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		c4b116cff7
		
	
	
	
	
		
			
			Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rectangle_shape_2d.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "rectangle_shape_2d.h"
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| 
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| #include "servers/physics_server_2d.h"
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| #include "servers/rendering_server.h"
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| void RectangleShape2D::_update_shape() {
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| 	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
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| 	emit_changed();
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| }
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| 
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| void RectangleShape2D::set_size(const Vector2 &p_size) {
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| 	size = p_size;
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| 	_update_shape();
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| }
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| 
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| Vector2 RectangleShape2D::get_size() const {
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| 	return size;
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| }
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| 
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| void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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| 	RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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| 	if (is_collision_outline_enabled()) {
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| 		// Draw an outlined rectangle to make individual shapes easier to distinguish.
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| 		Vector<Vector2> stroke_points;
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| 		stroke_points.resize(5);
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| 		stroke_points.write[0] = -size * 0.5;
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| 		stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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| 		stroke_points.write[2] = size * 0.5;
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| 		stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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| 		stroke_points.write[4] = -size * 0.5;
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| 
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| 		Vector<Color> stroke_colors;
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| 		stroke_colors.resize(5);
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| 		for (int i = 0; i < 5; i++) {
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| 			stroke_colors.write[i] = (p_color);
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| 		}
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| 
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| 		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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| 	}
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| }
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| 
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| Rect2 RectangleShape2D::get_rect() const {
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| 	return Rect2(-size * 0.5, size);
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| }
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| 
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| real_t RectangleShape2D::get_enclosing_radius() const {
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| 	return size.length() / 2;
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| }
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| 
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| void RectangleShape2D::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
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| 	ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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| }
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| 
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| RectangleShape2D::RectangleShape2D() :
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| 		Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
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| 	size = Vector2(20, 20);
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| 	_update_shape();
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| }
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