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		97a3a66220
		
	
	
	
	
		
			
			* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
		
			
				
	
	
		
			363 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  box_container.cpp                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "box_container.h"
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| #include "label.h"
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| #include "margin_container.h"
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| 
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| struct _MinSizeCache {
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| 	int min_size = 0;
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| 	bool will_stretch = false;
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| 	int final_size = 0;
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| };
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| 
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| void BoxContainer::_resort() {
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| 	/** First pass, determine minimum size AND amount of stretchable elements */
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| 
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| 	Size2i new_size = get_size();
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| 
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| 	int sep = get_theme_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
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| 	bool rtl = is_layout_rtl();
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| 
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| 	bool first = true;
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| 	int children_count = 0;
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| 	int stretch_min = 0;
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| 	int stretch_avail = 0;
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| 	float stretch_ratio_total = 0.0;
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| 	Map<Control *, _MinSizeCache> min_size_cache;
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| 
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| 	for (int i = 0; i < get_child_count(); i++) {
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| 		Control *c = Object::cast_to<Control>(get_child(i));
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| 		if (!c || !c->is_visible_in_tree()) {
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| 			continue;
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| 		}
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| 		if (c->is_set_as_top_level()) {
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| 			continue;
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| 		}
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| 
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| 		Size2i size = c->get_combined_minimum_size();
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| 		_MinSizeCache msc;
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| 
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| 		if (vertical) { /* VERTICAL */
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| 			stretch_min += size.height;
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| 			msc.min_size = size.height;
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| 			msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
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| 
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| 		} else { /* HORIZONTAL */
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| 			stretch_min += size.width;
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| 			msc.min_size = size.width;
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| 			msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND;
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| 		}
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| 
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| 		if (msc.will_stretch) {
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| 			stretch_avail += msc.min_size;
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| 			stretch_ratio_total += c->get_stretch_ratio();
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| 		}
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| 		msc.final_size = msc.min_size;
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| 		min_size_cache[c] = msc;
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| 		children_count++;
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| 	}
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| 
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| 	if (children_count == 0) {
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| 		return;
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| 	}
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| 
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| 	int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep;
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| 	int stretch_diff = stretch_max - stretch_min;
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| 	if (stretch_diff < 0) {
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| 		//avoid negative stretch space
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| 		stretch_diff = 0;
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| 	}
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| 
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| 	stretch_avail += stretch_diff; //available stretch space.
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| 	/** Second, pass successively to discard elements that can't be stretched, this will run while stretchable
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| 		elements exist */
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| 
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| 	bool has_stretched = false;
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| 	while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
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| 
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| 		has_stretched = true;
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| 		bool refit_successful = true; //assume refit-test will go well
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| 		float error = 0.0; // Keep track of accumulated error in pixels
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| 
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| 		for (int i = 0; i < get_child_count(); i++) {
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| 			Control *c = Object::cast_to<Control>(get_child(i));
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| 			if (!c || !c->is_visible_in_tree()) {
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| 				continue;
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| 			}
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| 			if (c->is_set_as_top_level()) {
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| 				continue;
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| 			}
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| 
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| 			ERR_FAIL_COND(!min_size_cache.has(c));
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| 			_MinSizeCache &msc = min_size_cache[c];
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| 
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| 			if (msc.will_stretch) { //wants to stretch
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| 				//let's see if it can really stretch
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| 				float final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
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| 				// Add leftover fractional pixels to error accumulator
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| 				error += final_pixel_size - (int)final_pixel_size;
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| 				if (final_pixel_size < msc.min_size) {
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| 					//if available stretching area is too small for widget,
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| 					//then remove it from stretching area
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| 					msc.will_stretch = false;
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| 					stretch_ratio_total -= c->get_stretch_ratio();
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| 					refit_successful = false;
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| 					stretch_avail -= msc.min_size;
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| 					msc.final_size = msc.min_size;
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| 					break;
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| 				} else {
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| 					msc.final_size = final_pixel_size;
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| 					// Dump accumulated error if one pixel or more
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| 					if (error >= 1) {
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| 						msc.final_size += 1;
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| 						error -= 1;
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| 					}
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| 				}
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| 			}
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| 		}
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| 
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| 		if (refit_successful) { //uf refit went well, break
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| 			break;
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| 		}
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| 	}
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| 
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| 	/** Final pass, draw and stretch elements **/
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| 
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| 	int ofs = 0;
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| 	if (!has_stretched) {
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| 		if (!vertical) {
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| 			switch (align) {
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| 				case ALIGN_BEGIN:
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| 					if (rtl) {
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| 						ofs = stretch_diff;
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| 					}
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| 					break;
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| 				case ALIGN_CENTER:
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| 					ofs = stretch_diff / 2;
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| 					break;
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| 				case ALIGN_END:
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| 					if (!rtl) {
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| 						ofs = stretch_diff;
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| 					}
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| 					break;
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| 			}
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| 		} else {
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| 			switch (align) {
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| 				case ALIGN_BEGIN:
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| 					break;
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| 				case ALIGN_CENTER:
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| 					ofs = stretch_diff / 2;
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| 					break;
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| 				case ALIGN_END:
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| 					ofs = stretch_diff;
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| 					break;
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| 			}
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| 		}
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| 	}
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| 
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| 	first = true;
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| 	int idx = 0;
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| 
