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			535 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
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			535 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  joypad_windows.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "joypad_windows.h"
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| 
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| #include <oleauto.h>
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| #include <wbemidl.h>
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| 
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| #if defined(__GNUC__)
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| // Workaround GCC warning from -Wcast-function-type.
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| #define GetProcAddress (void *)GetProcAddress
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| #endif
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| 
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| DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
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| 	return ERROR_DEVICE_NOT_CONNECTED;
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| }
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| 
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| DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
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| 	return ERROR_DEVICE_NOT_CONNECTED;
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| }
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| 
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| JoypadWindows::JoypadWindows() {
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| }
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| 
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| JoypadWindows::JoypadWindows(HWND *hwnd) {
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| 	input = Input::get_singleton();
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| 	hWnd = hwnd;
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| 	joypad_count = 0;
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| 	dinput = nullptr;
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| 	xinput_dll = nullptr;
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| 	xinput_get_state = nullptr;
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| 	xinput_set_state = nullptr;
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| 
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| 	load_xinput();
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| 
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| 	for (int i = 0; i < JOYPADS_MAX; i++)
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| 		attached_joypads[i] = false;
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| 
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| 	HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
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| 	if (result == DI_OK) {
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| 		probe_joypads();
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| 	} else {
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| 		ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
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| 		if (result == DIERR_OUTOFMEMORY) {
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| 			ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
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| 			ERR_PRINT("Rebooting your PC may solve this issue.");
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| 		}
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| 		// Ensure dinput is still a nullptr.
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| 		dinput = nullptr;
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| 	}
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| }
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| 
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| JoypadWindows::~JoypadWindows() {
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| 	close_joypad();
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| 	if (dinput) {
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| 		dinput->Release();
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| 	}
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| 	unload_xinput();
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| }
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| 
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| bool JoypadWindows::have_device(const GUID &p_guid) {
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| 	for (int i = 0; i < JOYPADS_MAX; i++) {
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| 		if (d_joypads[i].guid == p_guid) {
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| 			d_joypads[i].confirmed = true;
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| 			return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| // adapted from SDL2, works a lot better than the MSDN version
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| bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
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| 	static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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| 	static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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| 	static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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| 
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| 	if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
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| 		return true;
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| 
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| 	PRAWINPUTDEVICELIST dev_list = nullptr;
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| 	unsigned int dev_list_count = 0;
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| 
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| 	if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
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| 		return false;
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| 	}
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| 	dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
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| 	ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
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| 
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| 	if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
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| 		memfree(dev_list);
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| 		return false;
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| 	}
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| 	for (unsigned int i = 0; i < dev_list_count; i++) {
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| 		RID_DEVICE_INFO rdi;
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| 		char dev_name[128];
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| 		UINT rdiSize = sizeof(rdi);
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| 		UINT nameSize = sizeof(dev_name);
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| 
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| 		rdi.cbSize = rdiSize;
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| 		if ((dev_list[i].dwType == RIM_TYPEHID) &&
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| 				(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
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| 				(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
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| 				(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
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| 				(strstr(dev_name, "IG_") != nullptr)) {
