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	Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
		
			
				
	
	
		
			163 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  parallax_layer.cpp                                                   */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "parallax_layer.h"
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#include "core/config/engine.h"
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#include "parallax_background.h"
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void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
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	motion_scale = p_scale;
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	ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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	if (pb && is_inside_tree()) {
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		Vector2 ofs = pb->get_final_offset();
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		real_t scale = pb->get_scroll_scale();
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		set_base_offset_and_scale(ofs, scale, screen_offset);
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	}
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}
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Size2 ParallaxLayer::get_motion_scale() const {
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	return motion_scale;
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}
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void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
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	motion_offset = p_offset;
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	ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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	if (pb && is_inside_tree()) {
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		Vector2 ofs = pb->get_final_offset();
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		real_t scale = pb->get_scroll_scale();
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		set_base_offset_and_scale(ofs, scale, screen_offset);
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	}
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}
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Size2 ParallaxLayer::get_motion_offset() const {
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	return motion_offset;
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}
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void ParallaxLayer::_update_mirroring() {
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	if (!is_inside_tree()) {
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		return;
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	}
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	ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
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	if (pb) {
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		RID c = pb->get_canvas();
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		RID ci = get_canvas_item();
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		Point2 mirrorScale = mirroring * get_scale();
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		RenderingServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale);
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	}
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}
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void ParallaxLayer::set_mirroring(const Size2 &p_mirroring) {
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	mirroring = p_mirroring;
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	if (mirroring.x < 0) {
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		mirroring.x = 0;
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	}
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	if (mirroring.y < 0) {
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		mirroring.y = 0;
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	}
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	_update_mirroring();
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}
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Size2 ParallaxLayer::get_mirroring() const {
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	return mirroring;
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}
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void ParallaxLayer::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE: {
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			orig_offset = get_position();
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			orig_scale = get_scale();
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			_update_mirroring();
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		} break;
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		case NOTIFICATION_EXIT_TREE: {
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			set_position(orig_offset);
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			set_scale(orig_scale);
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		} break;
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	}
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}
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void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
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	screen_offset = p_screen_offset;
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	if (!is_inside_tree()) {
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		return;
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	}
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	if (Engine::get_singleton()->is_editor_hint()) {
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		return;
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	}
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	Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
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	if (mirroring.x) {
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		double den = mirroring.x * p_scale;
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		new_ofs.x -= den * ceil(new_ofs.x / den);
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	}
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	if (mirroring.y) {
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		double den = mirroring.y * p_scale;
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		new_ofs.y -= den * ceil(new_ofs.y / den);
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	}
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	set_position(new_ofs);
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	set_scale(Vector2(1, 1) * p_scale * orig_scale);
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	_update_mirroring();
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}
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TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
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	TypedArray<String> warnings = Node::get_configuration_warnings();
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	if (!Object::cast_to<ParallaxBackground>(get_parent())) {
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		warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
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	}
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	return warnings;
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}
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void ParallaxLayer::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_motion_scale", "scale"), &ParallaxLayer::set_motion_scale);
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	ClassDB::bind_method(D_METHOD("get_motion_scale"), &ParallaxLayer::get_motion_scale);
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	ClassDB::bind_method(D_METHOD("set_motion_offset", "offset"), &ParallaxLayer::set_motion_offset);
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	ClassDB::bind_method(D_METHOD("get_motion_offset"), &ParallaxLayer::get_motion_offset);
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	ClassDB::bind_method(D_METHOD("set_mirroring", "mirror"), &ParallaxLayer::set_mirroring);
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	ClassDB::bind_method(D_METHOD("get_mirroring"), &ParallaxLayer::get_mirroring);
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	ADD_GROUP("Motion", "motion_");
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	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale"), "set_motion_scale", "get_motion_scale");
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	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset"), "set_motion_offset", "get_motion_offset");
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	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
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}
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ParallaxLayer::ParallaxLayer() {
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}
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