mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 b5334d14f7
			
		
	
	
		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			79 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  javascript_eval.cpp                                                  */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifdef JAVASCRIPT_EVAL_ENABLED
 | |
| 
 | |
| #include "api/javascript_eval.h"
 | |
| #include "emscripten.h"
 | |
| 
 | |
| extern "C" {
 | |
| union js_eval_ret {
 | |
| 	uint32_t b;
 | |
| 	double d;
 | |
| 	char *s;
 | |
| };
 | |
| 
 | |
| extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
 | |
| }
 | |
| 
 | |
| void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
 | |
| 	PackedByteArray *arr = (PackedByteArray *)p_arr;
 | |
| 	VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
 | |
| 	arr->resize(p_len);
 | |
| 	*write = arr->write;
 | |
| 	return arr->ptrw();
 | |
| }
 | |
| 
 | |
| Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
 | |
| 	union js_eval_ret js_data;
 | |
| 	PackedByteArray arr;
 | |
| 	VectorWriteProxy<uint8_t> arr_write;
 | |
| 
 | |
| 	Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
 | |
| 
 | |
| 	switch (return_type) {
 | |
| 		case Variant::BOOL:
 | |
| 			return js_data.b;
 | |
| 		case Variant::FLOAT:
 | |
| 			return js_data.d;
 | |
| 		case Variant::STRING: {
 | |
| 			String str = String::utf8(js_data.s);
 | |
| 			free(js_data.s); // Must free the string allocated in JS.
 | |
| 			return str;
 | |
| 		}
 | |
| 		case Variant::PACKED_BYTE_ARRAY:
 | |
| 			arr_write = VectorWriteProxy<uint8_t>();
 | |
| 			return arr;
 | |
| 		default:
 | |
| 			return Variant();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #endif // JAVASCRIPT_EVAL_ENABLED
 |