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			87 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  texture_rect.h                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TEXTURE_RECT_H
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| #define TEXTURE_RECT_H
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| 
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| #include "scene/gui/control.h"
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| 
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| class TextureRect : public Control {
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| 	GDCLASS(TextureRect, Control);
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| 
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| public:
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| 	enum StretchMode {
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| 		STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
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| 		STRETCH_SCALE,
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| 		STRETCH_TILE,
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| 		STRETCH_KEEP,
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| 		STRETCH_KEEP_CENTERED,
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| 		STRETCH_KEEP_ASPECT,
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| 		STRETCH_KEEP_ASPECT_CENTERED,
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| 		STRETCH_KEEP_ASPECT_COVERED,
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| 	};
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| 
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| private:
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| 	bool expand = false;
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| 	bool hflip = false;
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| 	bool vflip = false;
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| 	Ref<Texture2D> texture;
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| 	StretchMode stretch_mode = STRETCH_SCALE_ON_EXPAND;
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| 
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| 	void _texture_changed();
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	virtual Size2 get_minimum_size() const override;
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_texture(const Ref<Texture2D> &p_tex);
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| 	Ref<Texture2D> get_texture() const;
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| 
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| 	void set_expand(bool p_expand);
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| 	bool has_expand() const;
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| 
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| 	void set_stretch_mode(StretchMode p_mode);
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| 	StretchMode get_stretch_mode() const;
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| 
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| 	void set_flip_h(bool p_flip);
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| 	bool is_flipped_h() const;
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| 
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| 	void set_flip_v(bool p_flip);
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| 	bool is_flipped_v() const;
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| 
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| 	TextureRect();
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| 	~TextureRect();
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| };
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| 
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| VARIANT_ENUM_CAST(TextureRect::StretchMode);
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| 
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| #endif // TEXTURE_RECT_H
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