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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rich_text_effect.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "rich_text_effect.h"
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| 
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| #include "core/object/script_language.h"
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| 
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| void RichTextEffect::_bind_methods() {
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| 	BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
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| }
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| 
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| Variant RichTextEffect::get_bbcode() const {
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| 	Variant r;
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| 	if (get_script_instance()) {
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| 		if (!get_script_instance()->get("bbcode", r)) {
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| 			String path = get_script_instance()->get_script()->get_path();
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| 			r = path.get_file().get_basename();
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| 		}
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| 	}
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| 	return r;
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| }
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| 
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| bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
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| 	bool return_value = false;
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| 	if (get_script_instance()) {
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| 		Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
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| 		if (v.get_type() != Variant::BOOL) {
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| 			return_value = false;
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| 		} else {
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| 			return_value = (bool)v;
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| 		}
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| 	}
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| 	return return_value;
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| }
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| 
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| RichTextEffect::RichTextEffect() {
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| }
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| 
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| void CharFXTransform::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("get_range"), &CharFXTransform::get_range);
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| 	ClassDB::bind_method(D_METHOD("set_range", "range"), &CharFXTransform::set_range);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
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| 	ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
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| 
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| 	ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
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| 	ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
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| 
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| 	ClassDB::bind_method(D_METHOD("is_outline"), &CharFXTransform::is_outline);
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| 	ClassDB::bind_method(D_METHOD("set_outline", "outline"), &CharFXTransform::set_outline);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
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| 	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
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| 	ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
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| 	ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
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| 	ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font);
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| 	ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "range"), "set_range", "get_range");
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| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline"), "set_outline", "is_outline");
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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| 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
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| 	ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
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| }
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| 
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| CharFXTransform::CharFXTransform() {
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| }
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| 
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| CharFXTransform::~CharFXTransform() {
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| 	environment.clear();
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| }
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