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	 8247667a3e
			
		
	
	
		8247667a3e
		
			
		
	
	
	
	
		
			
			We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
		
	
			
		
			
				
	
	
		
			1404 lines
		
	
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1404 lines
		
	
	
	
		
			52 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  cpu_particles_2d.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "cpu_particles_2d.h"
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| 
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| #include "core/core_string_names.h"
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| #include "scene/2d/gpu_particles_2d.h"
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| #include "scene/main/canvas_item.h"
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| #include "scene/resources/particles_material.h"
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| #include "servers/rendering_server.h"
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| 
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| void CPUParticles2D::set_emitting(bool p_emitting) {
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| 	if (emitting == p_emitting) {
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| 		return;
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| 	}
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| 
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| 	emitting = p_emitting;
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| 	if (emitting) {
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| 		set_process_internal(true);
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| 	}
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| }
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| 
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| void CPUParticles2D::set_amount(int p_amount) {
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| 	ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
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| 
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| 	particles.resize(p_amount);
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| 	{
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| 		Particle *w = particles.ptrw();
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| 
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| 		for (int i = 0; i < p_amount; i++) {
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| 			w[i].active = false;
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| 		}
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| 	}
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| 
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| 	particle_data.resize((8 + 4 + 4) * p_amount);
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| 	RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, true, true);
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| 
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| 	particle_order.resize(p_amount);
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| }
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| 
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| void CPUParticles2D::set_lifetime(float p_lifetime) {
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| 	ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
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| 	lifetime = p_lifetime;
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| }
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| 
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| void CPUParticles2D::set_one_shot(bool p_one_shot) {
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| 	one_shot = p_one_shot;
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| }
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| 
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| void CPUParticles2D::set_pre_process_time(float p_time) {
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| 	pre_process_time = p_time;
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| }
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| 
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| void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
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| 	explosiveness_ratio = p_ratio;
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| }
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| 
 | |
| void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
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| 	randomness_ratio = p_ratio;
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| }
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| 
 | |
| void CPUParticles2D::set_lifetime_randomness(float p_random) {
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| 	lifetime_randomness = p_random;
 | |
| }
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| 
 | |
| void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
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| 	local_coords = p_enable;
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| 	set_notify_transform(!p_enable);
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| }
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| 
 | |
| void CPUParticles2D::set_speed_scale(real_t p_scale) {
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| 	speed_scale = p_scale;
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| }
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| 
 | |
| bool CPUParticles2D::is_emitting() const {
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| 	return emitting;
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| }
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| 
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| int CPUParticles2D::get_amount() const {
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| 	return particles.size();
 | |
| }
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| 
 | |
| float CPUParticles2D::get_lifetime() const {
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| 	return lifetime;
 | |
| }
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| 
 | |
| bool CPUParticles2D::get_one_shot() const {
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| 	return one_shot;
 | |
| }
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| 
 | |
| float CPUParticles2D::get_pre_process_time() const {
