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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			124 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  joypad_osx.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef JOYPADOSX_H
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| #define JOYPADOSX_H
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| 
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| #ifdef MACOS_10_0_4
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| #include <IOKit/hidsystem/IOHIDUsageTables.h>
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| #else
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| #include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
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| #endif
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| #include <ForceFeedback/ForceFeedback.h>
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| #include <ForceFeedback/ForceFeedbackConstants.h>
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| #include <IOKit/hid/IOHIDLib.h>
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| 
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| #include "core/input/input.h"
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| 
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| struct rec_element {
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| 	IOHIDElementRef ref;
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| 	IOHIDElementCookie cookie;
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| 
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| 	uint32_t usage = 0;
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| 
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| 	int min = 0;
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| 	int max = 0;
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| 
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| 	struct Comparator {
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| 		bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
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| 	};
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| };
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| 
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| struct joypad {
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| 	IOHIDDeviceRef device_ref = nullptr;
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| 
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| 	Vector<rec_element> axis_elements;
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| 	Vector<rec_element> button_elements;
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| 	Vector<rec_element> hat_elements;
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| 
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| 	int id = 0;
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| 
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| 	io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */
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| 	FFCONSTANTFORCE ff_constant_force;
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| 	FFDeviceObjectReference ff_device;
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| 	FFEffectObjectReference ff_object;
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| 	uint64_t ff_timestamp = 0;
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| 	LONG *ff_directions = nullptr;
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| 	FFEFFECT ff_effect;
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| 	DWORD *ff_axes = nullptr;
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| 
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| 	void add_hid_elements(CFArrayRef p_array);
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| 	void add_hid_element(IOHIDElementRef p_element);
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| 
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| 	bool has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const;
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| 	bool config_force_feedback(io_service_t p_service);
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| 	bool check_ff_features();
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| 
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| 	int get_hid_element_state(rec_element *p_element) const;
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| 
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| 	void free();
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| 	joypad();
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| };
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| 
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| class JoypadOSX {
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| 	enum {
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| 		JOYPADS_MAX = 16,
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| 	};
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| 
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| private:
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| 	Input *input;
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| 	IOHIDManagerRef hid_manager;
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| 
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| 	Vector<joypad> device_list;
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| 
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| 	bool have_device(IOHIDDeviceRef p_device) const;
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| 	bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy);
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| 
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| 	int get_joy_index(int p_id) const;
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| 	int get_joy_ref(IOHIDDeviceRef p_device) const;
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| 
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| 	void poll_joypads() const;
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| 	void setup_joypad_objects();
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| 	void config_hid_manager(CFArrayRef p_matching_array) const;
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| 
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| 	void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
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| 	void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
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| 
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| public:
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| 	void process_joypads();
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| 
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| 	void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
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| 	void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
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| 
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| 	JoypadOSX(Input *in);
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| 	~JoypadOSX();
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| };
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| 
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| #endif // JOYPADOSX_H
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