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			1890 lines
		
	
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1890 lines
		
	
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /** \file mikktspace/mikktspace.c
 | |
|  *  \ingroup mikktspace
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|  */
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| /**
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|  *  Copyright (C) 2011 by Morten S. Mikkelsen
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|  *
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|  *  This software is provided 'as-is', without any express or implied
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|  *  warranty.  In no event will the authors be held liable for any damages
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|  *  arising from the use of this software.
 | |
|  *
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|  *  Permission is granted to anyone to use this software for any purpose,
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|  *  including commercial applications, and to alter it and redistribute it
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|  *  freely, subject to the following restrictions:
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|  *
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|  *  1. The origin of this software must not be misrepresented; you must not
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|  *     claim that you wrote the original software. If you use this software
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|  *     in a product, an acknowledgment in the product documentation would be
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|  *     appreciated but is not required.
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|  *  2. Altered source versions must be plainly marked as such, and must not be
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|  *     misrepresented as being the original software.
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|  *  3. This notice may not be removed or altered from any source distribution.
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|  */
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| 
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| #include <assert.h>
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| #include <stdio.h>
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| #include <math.h>
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| #include <string.h>
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| #include <float.h>
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| #include <stdlib.h>
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| 
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| #include "mikktspace.h"
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| 
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| #define TFALSE		0
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| #define TTRUE		1
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| 
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| #ifndef M_PI
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| #define M_PI	3.1415926535897932384626433832795
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| #endif
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| 
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| #define INTERNAL_RND_SORT_SEED		39871946
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| 
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| // internal structure
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| typedef struct {
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| 	float x, y, z;
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| } SVec3;
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| 
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| static tbool			veq( const SVec3 v1, const SVec3 v2 )
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| {
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| 	return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
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| }
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| 
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| static SVec3		vadd( const SVec3 v1, const SVec3 v2 )
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| {
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| 	SVec3 vRes;
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| 
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| 	vRes.x = v1.x + v2.x;
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| 	vRes.y = v1.y + v2.y;
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| 	vRes.z = v1.z + v2.z;
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| 
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| 	return vRes;
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| }
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| 
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| 
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| static SVec3		vsub( const SVec3 v1, const SVec3 v2 )
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| {
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| 	SVec3 vRes;
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| 
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| 	vRes.x = v1.x - v2.x;
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| 	vRes.y = v1.y - v2.y;
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| 	vRes.z = v1.z - v2.z;
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| 
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| 	return vRes;
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| }
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| 
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| static SVec3		vscale(const float fS, const SVec3 v)
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| {
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| 	SVec3 vRes;
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| 
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| 	vRes.x = fS * v.x;
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| 	vRes.y = fS * v.y;
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| 	vRes.z = fS * v.z;
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| 
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| 	return vRes;
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| }
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| 
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| static float			LengthSquared( const SVec3 v )
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| {
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| 	return v.x*v.x + v.y*v.y + v.z*v.z;
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| }
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| 
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| static float			Length( const SVec3 v )
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| {
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| 	return sqrtf(LengthSquared(v));
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| }
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| 
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| static SVec3		Normalize( const SVec3 v )
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| {
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| 	return vscale(1 / Length(v), v);
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| }
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| 
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| static float		vdot( const SVec3 v1, const SVec3 v2)
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| {
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| 	return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
 | |
| }
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| 
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| 
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| static tbool NotZero(const float fX)
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| {
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| 	// could possibly use FLT_EPSILON instead
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| 	return fabsf(fX) > FLT_MIN;
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| }
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| 
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| static tbool VNotZero(const SVec3 v)
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| {
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| 	// might change this to an epsilon based test
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| 	return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
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| }
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| 
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| 
 | |
| 
 | |
| typedef struct {
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| 	int iNrFaces;
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| 	int * pTriMembers;
 | |
| } SSubGroup;
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| 
 | |
| typedef struct {
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| 	int iNrFaces;
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| 	int * pFaceIndices;
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| 	int iVertexRepresentitive;
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| 	tbool bOrientPreservering;
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| } SGroup;
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| 
 | |
| // 
 | |
| #define MARK_DEGENERATE				1
 | |
| #define QUAD_ONE_DEGEN_TRI			2
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| #define GROUP_WITH_ANY				4
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| #define ORIENT_PRESERVING			8
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| 
 | |
| 
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| 
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| typedef struct {
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| 	int FaceNeighbors[3];
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| 	SGroup * AssignedGroup[3];
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| 	
 | |
| 	// normalized first order face derivatives
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| 	SVec3 vOs, vOt;
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| 	float fMagS, fMagT;	// original magnitudes
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| 
 | |
| 	// determines if the current and the next triangle are a quad.
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| 	int iOrgFaceNumber;
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| 	int iFlag, iTSpacesOffs;
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| 	unsigned char vert_num[4];
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| } STriInfo;
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| 
 | |
| typedef struct {
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| 	SVec3 vOs;
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| 	float fMagS;
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| 	SVec3 vOt;
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| 	float fMagT;
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| 	int iCounter;	// this is to average back into quads.
