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		2a8c59c171
		
			
		
	
	
	
	
		
			
			Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  parallax_layer.h                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef PARALLAX_LAYER_H
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| #define PARALLAX_LAYER_H
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| 
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| #include "scene/2d/node_2d.h"
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| 
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| class ParallaxLayer : public Node2D {
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| 	GDCLASS(ParallaxLayer, Node2D);
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| 
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| 	Point2 orig_offset;
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| 	Point2 orig_scale;
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| 	Size2 motion_scale = Size2(1, 1);
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| 	Vector2 motion_offset;
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| 	Vector2 mirroring;
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| 	void _update_mirroring();
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| 
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| 	Point2 screen_offset;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_motion_offset(const Size2 &p_offset);
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| 	Size2 get_motion_offset() const;
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| 
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| 	void set_motion_scale(const Size2 &p_scale);
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| 	Size2 get_motion_scale() const;
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| 
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| 	void set_mirroring(const Size2 &p_mirroring);
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| 	Size2 get_mirroring() const;
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| 
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| 	void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
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| 
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| 	TypedArray<String> get_configuration_warnings() const override;
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| 	ParallaxLayer();
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| };
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| 
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| #endif // PARALLAX_LAYER_H
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