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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			172 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_node_path.h                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TEST_NODE_PATH_H
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| #define TEST_NODE_PATH_H
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| 
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| #include "core/string/node_path.h"
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| 
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| #include "thirdparty/doctest/doctest.h"
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| 
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| namespace TestNodePath {
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| 
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| TEST_CASE("[NodePath] Relative path") {
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| 	const NodePath node_path_relative = NodePath("Path2D/PathFollow2D/Sprite2D:position:x");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_as_property_path() == NodePath(":Path2D/PathFollow2D/Sprite2D:position:x"),
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| 			"The returned property path should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_concatenated_subnames() == "position:x",
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| 			"The returned concatenated subnames should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name(0) == "Path2D",
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| 			"The returned name at index 0 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name(1) == "PathFollow2D",
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| 			"The returned name at index 1 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name(2) == "Sprite2D",
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| 			"The returned name at index 2 should match the expected value.");
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| 	ERR_PRINT_OFF;
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name(3) == "",
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| 			"The returned name at invalid index 3 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name(-1) == "",
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| 			"The returned name at invalid index -1 should match the expected value.");
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| 	ERR_PRINT_ON;
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_name_count() == 3,
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| 			"The returned number of names should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_subname(0) == "position",
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| 			"The returned subname at index 0 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_subname(1) == "x",
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| 			"The returned subname at index 1 should match the expected value.");
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| 	ERR_PRINT_OFF;
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_subname(2) == "",
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| 			"The returned subname at invalid index 2 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_subname(-1) == "",
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| 			"The returned subname at invalid index -1 should match the expected value.");
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| 	ERR_PRINT_ON;
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_relative.get_subname_count() == 2,
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| 			"The returned number of subnames should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			!node_path_relative.is_absolute(),
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| 			"The node path should be considered relative.");
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| 
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| 	CHECK_MESSAGE(
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| 			!node_path_relative.is_empty(),
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| 			"The node path shouldn't be considered empty.");
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| }
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| 
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| TEST_CASE("[NodePath] Absolute path") {
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| 	const NodePath node_path_aboslute = NodePath("/root/Sprite2D");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_as_property_path() == NodePath(":root/Sprite2D"),
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| 			"The returned property path should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_concatenated_subnames() == "",
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| 			"The returned concatenated subnames should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_name(0) == "root",
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| 			"The returned name at index 0 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_name(1) == "Sprite2D",
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| 			"The returned name at index 1 should match the expected value.");
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| 	ERR_PRINT_OFF;
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_name(2) == "",
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| 			"The returned name at invalid index 2 should match the expected value.");
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_name(-1) == "",
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| 			"The returned name at invalid index -1 should match the expected value.");
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| 	ERR_PRINT_ON;
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_name_count() == 2,
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| 			"The returned number of names should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.get_subname_count() == 0,
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| 			"The returned number of subnames should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_aboslute.is_absolute(),
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| 			"The node path should be considered absolute.");
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| 
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| 	CHECK_MESSAGE(
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| 			!node_path_aboslute.is_empty(),
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| 			"The node path shouldn't be considered empty.");
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| }
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| 
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| TEST_CASE("[NodePath] Empty path") {
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| 	const NodePath node_path_empty = NodePath();
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_empty.get_as_property_path() == NodePath(),
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| 			"The returned property path should match the expected value.");
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| 	ERR_PRINT_OFF;
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| 	CHECK_MESSAGE(
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| 			node_path_empty.get_concatenated_subnames() == "",
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| 			"The returned concatenated subnames should match the expected value.");
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| 	ERR_PRINT_ON;
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_empty.get_name_count() == 0,
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| 			"The returned number of names should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_empty.get_subname_count() == 0,
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| 			"The returned number of subnames should match the expected value.");
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| 
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| 	CHECK_MESSAGE(
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| 			!node_path_empty.is_absolute(),
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| 			"The node path shouldn't be considered absolute.");
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| 
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| 	CHECK_MESSAGE(
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| 			node_path_empty.is_empty(),
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| 			"The node path should be considered empty.");
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| }
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| } // namespace TestNodePath
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| 
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| #endif // TEST_NODE_PATH_H
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