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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			172 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  aspect_ratio_container.cpp                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "aspect_ratio_container.h"
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| 
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| Size2 AspectRatioContainer::get_minimum_size() const {
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| 	Size2 ms;
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| 	for (int i = 0; i < get_child_count(); i++) {
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| 		Control *c = Object::cast_to<Control>(get_child(i));
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| 		if (!c) {
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| 			continue;
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| 		}
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| 		if (c->is_set_as_top_level()) {
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| 			continue;
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| 		}
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| 		if (!c->is_visible()) {
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| 			continue;
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| 		}
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| 		Size2 minsize = c->get_combined_minimum_size();
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| 		ms.width = MAX(ms.width, minsize.width);
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| 		ms.height = MAX(ms.height, minsize.height);
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| 	}
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| 	return ms;
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| }
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| 
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| void AspectRatioContainer::set_ratio(float p_ratio) {
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| 	ratio = p_ratio;
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| 	queue_sort();
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| }
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| 
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| void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) {
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| 	stretch_mode = p_mode;
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| 	queue_sort();
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| }
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| 
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| void AspectRatioContainer::set_alignment_horizontal(AlignMode p_alignment_horizontal) {
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| 	alignment_horizontal = p_alignment_horizontal;
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| 	queue_sort();
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| }
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| 
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| void AspectRatioContainer::set_alignment_vertical(AlignMode p_alignment_vertical) {
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| 	alignment_vertical = p_alignment_vertical;
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| 	queue_sort();
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| }
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| 
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| void AspectRatioContainer::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_SORT_CHILDREN: {
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| 			bool rtl = is_layout_rtl();
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| 			Size2 size = get_size();
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| 			for (int i = 0; i < get_child_count(); i++) {
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| 				Control *c = Object::cast_to<Control>(get_child(i));
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| 				if (!c) {
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| 					continue;
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| 				}
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| 				if (c->is_set_as_top_level()) {
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| 					continue;
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| 				}
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| 				Size2 child_minsize = c->get_combined_minimum_size();
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| 				Size2 child_size = Size2(ratio, 1.0);
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| 				float scale_factor = 1.0;
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| 
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| 				switch (stretch_mode) {
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| 					case STRETCH_WIDTH_CONTROLS_HEIGHT: {
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| 						scale_factor = size.x / child_size.x;
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| 					} break;
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| 					case STRETCH_HEIGHT_CONTROLS_WIDTH: {
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| 						scale_factor = size.y / child_size.y;
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| 					} break;
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| 					case STRETCH_FIT: {
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| 						scale_factor = MIN(size.x / child_size.x, size.y / child_size.y);
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| 					} break;
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| 					case STRETCH_COVER: {
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| 						scale_factor = MAX(size.x / child_size.x, size.y / child_size.y);
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| 					} break;
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| 				}
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| 				child_size *= scale_factor;
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| 				child_size.x = MAX(child_size.x, child_minsize.x);
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| 				child_size.y = MAX(child_size.y, child_minsize.y);
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| 
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| 				float align_x = 0.5;
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| 				switch (alignment_horizontal) {
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| 					case ALIGN_BEGIN: {
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| 						align_x = 0.0;
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| 					} break;
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| 					case ALIGN_CENTER: {
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| 						align_x = 0.5;
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| 					} break;
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| 					case ALIGN_END: {
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| 						align_x = 1.0;
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| 					} break;
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| 				}
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| 				float align_y = 0.5;
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| 				switch (alignment_vertical) {
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| 					case ALIGN_BEGIN: {
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| 						align_y = 0.0;
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| 					} break;
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| 					case ALIGN_CENTER: {
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| 						align_y = 0.5;
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| 					} break;
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| 					case ALIGN_END: {
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| 						align_y = 1.0;
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| 					} break;
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| 				}
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| 				Vector2 offset = (size - child_size) * Vector2(align_x, align_y);
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| 
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| 				if (rtl) {
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| 					fit_child_in_rect(c, Rect2(Vector2(size.x - offset.x - child_size.x, offset.y), child_size));
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| 				} else {
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| 					fit_child_in_rect(c, Rect2(offset, child_size));
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| 				}
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| 			}
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| 		} break;
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| 	}
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| }
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| 
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| void AspectRatioContainer::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_ratio", "ratio"), &AspectRatioContainer::set_ratio);
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| 	ClassDB::bind_method(D_METHOD("get_ratio"), &AspectRatioContainer::get_ratio);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &AspectRatioContainer::set_stretch_mode);
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| 	ClassDB::bind_method(D_METHOD("get_stretch_mode"), &AspectRatioContainer::get_stretch_mode);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_alignment_horizontal", "alignment_horizontal"), &AspectRatioContainer::set_alignment_horizontal);
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| 	ClassDB::bind_method(D_METHOD("get_alignment_horizontal"), &AspectRatioContainer::get_alignment_horizontal);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_alignment_vertical", "alignment_vertical"), &AspectRatioContainer::set_alignment_vertical);
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| 	ClassDB::bind_method(D_METHOD("get_alignment_vertical"), &AspectRatioContainer::get_alignment_vertical);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio"), "set_ratio", "get_ratio");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Width controls height,Height controls width,Fit,Cover"), "set_stretch_mode", "get_stretch_mode");
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| 
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| 	ADD_GROUP("Alignment", "alignment_");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment_horizontal", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment_horizontal", "get_alignment_horizontal");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment_vertical", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment_vertical", "get_alignment_vertical");
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| 
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| 	BIND_ENUM_CONSTANT(STRETCH_WIDTH_CONTROLS_HEIGHT);
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| 	BIND_ENUM_CONSTANT(STRETCH_HEIGHT_CONTROLS_WIDTH);
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| 	BIND_ENUM_CONSTANT(STRETCH_FIT);
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| 	BIND_ENUM_CONSTANT(STRETCH_COVER);
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| 
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| 	BIND_ENUM_CONSTANT(ALIGN_BEGIN);
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| 	BIND_ENUM_CONSTANT(ALIGN_CENTER);
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| 	BIND_ENUM_CONSTANT(ALIGN_END);
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| }
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