 		input_rb = nullptr;
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| 	}
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| }
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| 
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| Error AudioDriverJavaScript::capture_start() {
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| 	lock();
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| 	input_buffer_init(buffer_length);
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| 	unlock();
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| 	if (godot_audio_capture_start()) {
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| 		return FAILED;
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| 	}
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| 	return OK;
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| }
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| 
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| Error AudioDriverJavaScript::capture_stop() {
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| 	godot_audio_capture_stop();
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| 	lock();
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| 	input_buffer.clear();
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| 	unlock();
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| 	return OK;
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| }
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| 
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| AudioDriverJavaScript::AudioDriverJavaScript() {
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| 	singleton = this;
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| }
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| 
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| #ifdef NO_THREADS
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| /// ScriptProcessorNode implementation
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| void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
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| 	AudioDriverJavaScript::singleton->_audio_driver_capture();
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| 	AudioDriverJavaScript::singleton->_audio_driver_process();
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| }
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| 
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| int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
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| 	return godot_audio_script_create(p_buffer_samples, p_channels);
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| }
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| 
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| void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
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| 	godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
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| }
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| #else
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| /// AudioWorkletNode implementation
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| void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
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| 	AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
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| 	AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
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| 	const int out_samples = memarr_len(driver->output_rb);
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| 	const int in_samples = memarr_len(driver->input_rb);
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| 	int wpos = 0;
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| 	int to_write = out_samples;
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| 	int rpos = 0;
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| 	int to_read = 0;
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| 	int32_t step = 0;
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| 	while (!obj->quit) {
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| 		if (to_read) {
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| 			driver->lock();
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| 			driver->_audio_driver_capture(rpos, to_read);
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| 			godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
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| 			driver->unlock();
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| 			rpos += to_read;
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| 			if (rpos >= in_samples) {
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| 				rpos -= in_samples;
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| 			}
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| 		}
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| 		if (to_write) {
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| 			driver->lock();
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| 			driver->_audio_driver_process(wpos, to_write);
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| 			godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
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| 			driver->unlock();
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| 			wpos += to_write;
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| 			if (wpos >= out_samples) {
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| 				wpos -= out_samples;
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| 			}
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| 		}
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| 		step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
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| 		to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
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| 		to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
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| 	}
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| }
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| 
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| int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
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| 	godot_audio_worklet_create(p_channels);
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| 	return p_buffer_size;
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| }
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| 
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| void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
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| 	godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
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| 	thread.start(_audio_thread_func, this);
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| }
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| 
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| void AudioDriverJavaScript::WorkletNode::lock() {
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| 	mutex.lock();
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| }
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| 
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| void AudioDriverJavaScript::WorkletNode::unlock() {
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| 	mutex.unlock();
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| }
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| 
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| void AudioDriverJavaScript::WorkletNode::finish() {
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| 	quit = true; // Ask thread to quit.
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| 	thread.wait_to_finish();
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| }
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| #endif
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