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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			105 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  os_linuxbsd.h                                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef OS_LINUXBSD_H
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#define OS_LINUXBSD_H
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#include "core/input/input.h"
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#include "crash_handler_linuxbsd.h"
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#include "drivers/alsa/audio_driver_alsa.h"
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#include "drivers/alsamidi/midi_driver_alsamidi.h"
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#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "joypad_linux.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering_server.h"
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class OS_LinuxBSD : public OS_Unix {
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	virtual void delete_main_loop() override;
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	bool force_quit;
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#ifdef JOYDEV_ENABLED
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	JoypadLinux *joypad = nullptr;
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#endif
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#ifdef ALSA_ENABLED
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	AudioDriverALSA driver_alsa;
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#endif
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#ifdef ALSAMIDI_ENABLED
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	MIDIDriverALSAMidi driver_alsamidi;
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#endif
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#ifdef PULSEAUDIO_ENABLED
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	AudioDriverPulseAudio driver_pulseaudio;
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#endif
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	CrashHandler crash_handler;
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	MainLoop *main_loop;
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protected:
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	virtual void initialize() override;
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	virtual void finalize() override;
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	virtual void initialize_joypads() override;
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	virtual void set_main_loop(MainLoop *p_main_loop) override;
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public:
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	virtual String get_name() const override;
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	virtual MainLoop *get_main_loop() const override;
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	virtual String get_config_path() const override;
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	virtual String get_data_path() const override;
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	virtual String get_cache_path() const override;
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	virtual String get_system_dir(SystemDir p_dir) const override;
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	virtual Error shell_open(String p_uri) override;
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	virtual String get_unique_id() const override;
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	virtual bool _check_internal_feature_support(const String &p_feature) override;
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	void run();
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	virtual void disable_crash_handler() override;
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	virtual bool is_disable_crash_handler() const override;
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	virtual Error move_to_trash(const String &p_path) override;
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	OS_LinuxBSD();
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};
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#endif
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