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		3dcdb84660
		
	
	
	
	
		
			
			Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
		
			
				
	
	
		
			467 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			467 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  sprite_2d.cpp                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "sprite_2d.h"
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| 
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| #include "core/core_string_names.h"
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| #include "core/os/os.h"
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| #include "scene/main/window.h"
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| #include "scene/scene_string_names.h"
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| 
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| #ifdef TOOLS_ENABLED
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| Dictionary Sprite2D::_edit_get_state() const {
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| 	Dictionary state = Node2D::_edit_get_state();
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| 	state["offset"] = offset;
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| 	return state;
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| }
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| 
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| void Sprite2D::_edit_set_state(const Dictionary &p_state) {
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| 	Node2D::_edit_set_state(p_state);
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| 	set_offset(p_state["offset"]);
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| }
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| 
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| void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
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| 	set_offset(get_offset() - p_pivot);
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| 	set_position(get_transform().xform(p_pivot));
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| }
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| 
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| Point2 Sprite2D::_edit_get_pivot() const {
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| 	return Vector2();
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| }
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| 
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| bool Sprite2D::_edit_use_pivot() const {
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| 	return true;
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| }
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| 
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| bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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| 	return is_pixel_opaque(p_point);
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| }
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| 
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| Rect2 Sprite2D::_edit_get_rect() const {
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| 	return get_rect();
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| }
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| 
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| bool Sprite2D::_edit_use_rect() const {
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| 	return texture.is_valid();
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| }
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| #endif
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| 
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| Rect2 Sprite2D::get_anchorable_rect() const {
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| 	return get_rect();
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| }
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| 
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| void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
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| 	Rect2 base_rect;
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| 
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| 	if (region_enabled) {
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| 		r_filter_clip_enabled = region_filter_clip_enabled;
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| 		base_rect = region_rect;
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| 	} else {
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| 		r_filter_clip_enabled = false;
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| 		base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
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| 	}
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| 
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| 	Size2 frame_size = base_rect.size / Size2(hframes, vframes);
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| 	Point2 frame_offset = Point2(frame % hframes, frame / hframes);
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| 	frame_offset *= frame_size;
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| 
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| 	r_src_rect.size = frame_size;
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| 	r_src_rect.position = base_rect.position + frame_offset;
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| 
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| 	Point2 dest_offset = offset;
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| 	if (centered) {
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| 		dest_offset -= frame_size / 2;
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| 	}
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| 
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| 	if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
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| 		dest_offset = dest_offset.floor();
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| 	}
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| 
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| 	r_dst_rect = Rect2(dest_offset, frame_size);
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| 
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| 	if (hflip) {
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| 		r_dst_rect.size.x = -r_dst_rect.size.x;
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| 	}
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| 	if (vflip) {
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| 		r_dst_rect.size.y = -r_dst_rect.size.y;
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| 	}
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| }
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| 
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| void Sprite2D::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_DRAW: {
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| 			if (texture.is_null()) {
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| 				return;
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| 			}
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| 
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| 			RID ci = get_canvas_item();
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| 
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| 			/*
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| 			texture->draw(ci,Point2());
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| 			break;
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| 			*/
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| 
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| 			Rect2 src_rect, dst_rect;
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| 			bool filter_clip_enabled;
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| 			_get_rects(src_rect, dst_rect, filter_clip_enabled);
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| 
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| 			texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
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| 		} break;
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| 	}
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| }
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| 
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| void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
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| 	if (p_texture == texture) {
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| 		return;
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| 	}
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| 
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| 	if (texture.is_valid()) {
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| 		texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
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| 	}
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| 
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| 	texture = p_texture;
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| 
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| 	if (texture.is_valid()) {
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| 		texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
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| 	}
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| 
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| 	update();
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| 	emit_signal("texture_changed");
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| 	item_rect_changed();
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| }
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| 
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| Ref<Texture2D> Sprite2D::get_texture() const {
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| 	return texture;
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| }