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| 			memfree(dev_list);
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| 			return true;
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| 		}
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| 	}
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| 	memfree(dev_list);
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| 	return false;
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| }
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| 
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| bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
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| 	ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
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| 	HRESULT hr;
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| 	int num = input->get_unused_joy_id();
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| 
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| 	if (have_device(instance->guidInstance) || num == -1)
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| 		return false;
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| 
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| 	d_joypads[num] = dinput_gamepad();
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| 	dinput_gamepad *joy = &d_joypads[num];
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| 
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| 	const DWORD devtype = (instance->dwDevType & 0xFF);
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| 
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| 	if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
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| 		return false;
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| 	}
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| 
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| 	hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, nullptr);
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| 
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| 	if (FAILED(hr)) {
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| 		return false;
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| 	}
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| 
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| 	const GUID &guid = instance->guidProduct;
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| 	char uid[128];
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| 
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| 	ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
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| 	WORD type = BSWAP16(0x03);
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| 	WORD vendor = BSWAP16(LOWORD(guid.Data1));
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| 	WORD product = BSWAP16(HIWORD(guid.Data1));
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| 	WORD version = 0;
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| 	sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
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| 
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| 	id_to_change = num;
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| 	slider_count = 0;
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| 
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| 	joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
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| 	joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
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| 	joy->di_joy->EnumObjects(objectsCallback, this, 0);
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| 	joy->joy_axis.sort();
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| 
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| 	joy->guid = instance->guidInstance;
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| 	input->joy_connection_changed(num, true, instance->tszProductName, uid);
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| 	joy->attached = true;
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| 	joy->id = num;
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| 	attached_joypads[num] = true;
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| 	joy->confirmed = true;
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| 	joypad_count++;
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| 	return true;
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| }
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| 
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| void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
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| 	if (ob->dwType & DIDFT_AXIS) {
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| 		HRESULT res;
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| 		DIPROPRANGE prop_range;
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| 		DIPROPDWORD dilong;
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| 		LONG ofs;
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| 		if (ob->guidType == GUID_XAxis)
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| 			ofs = DIJOFS_X;
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| 		else if (ob->guidType == GUID_YAxis)
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| 			ofs = DIJOFS_Y;
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| 		else if (ob->guidType == GUID_ZAxis)
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| 			ofs = DIJOFS_Z;
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| 		else if (ob->guidType == GUID_RxAxis)
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| 			ofs = DIJOFS_RX;
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| 		else if (ob->guidType == GUID_RyAxis)
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| 			ofs = DIJOFS_RY;
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| 		else if (ob->guidType == GUID_RzAxis)
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| 			ofs = DIJOFS_RZ;
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| 		else if (ob->guidType == GUID_Slider) {
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| 			if (slider_count < 2) {
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| 				ofs = DIJOFS_SLIDER(slider_count);
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| 				slider_count++;
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| 			} else {
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| 				return;
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| 			}
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| 		} else
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| 			return;
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| 		prop_range.diph.dwSize = sizeof(DIPROPRANGE);
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| 		prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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| 		prop_range.diph.dwObj = ob->dwType;
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| 		prop_range.diph.dwHow = DIPH_BYID;
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| 		prop_range.lMin = -MAX_JOY_AXIS;
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| 		prop_range.lMax = +MAX_JOY_AXIS;
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| 
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| 		dinput_gamepad &joy = d_joypads[p_joy_id];
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| 
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| 		res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
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| 		if (FAILED(res))
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| 			return;
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| 
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| 		dilong.diph.dwSize = sizeof(dilong);
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| 		dilong.diph.dwHeaderSize = sizeof(dilong.diph);
