mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			148 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  scene_debugger.h                                                     */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef SCENE_DEBUGGER_H
 | |
| #define SCENE_DEBUGGER_H
 | |
| 
 | |
| #include "core/object/class_db.h"
 | |
| #include "core/string/ustring.h"
 | |
| #include "core/templates/pair.h"
 | |
| #include "core/variant/array.h"
 | |
| 
 | |
| class Script;
 | |
| 
 | |
| class SceneDebugger {
 | |
| public:
 | |
| 	static void initialize();
 | |
| 	static void deinitialize();
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| private:
 | |
| 	static void _save_node(ObjectID id, const String &p_path);
 | |
| 	static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
 | |
| 	static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
 | |
| 
 | |
| public:
 | |
| 	static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
 | |
| 	static void add_to_cache(const String &p_filename, Node *p_node);
 | |
| 	static void remove_from_cache(const String &p_filename, Node *p_node);
 | |
| #endif
 | |
| };
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| class SceneDebuggerObject {
 | |
| private:
 | |
| 	void _parse_script_properties(Script *p_script, ScriptInstance *p_instance);
 | |
| 
 | |
| public:
 | |
| 	typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty;
 | |
| 	ObjectID id;
 | |
| 	String class_name;
 | |
| 	List<SceneDebuggerProperty> properties;
 | |
| 
 | |
| 	SceneDebuggerObject(ObjectID p_id);
 | |
| 	SceneDebuggerObject() {}
 | |
| 
 | |
| 	void serialize(Array &r_arr, int p_max_size = 1 << 20);
 | |
| 	void deserialize(const Array &p_arr);
 | |
| };
 | |
| 
 | |
| class SceneDebuggerTree {
 | |
| public:
 | |
| 	struct RemoteNode {
 | |
| 		int child_count = 0;
 | |
| 		String name;
 | |
| 		String type_name;
 | |
| 		ObjectID id;
 | |
| 
 | |
| 		RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id) {
 | |
| 			child_count = p_child;
 | |
| 			name = p_name;
 | |
| 			type_name = p_type;
 | |
| 			id = p_id;
 | |
| 		}
 | |
| 
 | |
| 		RemoteNode() {}
 | |
| 	};
 | |
| 
 | |
| 	List<RemoteNode> nodes;
 | |
| 
 | |
| 	void serialize(Array &r_arr);
 | |
| 	void deserialize(const Array &p_arr);
 | |
| 	SceneDebuggerTree(Node *p_root);
 | |
| 	SceneDebuggerTree() {}
 | |
| };
 | |
| 
 | |
| class LiveEditor {
 | |
| private:
 | |
| 	friend class SceneDebugger;
 | |
| 	Map<int, NodePath> live_edit_node_path_cache;
 | |
| 	Map<int, String> live_edit_resource_cache;
 | |
| 
 | |
| 	NodePath live_edit_root;
 | |
| 	String live_edit_scene;
 | |
| 
 | |
| 	Map<String, Set<Node *>> live_scene_edit_cache;
 | |
| 	Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
 | |
| 
 | |
| 	void _send_tree();
 | |
| 
 | |
| 	void _node_path_func(const NodePath &p_path, int p_id);
 | |
| 	void _res_path_func(const String &p_path, int p_id);
 | |
| 
 | |
| 	void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
 | |
| 	void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
 | |
| 	void _node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
 | |
| 	void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
 | |
| 	void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
 | |
| 	void _res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
 | |
| 	void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
 | |
| 
 | |
| 	void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
 | |
| 	void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
 | |
| 	void _remove_node_func(const NodePath &p_at);
 | |
| 	void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
 | |
| 	void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
 | |
| 	void _duplicate_node_func(const NodePath &p_at, const String &p_new_name);
 | |
| 	void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
 | |
| 
 | |
| 	LiveEditor() {
 | |
| 		singleton = this;
 | |
| 		live_edit_root = NodePath("/root");
 | |
| 	};
 | |
| 
 | |
| 	static LiveEditor *singleton;
 | |
| 
 | |
| public:
 | |
| 	static LiveEditor *get_singleton();
 | |
| };
 | |
| #endif
 | |
| 
 | |
| #endif
 | 