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| 
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| void Sprite2D::set_centered(bool p_center) {
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| 	centered = p_center;
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| 	update();
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| 	item_rect_changed();
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| }
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| 
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| bool Sprite2D::is_centered() const {
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| 	return centered;
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| }
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| 
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| void Sprite2D::set_offset(const Point2 &p_offset) {
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| 	offset = p_offset;
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| 	update();
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| 	item_rect_changed();
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| }
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| 
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| Point2 Sprite2D::get_offset() const {
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| 	return offset;
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| }
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| 
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| void Sprite2D::set_flip_h(bool p_flip) {
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| 	hflip = p_flip;
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| 	update();
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| }
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| 
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| bool Sprite2D::is_flipped_h() const {
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| 	return hflip;
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| }
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| 
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| void Sprite2D::set_flip_v(bool p_flip) {
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| 	vflip = p_flip;
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| 	update();
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| }
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| 
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| bool Sprite2D::is_flipped_v() const {
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| 	return vflip;
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| }
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| 
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| void Sprite2D::set_region_enabled(bool p_region_enabled) {
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| 	if (p_region_enabled == region_enabled) {
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| 		return;
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| 	}
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| 
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| 	region_enabled = p_region_enabled;
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| 	update();
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| 	notify_property_list_changed();
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| }
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| 
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| bool Sprite2D::is_region_enabled() const {
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| 	return region_enabled;
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| }
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| 
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| void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
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| 	if (region_rect == p_region_rect) {
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| 		return;
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| 	}
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| 
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| 	region_rect = p_region_rect;
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| 
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| 	if (region_enabled) {
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| 		item_rect_changed();
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| 	}
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| }
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| 
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| Rect2 Sprite2D::get_region_rect() const {
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| 	return region_rect;
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| }
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| 
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| void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
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| 	region_filter_clip_enabled = p_region_filter_clip_enabled;
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| 	update();
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| }
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| 
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| bool Sprite2D::is_region_filter_clip_enabled() const {
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| 	return region_filter_clip_enabled;
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| }
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| 
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| void Sprite2D::set_frame(int p_frame) {
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| 	ERR_FAIL_INDEX(p_frame, vframes * hframes);
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| 
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| 	if (frame != p_frame) {
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| 		item_rect_changed();
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| 	}
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| 
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| 	frame = p_frame;
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| 
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| 	emit_signal(SceneStringNames::get_singleton()->frame_changed);
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| }
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| 
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| int Sprite2D::get_frame() const {
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| 	return frame;
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| }
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| 
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| void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
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| 	ERR_FAIL_INDEX(int(p_coord.x), hframes);
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| 	ERR_FAIL_INDEX(int(p_coord.y), vframes);
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| 
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| 	set_frame(int(p_coord.y) * hframes + int(p_coord.x));
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| }
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| 
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| Vector2 Sprite2D::get_frame_coords() const {
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| 	return Vector2(frame % hframes, frame / hframes);
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| }
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| 
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| void Sprite2D::set_vframes(int p_amount) {
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| 	ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
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| 	vframes = p_amount;
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| 	update();
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| 	item_rect_changed();
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| 	notify_property_list_changed();
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| }
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| 
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| int Sprite2D::get_vframes() const {
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| 	return vframes;
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| }
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| 
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| void Sprite2D::set_hframes(int p_amount) {
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| 	ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
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| 	hframes = p_amount;
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| 	update();
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| 	item_rect_changed();
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| 	notify_property_list_changed();
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| }
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| 
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| int Sprite2D::get_hframes() const {
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| 	return hframes;
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| }
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| 
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| bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
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| 	if (texture.is_null()) {
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| 		return false;
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| 	}
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| 
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| 	if (texture->get_size().width == 0 || texture->get_size().height == 0) {
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| 		return false;
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| 	}
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| 
