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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			56 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  vulkan_context_win.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "vulkan_context_win.h"
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| #include <vulkan/vulkan_win32.h>
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| 
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| const char *VulkanContextWindows::_get_platform_surface_extension() const {
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| 	return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
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| }
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| 
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| int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
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| 	VkWin32SurfaceCreateInfoKHR createInfo;
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| 	createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
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| 	createInfo.pNext = nullptr;
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| 	createInfo.flags = 0;
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| 	createInfo.hinstance = p_instance;
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| 	createInfo.hwnd = p_window;
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| 
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| 	VkSurfaceKHR surface;
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| 	VkResult err = vkCreateWin32SurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
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| 	ERR_FAIL_COND_V(err, -1);
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| 	return _window_create(p_window_id, surface, p_width, p_height);
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| }
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| 
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| VulkanContextWindows::VulkanContextWindows() {
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| }
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| 
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| VulkanContextWindows::~VulkanContextWindows() {
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| }
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