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| 	return pre_process_time;
 | |
| }
 | |
| 
 | |
| real_t CPUParticles2D::get_explosiveness_ratio() const {
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| 	return explosiveness_ratio;
 | |
| }
 | |
| 
 | |
| real_t CPUParticles2D::get_randomness_ratio() const {
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| 	return randomness_ratio;
 | |
| }
 | |
| 
 | |
| float CPUParticles2D::get_lifetime_randomness() const {
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| 	return lifetime_randomness;
 | |
| }
 | |
| 
 | |
| bool CPUParticles2D::get_use_local_coordinates() const {
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| 	return local_coords;
 | |
| }
 | |
| 
 | |
| real_t CPUParticles2D::get_speed_scale() const {
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| 	return speed_scale;
 | |
| }
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| 
 | |
| void CPUParticles2D::set_draw_order(DrawOrder p_order) {
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| 	draw_order = p_order;
 | |
| }
 | |
| 
 | |
| CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
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| 	return draw_order;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_update_mesh_texture() {
 | |
| 	Size2 tex_size;
 | |
| 	if (texture.is_valid()) {
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| 		tex_size = texture->get_size();
 | |
| 	} else {
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| 		tex_size = Size2(1, 1);
 | |
| 	}
 | |
| 	Vector<Vector2> vertices;
 | |
| 	vertices.push_back(-tex_size * 0.5);
 | |
| 	vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
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| 	vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
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| 	vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
 | |
| 	Vector<Vector2> uvs;
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| 	AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
 | |
| 	if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
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| 		Rect2 region_rect = atlas_texure->get_region();
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| 		Size2 atlas_size = atlas_texure->get_atlas()->get_size();
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| 		uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
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| 		uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
 | |
| 		uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
 | |
| 		uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
 | |
| 	} else {
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| 		uvs.push_back(Vector2(0, 0));
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| 		uvs.push_back(Vector2(1, 0));
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| 		uvs.push_back(Vector2(1, 1));
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| 		uvs.push_back(Vector2(0, 1));
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| 	}
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| 	Vector<Color> colors;
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| 	colors.push_back(Color(1, 1, 1, 1));
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| 	colors.push_back(Color(1, 1, 1, 1));
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| 	colors.push_back(Color(1, 1, 1, 1));
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| 	colors.push_back(Color(1, 1, 1, 1));
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| 	Vector<int> indices;
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| 	indices.push_back(0);
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| 	indices.push_back(1);
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| 	indices.push_back(2);
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| 	indices.push_back(2);
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| 	indices.push_back(3);
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| 	indices.push_back(0);
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| 
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| 	Array arr;
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| 	arr.resize(RS::ARRAY_MAX);
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| 	arr[RS::ARRAY_VERTEX] = vertices;
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| 	arr[RS::ARRAY_TEX_UV] = uvs;
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| 	arr[RS::ARRAY_COLOR] = colors;
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| 	arr[RS::ARRAY_INDEX] = indices;
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| 
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| 	RS::get_singleton()->mesh_clear(mesh);
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| 	RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr);
 | |
| }
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| 
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| void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
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| 	if (p_texture == texture) {
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| 		return;
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| 	}
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| 
 | |
| 	if (texture.is_valid()) {
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| 		texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
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| 	}
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| 
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| 	texture = p_texture;
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| 
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| 	if (texture.is_valid()) {
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| 		texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
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| 	}
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| 
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| 	update();
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| 	_update_mesh_texture();
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| }
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| 
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| void CPUParticles2D::_texture_changed() {
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| 	if (texture.is_valid()) {
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| 		update();
