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			175 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  graph_node.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GRAPH_NODE_H
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| #define GRAPH_NODE_H
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| 
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| #include "scene/gui/container.h"
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| #include "scene/resources/text_line.h"
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| 
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| class GraphNode : public Container {
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| 	GDCLASS(GraphNode, Container);
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| 
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| public:
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| 	enum Overlay {
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| 		OVERLAY_DISABLED,
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| 		OVERLAY_BREAKPOINT,
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| 		OVERLAY_POSITION
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| 	};
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| 
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| private:
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| 	struct Slot {
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| 		bool enable_left = false;
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| 		int type_left = 0;
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| 		Color color_left = Color(1, 1, 1, 1);
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| 		bool enable_right = false;
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| 		int type_right = 0;
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| 		Color color_right = Color(1, 1, 1, 1);
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| 		Ref<Texture2D> custom_slot_left;
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| 		Ref<Texture2D> custom_slot_right;
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| 	};
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| 
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| 	String title;
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| 	Ref<TextLine> title_buf;
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| 
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| 	Dictionary opentype_features;
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| 	String language;
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| 	TextDirection text_direction = TEXT_DIRECTION_AUTO;
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| 
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| 	bool show_close = false;
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| 	Vector2 position_offset;
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| 	bool comment = false;
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| 	bool resizable = false;
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| 
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| 	bool resizing = false;
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| 	Vector2 resizing_from;
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| 	Vector2 resizing_from_size;
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| 
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| 	Rect2 close_rect;
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| 
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| 	Vector<int> cache_y;
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| 
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| 	struct ConnCache {
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| 		Vector2 pos;
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| 		int type = 0;
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| 		Color color;
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| 	};
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| 
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| 	Vector<ConnCache> conn_input_cache;
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| 	Vector<ConnCache> conn_output_cache;
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| 
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| 	Map<int, Slot> slot_info;
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| 
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| 	bool connpos_dirty = true;
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| 
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| 	void _connpos_update();
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| 	void _resort();
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| 	void _shape();
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| 
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| 	Vector2 drag_from;
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| 	bool selected = false;
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| 
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| 	Overlay overlay = OVERLAY_DISABLED;
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| 
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| protected:
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| 	void _gui_input(const Ref<InputEvent> &p_ev);
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
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| public:
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| 	bool has_point(const Point2 &p_point) const override;
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| 
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| 	void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
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| 	void clear_slot(int p_idx);
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| 	void clear_all_slots();
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| 	bool is_slot_enabled_left(int p_idx) const;
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| 	int get_slot_type_left(int p_idx) const;
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| 	Color get_slot_color_left(int p_idx) const;
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| 	bool is_slot_enabled_right(int p_idx) const;
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| 	int get_slot_type_right(int p_idx) const;
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| 	Color get_slot_color_right(int p_idx) const;
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| 
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| 	void set_title(const String &p_title);
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| 	String get_title() const;
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| 
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| 	void set_text_direction(TextDirection p_text_direction);
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| 	TextDirection get_text_direction() const;
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| 
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| 	void set_opentype_feature(const String &p_name, int p_value);
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| 	int get_opentype_feature(const String &p_name) const;
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| 	void clear_opentype_features();
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| 
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| 	void set_language(const String &p_language);
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| 	String get_language() const;
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| 
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| 	void set_position_offset(const Vector2 &p_offset);
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| 	Vector2 get_position_offset() const;
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| 
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| 	void set_selected(bool p_selected);
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| 	bool is_selected();
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| 
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| 	void set_drag(bool p_drag);
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| 	Vector2 get_drag_from();
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| 
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| 	void set_show_close_button(bool p_enable);
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| 	bool is_close_button_visible() const;
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| 
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| 	int get_connection_input_count();
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| 	int get_connection_output_count();
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| 	Vector2 get_connection_input_position(int p_idx);
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| 	int get_connection_input_type(int p_idx);
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| 	Color get_connection_input_color(int p_idx);
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| 	Vector2 get_connection_output_position(int p_idx);
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| 	int get_connection_output_type(int p_idx);
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| 	Color get_connection_output_color(int p_idx);
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| 
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| 	void set_overlay(Overlay p_overlay);
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| 	Overlay get_overlay() const;
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| 
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| 	void set_comment(bool p_enable);
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| 	bool is_comment() const;
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| 
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| 	void set_resizable(bool p_enable);
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| 	bool is_resizable() const;
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| 
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| 	virtual Size2 get_minimum_size() const override;
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| 
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| 	bool is_resizing() const { return resizing; }
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| 
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| 	GraphNode();
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| };
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| 
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| VARIANT_ENUM_CAST(GraphNode::Overlay)
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| 
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| #endif // GRAPH_NODE_H
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