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| 	Rect2 src_rect, dst_rect;
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| 	bool filter_clip_enabled;
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| 	_get_rects(src_rect, dst_rect, filter_clip_enabled);
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| 	dst_rect.size = dst_rect.size.abs();
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| 
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| 	if (!dst_rect.has_point(p_point)) {
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| 		return false;
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| 	}
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| 
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| 	Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
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| 	if (hflip) {
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| 		q.x = 1.0f - q.x;
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| 	}
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| 	if (vflip) {
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| 		q.y = 1.0f - q.y;
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| 	}
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| 	q = q * src_rect.size + src_rect.position;
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| #ifndef _MSC_VER
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| #warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that)
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| #endif
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| 	bool is_repeat = false;
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| 	bool is_mirrored_repeat = false;
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| 	if (is_repeat) {
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| 		int mirror_x = 0;
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| 		int mirror_y = 0;
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| 		if (is_mirrored_repeat) {
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| 			mirror_x = (int)(q.x / texture->get_size().width);
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| 			mirror_y = (int)(q.y / texture->get_size().height);
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| 		}
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| 		q.x = Math::fmod(q.x, texture->get_size().width);
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| 		q.y = Math::fmod(q.y, texture->get_size().height);
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| 		if (mirror_x % 2 == 1) {
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| 			q.x = texture->get_size().width - q.x - 1;
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| 		}
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| 		if (mirror_y % 2 == 1) {
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| 			q.y = texture->get_size().height - q.y - 1;
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| 		}
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| 	} else {
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| 		q.x = MIN(q.x, texture->get_size().width - 1);
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| 		q.y = MIN(q.y, texture->get_size().height - 1);
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| 	}
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| 
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| 	return texture->is_pixel_opaque((int)q.x, (int)q.y);
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| }
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| 
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| Rect2 Sprite2D::get_rect() const {
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| 	if (texture.is_null()) {
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| 		return Rect2(0, 0, 1, 1);
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| 	}
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| 
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| 	Size2i s;
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| 
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| 	if (region_enabled) {
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| 		s = region_rect.size;
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| 	} else {
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| 		s = texture->get_size();
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| 	}
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| 
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| 	s = s / Point2(hframes, vframes);
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| 
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| 	Point2 ofs = offset;
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| 	if (centered) {
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| 		ofs -= Size2(s) / 2;
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| 	}
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| 
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| 	if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
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| 		ofs = ofs.floor();
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| 	}
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| 
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| 	if (s == Size2(0, 0)) {
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| 		s = Size2(1, 1);
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| 	}
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| 
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| 	return Rect2(ofs, s);
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| }
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| 
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| void Sprite2D::_validate_property(PropertyInfo &property) const {
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| 	if (property.name == "frame") {
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| 		property.hint = PROPERTY_HINT_RANGE;
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| 		property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
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| 		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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| 	}
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| 
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| 	if (property.name == "frame_coords") {
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| 		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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| 	}
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| 
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| 	if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
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| 		property.usage = PROPERTY_USAGE_NOEDITOR;
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| 	}
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| }
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| 
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| void Sprite2D::_texture_changed() {
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| 	// Changes to the texture need to trigger an update to make
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| 	// the editor redraw the sprite with the updated texture.
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| 	if (texture.is_valid()) {
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| 		update();
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| 	}
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| }
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| 
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| void Sprite2D::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
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| 	ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
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| 	ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
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| 	ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
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| 	ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
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| 	ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
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| 	ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
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| 
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| 	ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
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| 	ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
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| 	ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
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| 	ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
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| 	ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
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| 	ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
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| 	ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
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| 
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| 	ADD_SIGNAL(MethodInfo("frame_changed"));
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| 	ADD_SIGNAL(MethodInfo("texture_changed"));
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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| 	ADD_GROUP("Offset", "");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
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| 	ADD_GROUP("Animation", "");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
 | |
| 
 | |
| 	ADD_GROUP("Region", "region_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
 | |
| }
 | |
| 
 | |
| Sprite2D::Sprite2D() {
 | |
| }
 | |
| 
 | |
| Sprite2D::~Sprite2D() {
 | |
| }
 |