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| 		_update_mesh_texture();
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| 	}
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| }
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| 
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| Ref<Texture2D> CPUParticles2D::get_texture() const {
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| 	return texture;
 | |
| }
 | |
| 
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| void CPUParticles2D::set_fixed_fps(int p_count) {
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| 	fixed_fps = p_count;
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| }
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| 
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| int CPUParticles2D::get_fixed_fps() const {
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| 	return fixed_fps;
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| }
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| 
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| void CPUParticles2D::set_fractional_delta(bool p_enable) {
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| 	fractional_delta = p_enable;
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| }
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| 
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| bool CPUParticles2D::get_fractional_delta() const {
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| 	return fractional_delta;
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| }
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| 
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| TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
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| 	TypedArray<String> warnings = Node::get_configuration_warnings();
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| 
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| 	CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
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| 
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| 	if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
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| 		if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
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| 				get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
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| 			warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
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| 		}
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| 	}
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| 
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| 	return warnings;
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| }
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| 
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| void CPUParticles2D::restart() {
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| 	time = 0;
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| 	inactive_time = 0;
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| 	frame_remainder = 0;
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| 	cycle = 0;
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| 	emitting = false;
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| 
 | |
| 	{
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| 		int pc = particles.size();
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| 		Particle *w = particles.ptrw();
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| 
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| 		for (int i = 0; i < pc; i++) {
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| 			w[i].active = false;
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| 		}
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| 	}
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| 
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| 	set_emitting(true);
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| }
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| 
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| void CPUParticles2D::set_direction(Vector2 p_direction) {
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| 	direction = p_direction;
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| }
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| 
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| Vector2 CPUParticles2D::get_direction() const {
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| 	return direction;
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| }
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| 
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| void CPUParticles2D::set_spread(real_t p_spread) {
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| 	spread = p_spread;
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| }
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| 
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| real_t CPUParticles2D::get_spread() const {
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| 	return spread;
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| }
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| 
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| void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
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| 	ERR_FAIL_INDEX(p_param, PARAM_MAX);
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| 
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| 	parameters[p_param] = p_value;
 | |
| }
 | |
| 
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| real_t CPUParticles2D::get_param(Parameter p_param) const {
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| 	ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
 | |
| 
 | |
| 	return parameters[p_param];
 | |
| }
 | |
| 
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| void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
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| 	ERR_FAIL_INDEX(p_param, PARAM_MAX);
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| 
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| 	randomness[p_param] = p_value;
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| }
 | |
| 
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| real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
