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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			65 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_file_access.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TEST_FILE_ACCESS_H
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| #define TEST_FILE_ACCESS_H
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| 
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| #include "core/os/file_access.h"
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| #include "test_utils.h"
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| 
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| namespace TestFileAccess {
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| 
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| TEST_CASE("[FileAccess] CSV read") {
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| 	FileAccess *f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
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| 
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| 	Vector<String> header = f->get_csv_line(); // Default delimiter: ","
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| 	REQUIRE(header.size() == 3);
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| 
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| 	Vector<String> row1 = f->get_csv_line(",");
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| 	REQUIRE(row1.size() == 3);
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| 	CHECK(row1[0] == "GOOD_MORNING");
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| 	CHECK(row1[1] == "Good Morning");
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| 	CHECK(row1[2] == "Guten Morgen");
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| 
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| 	Vector<String> row2 = f->get_csv_line();
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| 	REQUIRE(row2.size() == 3);
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| 	CHECK(row2[0] == "GOOD_EVENING");
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| 	CHECK(row2[1] == "Good Evening");
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| 	CHECK(row2[2] == ""); // Use case: not yet translated!
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| 
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| 	// https://github.com/godotengine/godot/issues/44269
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| 	CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
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| 
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| 	f->close();
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| 	memdelete(f);
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| }
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| } // namespace TestFileAccess
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| 
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| #endif // TEST_FILE_ACCESS_H
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