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| 		dilong.diph.dwObj = ob->dwType;
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| 		dilong.diph.dwHow = DIPH_BYID;
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| 		dilong.dwData = 0;
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| 
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| 		res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
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| 		if (FAILED(res))
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| 			return;
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| 
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| 		joy.joy_axis.push_back(ofs);
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| 	}
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| }
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| 
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| BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
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| 	JoypadWindows *self = (JoypadWindows *)p_context;
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| 	if (self->is_xinput_device(&p_instance->guidProduct)) {
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| 		return DIENUM_CONTINUE;
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| 	}
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| 	self->setup_dinput_joypad(p_instance);
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| 	return DIENUM_CONTINUE;
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| }
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| 
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| BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
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| 	JoypadWindows *self = (JoypadWindows *)context;
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| 	self->setup_joypad_object(instance, self->id_to_change);
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| 
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| 	return DIENUM_CONTINUE;
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| }
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| 
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| void JoypadWindows::close_joypad(int id) {
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| 	if (id == -1) {
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| 		for (int i = 0; i < JOYPADS_MAX; i++) {
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| 			close_joypad(i);
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| 		}
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| 		return;
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| 	}
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| 
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| 	if (!d_joypads[id].attached)
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| 		return;
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| 
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| 	d_joypads[id].di_joy->Unacquire();
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| 	d_joypads[id].di_joy->Release();
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| 	d_joypads[id].attached = false;
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| 	attached_joypads[d_joypads[id].id] = false;
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| 	d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
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| 	input->joy_connection_changed(d_joypads[id].id, false, "");
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| 	joypad_count--;
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| }
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| 
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| void JoypadWindows::probe_joypads() {
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| 	ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
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| 	DWORD dwResult;
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| 	for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
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| 		ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
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| 
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| 		dwResult = xinput_get_state(i, &x_joypads[i].state);
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| 		if (dwResult == ERROR_SUCCESS) {
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| 			int id = input->get_unused_joy_id();
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| 			if (id != -1 && !x_joypads[i].attached) {
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| 				x_joypads[i].attached = true;
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| 				x_joypads[i].id = id;
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| 				x_joypads[i].ff_timestamp = 0;
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| 				x_joypads[i].ff_end_timestamp = 0;
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| 				x_joypads[i].vibrating = false;
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| 				attached_joypads[id] = true;
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| 				input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
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| 			}
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| 		} else if (x_joypads[i].attached) {
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| 			x_joypads[i].attached = false;
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| 			attached_joypads[x_joypads[i].id] = false;
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| 			input->joy_connection_changed(x_joypads[i].id, false, "");
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| 		}
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| 	}
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| 
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| 	for (int i = 0; i < joypad_count; i++) {
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| 		d_joypads[i].confirmed = false;
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| 	}
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| 
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| 	dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
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| 
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| 	for (int i = 0; i < joypad_count; i++) {
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| 		if (!d_joypads[i].confirmed) {
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| 			close_joypad(i);
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| 		}
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| 	}
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| }
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| 
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| void JoypadWindows::process_joypads() {
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| 	HRESULT hr;
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| 
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| 	for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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| 		xinput_gamepad &joy = x_joypads[i];
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| 		if (!joy.attached) {
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| 			continue;
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| 		}
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| 		ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
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| 
 | |
| 		xinput_get_state(i, &joy.state);
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| 		if (joy.state.dwPacketNumber != joy.last_packet) {
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| 			int button_mask = XINPUT_GAMEPAD_DPAD_UP;
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| 			for (int j = 0; j <= 16; j++) {