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| 	ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
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| 
 | |
| 	return randomness[p_param];
 | |
| }
 | |
| 
 | |
| static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
 | |
| 	Ref<Curve> curve = p_curve;
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| 	if (!curve.is_valid()) {
 | |
| 		return;
 | |
| 	}
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| 
 | |
| 	curve->ensure_default_setup(p_min, p_max);
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
 | |
| 	ERR_FAIL_INDEX(p_param, PARAM_MAX);
 | |
| 
 | |
| 	curve_parameters[p_param] = p_curve;
 | |
| 
 | |
| 	switch (p_param) {
 | |
| 		case PARAM_INITIAL_LINEAR_VELOCITY: {
 | |
| 			//do none for this one
 | |
| 		} break;
 | |
| 		case PARAM_ANGULAR_VELOCITY: {
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| 			_adjust_curve_range(p_curve, -360, 360);
 | |
| 		} break;
 | |
| 		case PARAM_ORBIT_VELOCITY: {
 | |
| 			_adjust_curve_range(p_curve, -500, 500);
 | |
| 		} break;
 | |
| 		case PARAM_LINEAR_ACCEL: {
 | |
| 			_adjust_curve_range(p_curve, -200, 200);
 | |
| 		} break;
 | |
| 		case PARAM_RADIAL_ACCEL: {
 | |
| 			_adjust_curve_range(p_curve, -200, 200);
 | |
| 		} break;
 | |
| 		case PARAM_TANGENTIAL_ACCEL: {
 | |
| 			_adjust_curve_range(p_curve, -200, 200);
 | |
| 		} break;
 | |
| 		case PARAM_DAMPING: {
 | |
| 			_adjust_curve_range(p_curve, 0, 100);
 | |
| 		} break;
 | |
| 		case PARAM_ANGLE: {
 | |
| 			_adjust_curve_range(p_curve, -360, 360);
 | |
| 		} break;
 | |
| 		case PARAM_SCALE: {
 | |
| 		} break;
 | |
| 		case PARAM_HUE_VARIATION: {
 | |
| 			_adjust_curve_range(p_curve, -1, 1);
 | |
| 		} break;
 | |
| 		case PARAM_ANIM_SPEED: {
 | |
| 			_adjust_curve_range(p_curve, 0, 200);
 | |
| 		} break;
 | |
| 		case PARAM_ANIM_OFFSET: {
 | |
| 		} break;
 | |
| 		default: {
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
 | |
| 	ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
 | |
| 
 | |
| 	return curve_parameters[p_param];
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_color(const Color &p_color) {
 | |
| 	color = p_color;
 | |
| }
 | |
| 
 | |
| Color CPUParticles2D::get_color() const {
 | |
| 	return color;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) {
 | |
| 	color_ramp = p_ramp;
 | |
| }
 | |
| 
 | |
| Ref<Gradient> CPUParticles2D::get_color_ramp() const {
 | |
| 	return color_ramp;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
 | |
| 	ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
 | |
| 	particle_flags[p_particle_flag] = p_enable;
 | |
| }
 | |
| 
 | |
| bool CPUParticles2D::get_particle_flag(ParticleFlags p_particle_flag) const {
 | |
| 	ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
 | |
| 	return particle_flags[p_particle_flag];
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
 | |
| 	ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
 | |
| 	emission_shape = p_shape;
 | |
| 	notify_property_list_changed();
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
 | |
| 	emission_sphere_radius = p_radius;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) {
 | |
| 	emission_rect_extents = p_extents;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_points(const Vector<Vector2> &p_points) {
 | |
| 	emission_points = p_points;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_normals(const Vector<Vector2> &p_normals) {
 | |
| 	emission_normals = p_normals;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
 | |
| 	emission_colors = p_colors;
 | |
| }
 | |
| 
 | |
| real_t CPUParticles2D::get_emission_sphere_radius() const {
 | |
| 	return emission_sphere_radius;
 | |
| }
 | |
| 
 | |
| Vector2 CPUParticles2D::get_emission_rect_extents() const {
 | |
| 	return emission_rect_extents;
 | |
| }
 | |
| 
 | |
| Vector<Vector2> CPUParticles2D::get_emission_points() const {
 | |
| 	return emission_points;
 | |
| }
 | |
| 
 | |
| Vector<Vector2> CPUParticles2D::get_emission_normals() const {
 | |
| 	return emission_normals;
 | |
| }
 | |
| 
 | |
| Vector<Color> CPUParticles2D::get_emission_colors() const {
 | |
| 	return emission_colors;
 | |
| }
 | |
| 
 | |
| CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const {
 | |
| 	return emission_shape;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::set_gravity(const Vector2 &p_gravity) {
 | |
| 	gravity = p_gravity;
 | |
| }
 | |
| 
 | |
| Vector2 CPUParticles2D::get_gravity() const {
 | |
| 	return gravity;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_validate_property(PropertyInfo &property) const {
 | |
| 	if (property.name == "color" && color_ramp.is_valid()) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
 | |
| 		property.usage = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint32_t idhash(uint32_t x) {
 | |
| 	x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
 | |
| 	x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
 | |
| 	x = (x >> uint32_t(16)) ^ x;
 | |
| 	return x;
 | |
| }
 | |
| 
 | |
| static real_t rand_from_seed(uint32_t &seed) {
 | |
| 	int k;
 | |
| 	int s = int(seed);
 | |
| 	if (s == 0) {
 | |
| 		s = 305420679;
 | |
| 	}
 | |
| 	k = s / 127773;
 | |
| 	s = 16807 * (s - k * 127773) - 2836 * k;
 | |
| 	if (s < 0) {
 | |
| 		s += 2147483647;
 | |
| 	}
 | |
| 	seed = uint32_t(s);
 | |
| 	return (seed % uint32_t(65536)) / 65535.0;
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_update_internal() {
 | |
| 	if (particles.size() == 0 || !is_visible_in_tree()) {
 | |
| 		_set_redraw(false);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	float delta = get_process_delta_time();
 | |
| 	if (emitting) {
 | |
| 		inactive_time = 0;
 | |
| 	} else {
 | |
| 		inactive_time += delta;
 | |
| 		if (inactive_time > lifetime * 1.2) {
 | |
| 			set_process_internal(false);
 | |
| 			_set_redraw(false);
 | |
| 
 | |
| 			//reset variables
 | |
| 			time = 0;
 | |
| 			inactive_time = 0;
 | |
| 			frame_remainder = 0;
 | |
| 			cycle = 0;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	_set_redraw(true);
 | |
| 
 | |
| 	if (time == 0 && pre_process_time > 0.0) {
 | |
| 		float frame_time;
 | |
| 		if (fixed_fps > 0) {
 | |
| 			frame_time = 1.0 / fixed_fps;
 | |
| 		} else {
 | |
| 			frame_time = 1.0 / 30.0;
 | |
| 		}
 | |
| 
 | |
| 		float todo = pre_process_time;
 | |
| 
 | |
| 		while (todo >= 0) {
 | |
| 			_particles_process(frame_time);
 | |
| 			todo -= frame_time;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (fixed_fps > 0) {
 | |
| 		float frame_time = 1.0 / fixed_fps;
 | |
