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			Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shape_2d.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shape_2d.h"
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| 
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| #include "core/config/engine.h"
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| #include "core/config/project_settings.h"
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| #include "servers/physics_server_2d.h"
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| 
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| RID Shape2D::get_rid() const {
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| 	return shape;
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| }
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| 
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| void Shape2D::set_custom_solver_bias(real_t p_bias) {
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| 	custom_bias = p_bias;
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| 	PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
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| }
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| 
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| real_t Shape2D::get_custom_solver_bias() const {
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| 	return custom_bias;
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| }
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| 
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| bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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| 	ERR_FAIL_COND_V(p_shape.is_null(), false);
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| 	int r;
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| 	return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r);
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| }
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| 
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| bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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| 	ERR_FAIL_COND_V(p_shape.is_null(), false);
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| 	int r;
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| 	return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
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| }
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| 
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| Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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| 	ERR_FAIL_COND_V(p_shape.is_null(), Array());
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| 	const int max_contacts = 16;
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| 	Vector2 result[max_contacts * 2];
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| 	int contacts = 0;
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| 
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| 	if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) {
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| 		return Array();
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| 	}
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| 
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| 	Array results;
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| 	results.resize(contacts * 2);
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| 	for (int i = 0; i < contacts * 2; i++) {
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| 		results[i] = result[i];
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| 	}
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| 
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| 	return results;
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| }
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| 
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| Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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| 	ERR_FAIL_COND_V(p_shape.is_null(), Array());
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| 	const int max_contacts = 16;
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| 	Vector2 result[max_contacts * 2];
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| 	int contacts = 0;
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| 
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| 	if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) {
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| 		return Array();
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| 	}
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| 
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| 	Array results;
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| 	results.resize(contacts * 2);
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| 	for (int i = 0; i < contacts * 2; i++) {
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| 		results[i] = result[i];
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| 	}
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| 
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| 	return results;
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| }
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| 
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| void Shape2D::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias);
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| 	ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias);
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| 	ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide);
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| 	ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion);
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| 	ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
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| 	ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
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| 	ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
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| }
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| 
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| bool Shape2D::is_collision_outline_enabled() {
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| #ifdef TOOLS_ENABLED
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| 	if (Engine::get_singleton()->is_editor_hint()) {
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| 		return true;
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| 	}
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| #endif
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| 	return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
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| }
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| 
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| Shape2D::Shape2D(const RID &p_rid) {
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| 	shape = p_rid;
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| }
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| 
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| Shape2D::~Shape2D() {
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| 	PhysicsServer2D::get_singleton()->free(shape);
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| }
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