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| 	int start;
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| 	int end;
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| 	int delta;
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| 	if (!rtl || vertical) {
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| 		start = 0;
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| 		end = get_child_count();
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| 		delta = +1;
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| 	} else {
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| 		start = get_child_count() - 1;
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| 		end = -1;
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| 		delta = -1;
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| 	}
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| 
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| 	for (int i = start; i != end; i += delta) {
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| 		Control *c = Object::cast_to<Control>(get_child(i));
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| 		if (!c || !c->is_visible_in_tree()) {
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| 			continue;
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| 		}
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| 		if (c->is_set_as_top_level()) {
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| 			continue;
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| 		}
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| 
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| 		_MinSizeCache &msc = min_size_cache[c];
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| 
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| 		if (first) {
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| 			first = false;
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| 		} else {
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| 			ofs += sep;
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| 		}
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| 
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| 		int from = ofs;
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| 		int to = ofs + msc.final_size;
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| 
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| 		if (msc.will_stretch && idx == children_count - 1) {
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| 			//adjust so the last one always fits perfect
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| 			//compensating for numerical imprecision
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| 
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| 			to = vertical ? new_size.height : new_size.width;
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| 		}
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| 
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| 		int size = to - from;
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| 
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| 		Rect2 rect;
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| 
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| 		if (vertical) {
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| 			rect = Rect2(0, from, new_size.width, size);
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| 		} else {
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| 			rect = Rect2(from, 0, size, new_size.height);
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| 		}
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| 
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| 		fit_child_in_rect(c, rect);
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| 
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| 		ofs = to;
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| 		idx++;
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| 	}
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| }
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| 
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| Size2 BoxContainer::get_minimum_size() const {
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| 	/* Calculate MINIMUM SIZE */
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| 
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| 	Size2i minimum;
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| 	int sep = get_theme_constant("separation"); //,vertical?"VBoxContainer":"HBoxContainer");
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| 
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| 	bool first = true;
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| 
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| 	for (int i = 0; i < get_child_count(); i++) {
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| 		Control *c = Object::cast_to<Control>(get_child(i));
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| 		if (!c) {
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| 			continue;
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| 		}
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| 		if (c->is_set_as_top_level()) {
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| 			continue;
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| 		}
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| 
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| 		if (!c->is_visible()) {
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| 			continue;
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| 		}
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| 
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| 		Size2i size = c->get_combined_minimum_size();
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| 
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| 		if (vertical) { /* VERTICAL */
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| 
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| 			if (size.width > minimum.width) {
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| 				minimum.width = size.width;
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| 			}
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| 
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| 			minimum.height += size.height + (first ? 0 : sep);
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| 
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| 		} else { /* HORIZONTAL */
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| 
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| 			if (size.height > minimum.height) {
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| 				minimum.height = size.height;
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| 			}
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| 
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| 			minimum.width += size.width + (first ? 0 : sep);
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| 		}
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| 
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| 		first = false;
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| 	}
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| 
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| 	return minimum;
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| }
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| 
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| void BoxContainer::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_SORT_CHILDREN: {
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| 			_resort();
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| 		} break;
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| 		case NOTIFICATION_THEME_CHANGED: {
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| 			minimum_size_changed();
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| 		} break;
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| 		case NOTIFICATION_TRANSLATION_CHANGED:
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| 		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
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| 			queue_sort();
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| 		} break;
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| 	}
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| }
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| 
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| void BoxContainer::set_alignment(AlignMode p_align) {
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| 	align = p_align;
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| 	_resort();
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| }
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| 
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| BoxContainer::AlignMode BoxContainer::get_alignment() const {
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| 	return align;
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| }
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| 
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| Control *BoxContainer::add_spacer(bool p_begin) {
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| 	Control *c = memnew(Control);
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| 	c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
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| 
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| 	if (vertical) {
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| 		c->set_v_size_flags(SIZE_EXPAND_FILL);
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| 	} else {
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| 		c->set_h_size_flags(SIZE_EXPAND_FILL);
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| 	}
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| 
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| 	add_child(c);
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| 	if (p_begin) {
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| 		move_child(c, 0);
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| 	}
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| 
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| 	return c;
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| }
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| 
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| BoxContainer::BoxContainer(bool p_vertical) {
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| 	vertical = p_vertical;
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| }
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| 
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| void BoxContainer::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer);
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| 	ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
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| 	ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
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| 
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| 	BIND_ENUM_CONSTANT(ALIGN_BEGIN);
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| 	BIND_ENUM_CONSTANT(ALIGN_CENTER);
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| 	BIND_ENUM_CONSTANT(ALIGN_END);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
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| }
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| 
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| MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
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| 	Label *l = memnew(Label);
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| 	l->set_text(p_label);
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| 	add_child(l);
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| 	MarginContainer *mc = memnew(MarginContainer);
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| 	mc->add_theme_constant_override("margin_left", 0);
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| 	mc->add_child(p_control);
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| 	add_child(mc);
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| 	if (p_expand) {
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| 		mc->set_v_size_flags(SIZE_EXPAND_FILL);
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| 	}
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| 
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| 	return mc;
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| }
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