| 		float decr = frame_time;
 | |
| 
 | |
| 		float ldelta = delta;
 | |
| 		if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
 | |
| 			ldelta = 0.1;
 | |
| 		} else if (ldelta <= 0.0) { //unlikely but..
 | |
| 			ldelta = 0.001;
 | |
| 		}
 | |
| 		float todo = frame_remainder + ldelta;
 | |
| 
 | |
| 		while (todo >= frame_time) {
 | |
| 			_particles_process(frame_time);
 | |
| 			todo -= decr;
 | |
| 		}
 | |
| 
 | |
| 		frame_remainder = todo;
 | |
| 
 | |
| 	} else {
 | |
| 		_particles_process(delta);
 | |
| 	}
 | |
| 
 | |
| 	_update_particle_data_buffer();
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_particles_process(float p_delta) {
 | |
| 	p_delta *= speed_scale;
 | |
| 
 | |
| 	int pcount = particles.size();
 | |
| 	Particle *w = particles.ptrw();
 | |
| 
 | |
| 	Particle *parray = w;
 | |
| 
 | |
| 	float prev_time = time;
 | |
| 	time += p_delta;
 | |
| 	if (time > lifetime) {
 | |
| 		time = Math::fmod(time, lifetime);
 | |
| 		cycle++;
 | |
| 		if (one_shot && cycle > 0) {
 | |
| 			set_emitting(false);
 | |
| 			notify_property_list_changed();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Transform2D emission_xform;
 | |
| 	Transform2D velocity_xform;
 | |
| 	if (!local_coords) {
 | |
| 		emission_xform = get_global_transform();
 | |
| 		velocity_xform = emission_xform;
 | |
| 		velocity_xform[2] = Vector2();
 | |
| 	}
 | |
| 
 | |
| 	float system_phase = time / lifetime;
 | |
| 
 | |
| 	for (int i = 0; i < pcount; i++) {
 | |
| 		Particle &p = parray[i];
 | |
| 
 | |
| 		if (!emitting && !p.active) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		float local_delta = p_delta;
 | |
| 
 | |
| 		// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
 | |
| 		// While we use time in tests later on, for randomness we use the phase as done in the
 | |
| 		// original shader code, and we later multiply by lifetime to get the time.
 | |
| 		real_t restart_phase = real_t(i) / real_t(pcount);
 | |
| 
 | |
| 		if (randomness_ratio > 0.0) {
 | |
| 			uint32_t seed = cycle;
 | |
| 			if (restart_phase >= system_phase) {
 | |
| 				seed -= uint32_t(1);
 | |
| 			}
 | |
| 			seed *= uint32_t(pcount);
 | |
| 			seed += uint32_t(i);
 | |
| 			real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
 | |
| 			restart_phase += randomness_ratio * random * 1.0 / pcount;
 | |
| 		}
 | |
| 
 | |
| 		restart_phase *= (1.0 - explosiveness_ratio);
 | |
| 		float restart_time = restart_phase * lifetime;
 | |
| 		bool restart = false;
 | |
| 
 | |
| 		if (time > prev_time) {
 | |
| 			// restart_time >= prev_time is used so particles emit in the first frame they are processed
 | |
| 
 | |
| 			if (restart_time >= prev_time && restart_time < time) {
 | |
| 				restart = true;
 | |
| 				if (fractional_delta) {
 | |
| 					local_delta = time - restart_time;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 		} else if (local_delta > 0.0) {
 | |
| 			if (restart_time >= prev_time) {
 | |
| 				restart = true;
 | |
| 				if (fractional_delta) {
 | |
| 					local_delta = lifetime - restart_time + time;
 | |
| 				}
 | |
| 
 | |
| 			} else if (restart_time < time) {
 | |
| 				restart = true;
 | |
| 				if (fractional_delta) {
 | |
| 					local_delta = time - restart_time;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
 | |
| 			restart = true;
 | |
| 		}
 | |
| 
 | |
| 		float tv = 0.0;
 | |
| 
 | |
| 		if (restart) {
 | |
| 			if (!emitting) {
 | |
| 				p.active = false;
 | |
| 				continue;
 | |
| 			}
 | |
| 			p.active = true;
 | |
| 
 | |
| 			/*real_t tex_linear_velocity = 0;
 | |
| 			if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
 | |
| 				tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
 | |
| 			}*/
 | |
| 
 | |
| 			real_t tex_angle = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANGLE].is_valid()) {
 | |
| 				tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_anim_offset = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANGLE].is_valid()) {
 | |
| 				tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			p.seed = Math::rand();
 | |
| 
 | |
| 			p.angle_rand = Math::randf();
 | |
| 			p.scale_rand = Math::randf();
 | |
| 			p.hue_rot_rand = Math::randf();
 | |
| 			p.anim_offset_rand = Math::randf();
 | |
| 
 | |
| 			real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
 | |
| 			Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
 | |
| 			p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
 | |
| 
 | |
| 			real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
 | |
| 			p.rotation = Math::deg2rad(base_angle);
 | |
| 
 | |
| 			p.custom[0] = 0.0; // unused
 | |
| 			p.custom[1] = 0.0; // phase [0..1]
 | |
| 			p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
 | |
| 			p.custom[3] = 0.0;
 | |
| 			p.transform = Transform2D();
 | |
| 			p.time = 0;
 | |
| 			p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
 | |
| 			p.base_color = Color(1, 1, 1, 1);
 | |
| 
 | |
| 			switch (emission_shape) {
 | |
| 				case EMISSION_SHAPE_POINT: {
 | |
| 					//do none
 | |
| 				} break;
 | |
| 				case EMISSION_SHAPE_SPHERE: {
 | |
| 					real_t s = Math::randf(), t = Math_TAU * Math::randf();
 | |
| 					real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
 | |
| 					p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
 | |
| 				} break;
 | |
| 				case EMISSION_SHAPE_RECTANGLE: {
 | |
| 					p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
 | |
| 				} break;
 | |
| 				case EMISSION_SHAPE_POINTS:
 | |
| 				case EMISSION_SHAPE_DIRECTED_POINTS: {
 | |
| 					int pc = emission_points.size();
 | |
| 					if (pc == 0) {
 | |
| 						break;
 | |
| 					}
 | |
| 
 | |
| 					int random_idx = Math::rand() % pc;
 | |
| 
 | |
| 					p.transform[2] = emission_points.get(random_idx);
 | |
| 
 | |
| 					if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
 | |
| 						Vector2 normal = emission_normals.get(random_idx);
 | |
| 						Transform2D m2;
 | |
| 						m2.set_axis(0, normal);
 | |
| 						m2.set_axis(1, normal.orthogonal());
 | |
| 						p.velocity = m2.basis_xform(p.velocity);
 | |
| 					}
 | |
| 
 | |
| 					if (emission_colors.size() == pc) {
 | |
| 						p.base_color = emission_colors.get(random_idx);
 | |
| 					}
 | |
| 				} break;
 | |
| 				case EMISSION_SHAPE_MAX: { // Max value for validity check.
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!local_coords) {
 | |
| 				p.velocity = velocity_xform.xform(p.velocity);
 | |
| 				p.transform = emission_xform * p.transform;
 | |
| 			}
 | |
| 
 | |
| 		} else if (!p.active) {
 | |
