mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 b5334d14f7
			
		
	
	
		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			92 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  rich_text_effect.h                                                   */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef RICH_TEXT_EFFECT_H
 | |
| #define RICH_TEXT_EFFECT_H
 | |
| 
 | |
| #include "core/io/resource.h"
 | |
| 
 | |
| class RichTextEffect : public Resource {
 | |
| 	GDCLASS(RichTextEffect, Resource);
 | |
| 	OBJ_SAVE_TYPE(RichTextEffect);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	Variant get_bbcode() const;
 | |
| 	bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
 | |
| 
 | |
| 	RichTextEffect();
 | |
| };
 | |
| 
 | |
| class CharFXTransform : public Reference {
 | |
| 	GDCLASS(CharFXTransform, Reference);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	Vector2i range;
 | |
| 	bool visibility = true;
 | |
| 	bool outline = false;
 | |
| 	Point2 offset;
 | |
| 	Color color;
 | |
| 	float elapsed_time = 0.0f;
 | |
| 	Dictionary environment;
 | |
| 	uint32_t glpyh_index = 0;
 | |
| 	RID font;
 | |
| 
 | |
| 	CharFXTransform();
 | |
| 	~CharFXTransform();
 | |
| 
 | |
| 	Vector2i get_range() { return range; }
 | |
| 	void set_range(const Vector2i &p_range) { range = p_range; }
 | |
| 	float get_elapsed_time() { return elapsed_time; }
 | |
| 	void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; }
 | |
| 	bool is_visible() { return visibility; }
 | |
| 	void set_visibility(bool p_visibility) { visibility = p_visibility; }
 | |
| 	bool is_outline() { return outline; }
 | |
| 	void set_outline(bool p_outline) { outline = p_outline; }
 | |
| 	Point2 get_offset() { return offset; }
 | |
| 	void set_offset(Point2 p_offset) { offset = p_offset; }
 | |
| 	Color get_color() { return color; }
 | |
| 	void set_color(Color p_color) { color = p_color; }
 | |
| 
 | |
| 	uint32_t get_glyph_index() const { return glpyh_index; };
 | |
| 	void set_glyph_index(uint32_t p_glpyh_index) { glpyh_index = p_glpyh_index; };
 | |
| 	RID get_font() const { return font; };
 | |
| 	void set_font(RID p_font) { font = p_font; };
 | |
| 
 | |
| 	Dictionary get_environment() { return environment; }
 | |
| 	void set_environment(Dictionary p_environment) { environment = p_environment; }
 | |
| };
 | |
| 
 | |
| #endif // RICH_TEXT_EFFECT_H
 |