mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  slider.h                                                             */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef SLIDER_H
 | |
| #define SLIDER_H
 | |
| 
 | |
| #include "scene/gui/range.h"
 | |
| 
 | |
| class Slider : public Range {
 | |
| 	GDCLASS(Slider, Range);
 | |
| 
 | |
| 	struct Grab {
 | |
| 		int pos = 0;
 | |
| 		float uvalue = 0.0;
 | |
| 		bool active = false;
 | |
| 	} grab;
 | |
| 
 | |
| 	int ticks = 0;
 | |
| 	bool mouse_inside = false;
 | |
| 	Orientation orientation;
 | |
| 	float custom_step = -1.0;
 | |
| 	bool editable = true;
 | |
| 	bool scrollable = true;
 | |
| 
 | |
| protected:
 | |
| 	void _gui_input(Ref<InputEvent> p_event);
 | |
| 	void _notification(int p_what);
 | |
| 	static void _bind_methods();
 | |
| 	bool ticks_on_borders = false;
 | |
| 
 | |
| public:
 | |
| 	virtual Size2 get_minimum_size() const override;
 | |
| 
 | |
| 	void set_custom_step(float p_custom_step);
 | |
| 	float get_custom_step() const;
 | |
| 
 | |
| 	void set_ticks(int p_count);
 | |
| 	int get_ticks() const;
 | |
| 
 | |
| 	void set_ticks_on_borders(bool);
 | |
| 	bool get_ticks_on_borders() const;
 | |
| 
 | |
| 	void set_editable(bool p_editable);
 | |
| 	bool is_editable() const;
 | |
| 
 | |
| 	void set_scrollable(bool p_scrollable);
 | |
| 	bool is_scrollable() const;
 | |
| 
 | |
| 	Slider(Orientation p_orientation = VERTICAL);
 | |
| };
 | |
| 
 | |
| class HSlider : public Slider {
 | |
| 	GDCLASS(HSlider, Slider);
 | |
| 
 | |
| public:
 | |
| 	HSlider() :
 | |
| 			Slider(HORIZONTAL) { set_v_size_flags(0); }
 | |
| };
 | |
| 
 | |
| class VSlider : public Slider {
 | |
| 	GDCLASS(VSlider, Slider);
 | |
| 
 | |
| public:
 | |
| 	VSlider() :
 | |
| 			Slider(VERTICAL) { set_h_size_flags(0); }
 | |
| };
 | |
| 
 | |
| #endif // SLIDER_H
 | 