| 			continue;
 | |
| 		} else if (p.time > p.lifetime) {
 | |
| 			p.active = false;
 | |
| 			tv = 1.0;
 | |
| 		} else {
 | |
| 			uint32_t alt_seed = p.seed;
 | |
| 
 | |
| 			p.time += local_delta;
 | |
| 			p.custom[1] = p.time / lifetime;
 | |
| 			tv = p.time / p.lifetime;
 | |
| 
 | |
| 			real_t tex_linear_velocity = 0.0;
 | |
| 			if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
 | |
| 				tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_orbit_velocity = 0.0;
 | |
| 			if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
 | |
| 				tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_angular_velocity = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
 | |
| 				tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_linear_accel = 0.0;
 | |
| 			if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
 | |
| 				tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_tangential_accel = 0.0;
 | |
| 			if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
 | |
| 				tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_radial_accel = 0.0;
 | |
| 			if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
 | |
| 				tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_damping = 0.0;
 | |
| 			if (curve_parameters[PARAM_DAMPING].is_valid()) {
 | |
| 				tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_angle = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANGLE].is_valid()) {
 | |
| 				tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
 | |
| 			}
 | |
| 			real_t tex_anim_speed = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
 | |
| 				tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			real_t tex_anim_offset = 0.0;
 | |
| 			if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
 | |
| 				tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
 | |
| 			}
 | |
| 
 | |
| 			Vector2 force = gravity;
 | |
| 			Vector2 pos = p.transform[2];
 | |
| 
 | |
| 			//apply linear acceleration
 | |
| 			force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
 | |
| 			//apply radial acceleration
 | |
| 			Vector2 org = emission_xform[2];
 | |
| 			Vector2 diff = pos - org;
 | |
| 			force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
 | |
| 			//apply tangential acceleration;
 | |
| 			Vector2 yx = Vector2(diff.y, diff.x);
 | |
| 			force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
 | |
| 			//apply attractor forces
 | |
| 			p.velocity += force * local_delta;
 | |
| 			//orbit velocity
 | |
| 			real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
 | |
| 			if (orbit_amount != 0.0) {
 | |
| 				real_t ang = orbit_amount * local_delta * Math_TAU;
 | |
| 				// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
 | |
| 				// but we use -ang here to reproduce its behavior.
 | |
| 				Transform2D rot = Transform2D(-ang, Vector2());
 | |
| 				p.transform[2] -= diff;
 | |
| 				p.transform[2] += rot.basis_xform(diff);
 | |
| 			}
 | |
| 			if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
 | |
| 				p.velocity = p.velocity.normalized() * tex_linear_velocity;
 | |
| 			}
 | |
| 
 | |
| 			if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
 | |
| 				real_t v = p.velocity.length();
 | |
| 				real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
 | |
| 				v -= damp * local_delta;
 | |
| 				if (v < 0.0) {
 | |
| 					p.velocity = Vector2();
 | |
| 				} else {
 | |
| 					p.velocity = p.velocity.normalized() * v;
 | |
| 				}
 | |
| 			}
 | |
| 			real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
 | |
| 			base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
 | |
| 			p.rotation = Math::deg2rad(base_angle); //angle
 | |
| 			real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
 | |
| 			p.custom[2] = animation_phase;
 | |
| 		}
 | |
| 		//apply color
 | |
| 		//apply hue rotation
 | |
| 
 | |
| 		real_t tex_scale = 1.0;
 | |
| 		if (curve_parameters[PARAM_SCALE].is_valid()) {
 | |
| 			tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
 | |
| 		}
 | |
| 
 | |
| 		real_t tex_hue_variation = 0.0;
 | |
| 		if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
 | |
| 			tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
 | |
| 		}
 | |
| 
 | |
| 		real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
 | |
| 		real_t hue_rot_c = Math::cos(hue_rot_angle);
 | |
| 		real_t hue_rot_s = Math::sin(hue_rot_angle);
 | |
| 
 | |
| 		Basis hue_rot_mat;
 | |
| 		{
 | |
| 			Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
 | |
| 			Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
 | |
| 			Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
 | |
| 
 | |
| 			for (int j = 0; j < 3; j++) {
 | |
| 				hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (color_ramp.is_valid()) {
 | |
| 			p.color = color_ramp->get_color_at_offset(tv) * color;
 | |
| 		} else {
 | |
| 			p.color = color;
 | |
| 		}
 | |
| 
 | |
| 		Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
 | |
| 		p.color.r = color_rgb.x;
 | |
| 		p.color.g = color_rgb.y;
 | |
| 		p.color.b = color_rgb.z;
 | |
| 
 | |
| 		p.color *= p.base_color;
 | |
| 
 | |
| 		if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
 | |
| 			if (p.velocity.length() > 0.0) {
 | |
| 				p.transform.elements[1] = p.velocity.normalized();
 | |
| 				p.transform.elements[0] = p.transform.elements[1].orthogonal();
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 			p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
 | |
| 			p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
 | |
| 		}
 | |
| 
 | |
| 		//scale by scale
 | |
| 		real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
 | |
| 		if (base_scale < 0.000001) {
 | |
| 			base_scale = 0.000001;
 | |
| 		}
 | |
| 
 | |
| 		p.transform.elements[0] *= base_scale;
 | |
| 		p.transform.elements[1] *= base_scale;
 | |
| 
 | |
| 		p.transform[2] += p.velocity * local_delta;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_update_particle_data_buffer() {
 | |
| 	MutexLock lock(update_mutex);
 | |
| 
 | |
| 	int pc = particles.size();
 | |
| 
 | |
| 	int *ow;
 | |
| 	int *order = nullptr;
 | |
| 
 | |
| 	float *w = particle_data.ptrw();
 | |
| 	const Particle *r = particles.ptr();
 | |
| 	float *ptr = w;
 | |
| 
 | |
| 	if (draw_order != DRAW_ORDER_INDEX) {
 | |
| 		ow = particle_order.ptrw();
 | |
| 		order = ow;
 | |
| 
 | |
| 		for (int i = 0; i < pc; i++) {
 | |
| 			order[i] = i;
 | |
| 		}
 | |
| 		if (draw_order == DRAW_ORDER_LIFETIME) {
 | |
| 			SortArray<int, SortLifetime> sorter;
 | |
| 			sorter.compare.particles = r;
