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			240 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  os_javascript.cpp                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "os_javascript.h"
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| 
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| #include "core/debugger/engine_debugger.h"
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| #include "core/io/json.h"
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| #include "drivers/unix/dir_access_unix.h"
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| #include "drivers/unix/file_access_unix.h"
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| #include "main/main.h"
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| #include "modules/modules_enabled.gen.h"
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| #include "platform/javascript/display_server_javascript.h"
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| 
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| #ifdef MODULE_WEBSOCKET_ENABLED
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| #include "modules/websocket/remote_debugger_peer_websocket.h"
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| #endif
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| 
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| #include <dlfcn.h>
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| #include <emscripten.h>
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| #include <stdlib.h>
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| 
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| #include "godot_js.h"
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| 
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| // Lifecycle
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| void OS_JavaScript::initialize() {
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| 	OS_Unix::initialize_core();
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| 	DisplayServerJavaScript::register_javascript_driver();
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| 
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| #ifdef MODULE_WEBSOCKET_ENABLED
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| 	EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
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| 	EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
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| #endif
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| }
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| 
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| void OS_JavaScript::resume_audio() {
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| 	if (audio_driver_javascript) {
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| 		audio_driver_javascript->resume();
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| 	}
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| }
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| 
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| void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
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| 	main_loop = p_main_loop;
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| }
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| 
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| MainLoop *OS_JavaScript::get_main_loop() const {
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| 	return main_loop;
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| }
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| 
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| void OS_JavaScript::fs_sync_callback() {
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| 	get_singleton()->idb_is_syncing = false;
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| }
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| 
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| bool OS_JavaScript::main_loop_iterate() {
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| 	if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
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| 		idb_is_syncing = true;
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| 		idb_needs_sync = false;
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| 		godot_js_os_fs_sync(&fs_sync_callback);
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| 	}
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| 
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| 	DisplayServer::get_singleton()->process_events();
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| 
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| 	return Main::iteration();
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| }
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| 
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| void OS_JavaScript::delete_main_loop() {
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| 	if (main_loop) {
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| 		memdelete(main_loop);
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| 	}
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| 	main_loop = nullptr;
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| }
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| 
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| void OS_JavaScript::finalize() {
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| 	delete_main_loop();
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| 	if (audio_driver_javascript) {
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| 		memdelete(audio_driver_javascript);
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| 		audio_driver_javascript = nullptr;
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| 	}
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| }
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| 
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| // Miscellaneous
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| 
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| Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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| 	return create_process(p_path, p_arguments);
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| }
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| 
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| Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
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| 	Array args;
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| 	for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
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| 		args.push_back(E->get());
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| 	}
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| 	String json_args = JSON::print(args);
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| 	int failed = godot_js_os_execute(json_args.utf8().get_data());
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| 	ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
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| 	return OK;
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| }
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| 
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| Error OS_JavaScript::kill(const ProcessID &p_pid) {
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| 	ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
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| }
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| 
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| int OS_JavaScript::get_process_id() const {
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| 	ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
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| }
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| 
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| int OS_JavaScript::get_processor_count() const {
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| 	return godot_js_os_hw_concurrency_get();
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| }
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| 
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| bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
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| 	if (p_feature == "HTML5" || p_feature == "web") {
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| 		return true;
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| 	}
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| 
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| #ifdef JAVASCRIPT_EVAL_ENABLED
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| 	if (p_feature == "JavaScript") {
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| 		return true;
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| 	}
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| #endif
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| #ifndef NO_THREADS
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| 	if (p_feature == "threads") {
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| 		return true;
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| 	}
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| #endif
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| #if WASM_GDNATIVE
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| 	if (p_feature == "wasm32") {
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| 		return true;
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| 	}
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| #endif
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| 
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| 	return false;
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| }
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| 
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| String OS_JavaScript::get_executable_path() const {
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| 	return OS::get_executable_path();
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| }
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| 
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| Error OS_JavaScript::shell_open(String p_uri) {
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| 	// Open URI in a new tab, browser will deal with it by protocol.
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| 	godot_js_os_shell_open(p_uri.utf8().get_data());
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| 	return OK;
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| }
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| 
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| String OS_JavaScript::get_name() const {
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| 	return "HTML5";
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| }
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| 
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| String OS_JavaScript::get_user_data_dir() const {
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| 	return "/userfs";
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| };
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| 
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| String OS_JavaScript::get_cache_path() const {
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| 	return "/home/web_user/.cache";
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| }
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| 
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| String OS_JavaScript::get_config_path() const {
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| 	return "/home/web_user/.config";
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| }
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| 
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| String OS_JavaScript::get_data_path() const {
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| 	return "/home/web_user/.local/share";
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| }
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| 
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| void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
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| 	OS_JavaScript *os = OS_JavaScript::get_singleton();
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| 	if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
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| 		return; // FS persistence is not working or we are not writing.
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| 	}
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| 	bool is_file_persistent = p_file.begins_with("/userfs");
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| #ifdef TOOLS_ENABLED
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| 	// Hack for editor persistence (can we track).
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| 	is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
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| #endif
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| 	if (is_file_persistent) {
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| 		os->idb_needs_sync = true;
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| 	}
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| }
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| 
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| bool OS_JavaScript::is_userfs_persistent() const {
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| 	return idb_available;
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| }
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| 
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| Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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| 	String path = p_path.get_file();
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| 	p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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| 	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
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| 	return OK;
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| }
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| 
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| OS_JavaScript *OS_JavaScript::get_singleton() {
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| 	return static_cast<OS_JavaScript *>(OS::get_singleton());
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| }
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| 
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| void OS_JavaScript::initialize_joypads() {
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| }
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| 
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| OS_JavaScript::OS_JavaScript() {
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| 	char locale_ptr[16];
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| 	godot_js_config_locale_get(locale_ptr, 16);
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| 	setenv("LANG", locale_ptr, true);
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| 
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| 	if (AudioDriverJavaScript::is_available()) {
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| 		audio_driver_javascript = memnew(AudioDriverJavaScript);
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| 		AudioDriverManager::add_driver(audio_driver_javascript);
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| 	}
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| 
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| 	idb_available = godot_js_os_fs_is_persistent();
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| 
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| 	Vector<Logger *> loggers;
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| 	loggers.push_back(memnew(StdLogger));
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| 	_set_logger(memnew(CompositeLogger(loggers)));
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| 
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| 	FileAccessUnix::close_notification_func = file_access_close_callback;
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| }
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