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| 				input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
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| 				button_mask = button_mask * 2;
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| 			}
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| 
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| 			input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
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| 			input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
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| 			input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
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| 			input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
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| 			input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
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| 			input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
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| 			joy.last_packet = joy.state.dwPacketNumber;
 | |
| 		}
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| 		uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
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| 		if (timestamp > joy.ff_timestamp) {
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| 			Vector2 strength = input->get_joy_vibration_strength(joy.id);
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| 			float duration = input->get_joy_vibration_duration(joy.id);
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| 			if (strength.x == 0 && strength.y == 0) {
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| 				joypad_vibration_stop_xinput(i, timestamp);
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| 			} else {
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| 				joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
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| 			}
 | |
| 		} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
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| 			uint64_t current_time = OS::get_singleton()->get_ticks_usec();
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| 			if (current_time >= joy.ff_end_timestamp)
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| 				joypad_vibration_stop_xinput(i, current_time);
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| 		}
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| 	}
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| 
 | |
| 	for (int i = 0; i < JOYPADS_MAX; i++) {
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| 		dinput_gamepad *joy = &d_joypads[i];
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| 
 | |
| 		if (!joy->attached)
 | |
| 			continue;
 | |
| 
 | |
| 		DIJOYSTATE2 js;
 | |
| 		hr = joy->di_joy->Poll();
 | |
| 		if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
 | |
| 			IDirectInputDevice8_Acquire(joy->di_joy);
 | |
| 			joy->di_joy->Poll();
 | |
| 		}
 | |
| 
 | |
| 		hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
 | |
| 		if (FAILED(hr)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		post_hat(joy->id, js.rgdwPOV[0]);
 | |
| 
 | |
| 		for (int j = 0; j < 128; j++) {
 | |
| 			if (js.rgbButtons[j] & 0x80) {
 | |
| 				if (!joy->last_buttons[j]) {
 | |
| 					input->joy_button(joy->id, j, true);
 | |
| 					joy->last_buttons[j] = true;
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (joy->last_buttons[j]) {
 | |
| 					input->joy_button(joy->id, j, false);
 | |
| 					joy->last_buttons[j] = false;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// on mingw, these constants are not constants
 | |
| 		int count = 8;
 | |
| 		LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
 | |
| 		int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
 | |
| 
 | |
| 		for (int j = 0; j < joy->joy_axis.size(); j++) {
 | |
| 			for (int k = 0; k < count; k++) {
 | |
| 				if (joy->joy_axis[j] == axes[k]) {
 | |
| 					input->joy_axis(joy->id, j, axis_correct(values[k]));
 | |
| 					break;
 | |
| 				};
 | |
| 			};
 | |
| 		};
 | |
| 	}
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
 | |
| 	int dpad_val = 0;
 | |
| 
 | |
| 	// Should be -1 when centered, but according to docs:
 | |
| 	// "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
 | |
| 	//  BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
 | |
| 	// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
 | |
| 	if (LOWORD(p_dpad) == 0xFFFF) {
 | |
| 		dpad_val = Input::HAT_MASK_CENTER;
 | |
| 	}
 | |
| 	if (p_dpad == 0) {
 | |
| 		dpad_val = Input::HAT_MASK_UP;
 | |
| 
 | |
| 	} else if (p_dpad == 4500) {
 | |
| 		dpad_val = (Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT);
 | |
| 
 | |
| 	} else if (p_dpad == 9000) {
 | |
| 		dpad_val = Input::HAT_MASK_RIGHT;
 | |
| 
 | |
| 	} else if (p_dpad == 13500) {
 | |
| 		dpad_val = (Input::HAT_MASK_RIGHT | Input::HAT_MASK_DOWN);
 | |
| 
 | |
| 	} else if (p_dpad == 18000) {
 | |
| 		dpad_val = Input::HAT_MASK_DOWN;
 | |
| 
 | |
| 	} else if (p_dpad == 22500) {
 | |
| 		dpad_val = (Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT);
 | |
| 
 | |
| 	} else if (p_dpad == 27000) {
 | |
| 		dpad_val = Input::HAT_MASK_LEFT;
 | |
| 
 | |
| 	} else if (p_dpad == 31500) {
 | |
| 		dpad_val = (Input::HAT_MASK_LEFT | Input::HAT_MASK_UP);
 | |
| 	}
 | |
| 	input->joy_hat(p_device, dpad_val);
 | |
| };
 | |
| 
 | |
| Input::JoyAxisValue JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
 | |
| 	Input::JoyAxisValue jx;
 | |
| 	if (Math::abs(p_val) < MIN_JOY_AXIS) {
 | |
| 		jx.min = p_trigger ? 0 : -1;
 | |
| 		jx.value = 0.0f;
 | |
| 		return jx;
 | |
| 	}
 | |
| 	if (p_xinput) {
 | |
| 		if (p_trigger) {
 | |
| 			jx.min = 0;
 | |
| 			jx.value = (float)p_val / MAX_TRIGGER;
 | |
| 			return jx;
 | |
| 		}
 | |
| 		jx.min = -1;
 | |
| 		if (p_val < 0) {
 | |
| 			jx.value = (float)p_val / MAX_JOY_AXIS;
 | |
| 		} else {
 | |
| 			jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
 | |
| 		}
 | |
| 		if (p_negate) {
 | |
| 			jx.value = -jx.value;
 | |
| 		}
 | |
| 		return jx;
 | |
| 	}
 | |
| 	jx.min = -1;
 | |
| 	jx.value = (float)p_val / MAX_JOY_AXIS;
 | |
| 	return jx;
 | |
| }
 | |
| 
 | |
| void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
 | |
| 	xinput_gamepad &joy = x_joypads[p_device];
 | |
| 	if (joy.attached) {
 | |
| 		XINPUT_VIBRATION effect;
 | |
| 		effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
 | |
| 		effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
 | |
| 		if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
 | |
| 			joy.ff_timestamp = p_timestamp;
 | |
| 			joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
 | |
| 			joy.vibrating = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
 | |
| 	xinput_gamepad &joy = x_joypads[p_device];
 | |
| 	if (joy.attached) {
 | |
| 		XINPUT_VIBRATION effect;
 | |
| 		effect.wLeftMotorSpeed = 0;
 | |
| 		effect.wRightMotorSpeed = 0;
 | |
| 		if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
 | |
| 			joy.ff_timestamp = p_timestamp;
 | |
| 			joy.vibrating = false;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void JoypadWindows::load_xinput() {
 | |
| 	xinput_get_state = &_xinput_get_state;
 | |
| 	xinput_set_state = &_xinput_set_state;
 | |
| 	xinput_dll = LoadLibrary("XInput1_4.dll");
 | |
| 	if (!xinput_dll) {
 | |
| 		xinput_dll = LoadLibrary("XInput1_3.dll");
 | |
| 		if (!xinput_dll) {
 | |
| 			xinput_dll = LoadLibrary("XInput9_1_0.dll");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!xinput_dll) {
 | |
| 		print_verbose("Could not find XInput, using DirectInput only");
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
 | |
| 	XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
 | |
| 	if (!func || !set_func) {
 | |
| 		unload_xinput();
 | |
| 		return;
 | |
| 	}
 | |
| 	xinput_get_state = func;
 | |
| 	xinput_set_state = set_func;
 | |
| }
 | |
| 
 | |
| void JoypadWindows::unload_xinput() {
 | |
| 	if (xinput_dll) {
 | |
| 		FreeLibrary((HMODULE)xinput_dll);
 | |
| 	}
 | |
| }
 | 