 | |
| 			sorter.sort(order, pc);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < pc; i++) {
 | |
| 		int idx = order ? order[i] : i;
 | |
| 
 | |
| 		Transform2D t = r[idx].transform;
 | |
| 
 | |
| 		if (!local_coords) {
 | |
| 			t = inv_emission_transform * t;
 | |
| 		}
 | |
| 
 | |
| 		if (r[idx].active) {
 | |
| 			ptr[0] = t.elements[0][0];
 | |
| 			ptr[1] = t.elements[1][0];
 | |
| 			ptr[2] = 0;
 | |
| 			ptr[3] = t.elements[2][0];
 | |
| 			ptr[4] = t.elements[0][1];
 | |
| 			ptr[5] = t.elements[1][1];
 | |
| 			ptr[6] = 0;
 | |
| 			ptr[7] = t.elements[2][1];
 | |
| 
 | |
| 		} else {
 | |
| 			memset(ptr, 0, sizeof(float) * 8);
 | |
| 		}
 | |
| 
 | |
| 		Color c = r[idx].color;
 | |
| 
 | |
| 		ptr[8] = c.r;
 | |
| 		ptr[9] = c.g;
 | |
| 		ptr[10] = c.b;
 | |
| 		ptr[11] = c.a;
 | |
| 
 | |
| 		ptr[12] = r[idx].custom[0];
 | |
| 		ptr[13] = r[idx].custom[1];
 | |
| 		ptr[14] = r[idx].custom[2];
 | |
| 		ptr[15] = r[idx].custom[3];
 | |
| 
 | |
| 		ptr += 16;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_set_redraw(bool p_redraw) {
 | |
| 	if (redraw == p_redraw) {
 | |
| 		return;
 | |
| 	}
 | |
| 	redraw = p_redraw;
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(update_mutex);
 | |
| 
 | |
| 		if (redraw) {
 | |
| 			RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
 | |
| 			RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
 | |
| 
 | |
| 			RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
 | |
| 		} else {
 | |
| 			if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread))) {
 | |
| 				RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
 | |
| 			}
 | |
| 			RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
 | |
| 
 | |
| 			RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	update(); // redraw to update render list
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_update_render_thread() {
 | |
| 	MutexLock lock(update_mutex);
 | |
| 
 | |
| 	RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			set_process_internal(emitting);
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			_set_redraw(false);
 | |
| 		} break;
 | |
| 		case NOTIFICATION_DRAW: {
 | |
| 			// first update before rendering to avoid one frame delay after emitting starts
 | |
| 			if (emitting && (time == 0)) {
 | |
| 				_update_internal();
 | |
| 			}
 | |
| 
 | |
| 			if (!redraw) {
 | |
| 				return; // don't add to render list
 | |
| 			}
 | |
| 
 | |
| 			RID texrid;
 | |
| 			if (texture.is_valid()) {
 | |
| 				texrid = texture->get_rid();
 | |
| 			}
 | |
| 
 | |
| 			RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
 | |
| 		} break;
 | |
| 		case NOTIFICATION_INTERNAL_PROCESS: {
 | |
| 			_update_internal();
 | |
| 		} break;
 | |
| 		case NOTIFICATION_TRANSFORM_CHANGED: {
 | |
| 			inv_emission_transform = get_global_transform().affine_inverse();
 | |
| 
 | |
| 			if (!local_coords) {
 | |
| 				int pc = particles.size();
 | |
| 
 | |
| 				float *w = particle_data.ptrw();
 | |
| 				const Particle *r = particles.ptr();
 | |
| 				float *ptr = w;
 | |
| 
 | |
| 				for (int i = 0; i < pc; i++) {
 | |
| 					Transform2D t = inv_emission_transform * r[i].transform;
 | |
| 
 | |
| 					if (r[i].active) {
 | |
| 						ptr[0] = t.elements[0][0];
 | |
| 						ptr[1] = t.elements[1][0];
 | |
| 						ptr[2] = 0;
 | |
| 						ptr[3] = t.elements[2][0];
 | |
| 						ptr[4] = t.elements[0][1];
 | |
| 						ptr[5] = t.elements[1][1];
 | |
| 						ptr[6] = 0;
 | |
| 						ptr[7] = t.elements[2][1];
 | |
| 
 | |
| 					} else {
 | |
| 						memset(ptr, 0, sizeof(float) * 8);
 | |
| 					}
 | |
| 
 | |
| 					ptr += 16;
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::convert_from_particles(Node *p_particles) {
 | |
| 	GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
 | |
| 	ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
 | |
| 
 | |
| 	set_emitting(particles->is_emitting());
 | |
| 	set_amount(particles->get_amount());
 | |
| 	set_lifetime(particles->get_lifetime());
 | |
| 	set_one_shot(particles->get_one_shot());
 | |
| 	set_pre_process_time(particles->get_pre_process_time());
 | |
| 	set_explosiveness_ratio(particles->get_explosiveness_ratio());
 | |
| 	set_randomness_ratio(particles->get_randomness_ratio());
 | |
| 	set_use_local_coordinates(particles->get_use_local_coordinates());
 | |
| 	set_fixed_fps(particles->get_fixed_fps());
 | |
| 	set_fractional_delta(particles->get_fractional_delta());
 | |
| 	set_speed_scale(particles->get_speed_scale());
 | |
| 	set_draw_order(DrawOrder(particles->get_draw_order()));
 | |
| 	set_texture(particles->get_texture());
 | |
| 
 | |
| 	Ref<Material> mat = particles->get_material();
 | |
| 	if (mat.is_valid()) {
 | |
| 		set_material(mat);
 | |
| 	}
 | |
| 
 | |
| 	Ref<ParticlesMaterial> material = particles->get_process_material();
 | |
| 	if (material.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Vector3 dir = material->get_direction();
 | |
| 	set_direction(Vector2(dir.x, dir.y));
 | |
| 	set_spread(material->get_spread());
 | |
| 
 | |
| 	set_color(material->get_color());
 | |
| 
 | |
| 	Ref<GradientTexture> gt = material->get_color_ramp();
 | |
| 	if (gt.is_valid()) {
 | |
| 		set_color_ramp(gt->get_gradient());
 | |
| 	}
 | |
| 
 | |
| 	set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
 | |
| 
 | |
| 	set_emission_shape(EmissionShape(material->get_emission_shape()));
 | |
| 	set_emission_sphere_radius(material->get_emission_sphere_radius());
 | |
| 	Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
 | |
| 	set_emission_rect_extents(rect_extents);
 | |
| 
 | |
| 	Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
 | |
| 	set_gravity(gravity);
 | |
| 	set_lifetime_randomness(material->get_lifetime_randomness());
 | |
| 
 | |
| #define CONVERT_PARAM(m_param)                                                            \
 | |
| 	set_param(m_param, material->get_param(ParticlesMaterial::m_param));                  \
 | |
| 	{                                                                                     \
 | |
| 		Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
 | |
| 		if (ctex.is_valid())                                                              \
 | |
| 			set_param_curve(m_param, ctex->get_curve());                                  \
 | |
| 	}                                                                                     \
 | |
| 	set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
 | |
| 
 | |
| 	CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
 | |
| 	CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
 | |
| 	CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
 | |
| 	CONVERT_PARAM(PARAM_LINEAR_ACCEL);
 | |
| 	CONVERT_PARAM(PARAM_RADIAL_ACCEL);
 | |
| 	CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
 | |
| 	CONVERT_PARAM(PARAM_DAMPING);
 | |
| 	CONVERT_PARAM(PARAM_ANGLE);
 | |
| 	CONVERT_PARAM(PARAM_SCALE);
 | |
| 	CONVERT_PARAM(PARAM_HUE_VARIATION);
 | |
| 	CONVERT_PARAM(PARAM_ANIM_SPEED);
 | |
| 	CONVERT_PARAM(PARAM_ANIM_OFFSET);
 | |
| 
 | |
| #undef CONVERT_PARAM
 | |
| }
 | |
| 
 | |
| void CPUParticles2D::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting);
 | |
| 	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount);
 | |
| 	ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime);
 | |
| 	ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot);
 | |
| 	ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
 | |
| 	ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
 | |
| 	ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
 | |
| 	ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
 | |
| 	ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
 | |
| 	ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
 | |
| 	ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
 | |
| 	ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting);
 | |
| 	ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount);
 | |
| 	ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime);
 | |
| 	ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot);
 | |
| 	ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
 | |
| 	ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
 | |
| 	ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
 | |
| 	ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
 | |
| 	ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
 | |
| 	ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
 | |
| 	ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
 | |
| 	ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
 | |
| 	ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
 | |
| 	ADD_GROUP("Time", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
 | |
| 	ADD_GROUP("Drawing", "");
 | |
| 	// No visibility_rect property contrarily to Particles2D, it's updated automatically.
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
 | |
| 	BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
 | |
| 
 | |
| 	////////////////////////////////
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
 | |
| 	ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
 | |
| 	ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
 | |
| 	ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
 | |
| 	ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
 | |
| 	ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color);
 | |
| 	ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
 | |
| 	ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
 | |
| 	ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors);
 | |
| 	ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
 | |
| 	ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
 | |
| 
 | |
| 	ADD_GROUP("Emission Shape", "emission_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
 | |
| 	ADD_GROUP("Particle Flags", "particle_flag_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
 | |
| 	ADD_GROUP("Direction", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
 | |
| 	ADD_GROUP("Gravity", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
 | |
| 	ADD_GROUP("Initial Velocity", "initial_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
 | |
| 	ADD_GROUP("Angular Velocity", "angular_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
 | |
| 	ADD_GROUP("Orbit Velocity", "orbit_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
 | |
| 	ADD_GROUP("Linear Accel", "linear_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
 | |
| 	ADD_GROUP("Radial Accel", "radial_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
 | |
| 	ADD_GROUP("Tangential Accel", "tangential_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
 | |
| 	ADD_GROUP("Damping", "");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
 | |
| 	ADD_GROUP("Angle", "");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
 | |
| 	ADD_GROUP("Scale", "");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
 | |
| 	ADD_GROUP("Color", "");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
 | |
| 
 | |
| 	ADD_GROUP("Hue Variation", "hue_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
 | |
| 	ADD_GROUP("Animation", "anim_");
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
 | |
| 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_DAMPING);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_ANGLE);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_SCALE);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
 | |
| 	BIND_ENUM_CONSTANT(PARAM_MAX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
 | |
| 	BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
 | |
| 	BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
 | |
| 	BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
 | |
| 	BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
 | |
| }
 | |
| 
 | |
| CPUParticles2D::CPUParticles2D() {
 | |
| 	mesh = RenderingServer::get_singleton()->mesh_create();
 | |
| 	multimesh = RenderingServer::get_singleton()->multimesh_create();
 | |
| 	RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
 | |
| 
 | |
| 	set_emitting(true);
 | |
| 	set_amount(8);
 | |
| 	set_use_local_coordinates(true);
 | |
| 
 | |
| 	set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
 | |
| 	set_param(PARAM_ANGULAR_VELOCITY, 0);
 | |
| 	set_param(PARAM_ORBIT_VELOCITY, 0);
 | |
| 	set_param(PARAM_LINEAR_ACCEL, 0);
 | |
| 	set_param(PARAM_RADIAL_ACCEL, 0);
 | |
| 	set_param(PARAM_TANGENTIAL_ACCEL, 0);
 | |
| 	set_param(PARAM_DAMPING, 0);
 | |
| 	set_param(PARAM_ANGLE, 0);
 | |
| 	set_param(PARAM_SCALE, 1);
 | |
| 	set_param(PARAM_HUE_VARIATION, 0);
 | |
| 	set_param(PARAM_ANIM_SPEED, 0);
 | |
| 	set_param(PARAM_ANIM_OFFSET, 0);
 | |
| 
 | |
| 	for (int i = 0; i < PARAM_MAX; i++) {
 | |
| 		set_param_randomness(Parameter(i), 0);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
 | |
| 		particle_flags[i] = false;
 | |
| 	}
 | |
| 
 | |
| 	set_color(Color(1, 1, 1, 1));
 | |
| 
 | |
| 	_update_mesh_texture();
 | |
| }
 | |
| 
 | |
| CPUParticles2D::~CPUParticles2D() {
 | |
| 	RS::get_singleton()->free(multimesh);
 | |
| 	RS::get_singleton()->free(mesh);
 | |
| }
 |