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| 	tbool bOrient;
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| } STSpace;
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| 
 | |
| static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
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| static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
 | |
| static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
 | |
| static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
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| static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
 | |
|                              const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
 | |
|                              const SMikkTSpaceContext * pContext);
 | |
| 
 | |
| static int MakeIndex(const int iFace, const int iVert)
 | |
| {
 | |
| 	assert(iVert>=0 && iVert<4 && iFace>=0);
 | |
| 	return (iFace<<2) | (iVert&0x3);
 | |
| }
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| 
 | |
| static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
 | |
| {
 | |
| 	piVert[0] = iIndexIn&0x3;
 | |
| 	piFace[0] = iIndexIn>>2;
 | |
| }
 | |
| 
 | |
| static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
 | |
| {
 | |
| 	STSpace ts_res;
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| 
 | |
| 	// this if is important. Due to floating point precision
 | |
| 	// averaging when ts0==ts1 will cause a slight difference
 | |
| 	// which results in tangent space splits later on
 | |
| 	if (pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
 | |
| 	   veq(pTS0->vOs,pTS1->vOs)	&& veq(pTS0->vOt, pTS1->vOt))
 | |
| 	{
 | |
| 		ts_res.fMagS = pTS0->fMagS;
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| 		ts_res.fMagT = pTS0->fMagT;
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| 		ts_res.vOs = pTS0->vOs;
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| 		ts_res.vOt = pTS0->vOt;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
 | |
| 		ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
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| 		ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
 | |
| 		ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
 | |
| 		if ( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
 | |
| 		if ( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
 | |
| 	}
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| 
 | |
| 	return ts_res;
 | |
| }
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| 
 | |
| 
 | |
| 
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| static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
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| static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
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| static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
 | |
| 
 | |
| 
 | |
| // degen triangles
 | |
| static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
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| static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
 | |
| 
 | |
| 
 | |
| tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
 | |
| {
 | |
| 	return genTangSpace(pContext, 180.0f);
 | |
| }
 | |
| 
 | |
| tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
 | |
| {
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| 	// count nr_triangles
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| 	int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
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| 	STriInfo * pTriInfos = NULL;
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| 	SGroup * pGroups = NULL;
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| 	STSpace * psTspace = NULL;
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| 	int iNrTrianglesIn = 0, f=0, t=0, i=0;
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| 	int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
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| 	int iNrActiveGroups = 0, index = 0;
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| 	const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
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| 	tbool bRes = TFALSE;
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| 	const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f);
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| 
 | |
| 	// verify all call-backs have been set
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| 	if ( pContext->m_pInterface->m_getNumFaces==NULL ||
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| 		pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
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| 		pContext->m_pInterface->m_getPosition==NULL ||
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| 		pContext->m_pInterface->m_getNormal==NULL ||
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| 		pContext->m_pInterface->m_getTexCoord==NULL )
 | |
| 		return TFALSE;
 | |
| 
 | |
| 	// count triangles on supported faces
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| 	for (f=0; f<iNrFaces; f++)
 | |
| 	{
 | |
| 		const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
 | |
| 		if (verts==3) ++iNrTrianglesIn;
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| 		else if (verts==4) iNrTrianglesIn += 2;
 | |
| 	}
 | |
| 	if (iNrTrianglesIn<=0) return TFALSE;
 | |
| 
 | |
| 	// allocate memory for an index list
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| 	piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
 | |
| 	pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
 | |
| 	if (piTriListIn==NULL || pTriInfos==NULL)
 | |
| 	{
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| 		if (piTriListIn!=NULL) free(piTriListIn);
 | |
| 		if (pTriInfos!=NULL) free(pTriInfos);
 | |
| 		return TFALSE;
 | |
| 	}
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| 
 | |
| 	// make an initial triangle --> face index list
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| 	iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
 | |
| 
 | |
| 	// make a welded index list of identical positions and attributes (pos, norm, texc)
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| 	//printf("gen welded index list begin\n");
 | |
| 	GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
 | |
| 	//printf("gen welded index list end\n");
 | |
| 
 | |
| 	// Mark all degenerate triangles
 | |
| 	iTotTris = iNrTrianglesIn;
 | |
| 	iDegenTriangles = 0;
 | |
| 	for (t=0; t<iTotTris; t++)
 | |
| 	{
 | |
| 		const int i0 = piTriListIn[t*3+0];
 | |
| 		const int i1 = piTriListIn[t*3+1];
 | |
| 		const int i2 = piTriListIn[t*3+2];
 | |
| 		const SVec3 p0 = GetPosition(pContext, i0);
 | |
| 		const SVec3 p1 = GetPosition(pContext, i1);
 | |
| 		const SVec3 p2 = GetPosition(pContext, i2);
 | |
| 		if (veq(p0,p1) || veq(p0,p2) || veq(p1,p2))	// degenerate
 | |
| 		{
 | |
| 			pTriInfos[t].iFlag |= MARK_DEGENERATE;
 | |
| 			++iDegenTriangles;
 | |
| 		}
 | |
| 	}
 | |
| 	iNrTrianglesIn = iTotTris - iDegenTriangles;
 | |
| 
 | |
| 	// mark all triangle pairs that belong to a quad with only one
 | |
| 	// good triangle. These need special treatment in DegenEpilogue().
 | |
| 	// Additionally, move all good triangles to the start of
 | |
| 	// pTriInfos[] and piTriListIn[] without changing order and
 | |
| 	// put the degenerate triangles last.
 | |
| 	DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
 | |
| 
 | |
| 	
 | |
| 	// evaluate triangle level attributes and neighbor list
 | |
| 	//printf("gen neighbors list begin\n");
 | |
| 	InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
 | |
| 	//printf("gen neighbors list end\n");
 | |
| 
 | |
| 	
 | |
| 	// based on the 4 rules, identify groups based on connectivity
 | |
| 	iNrMaxGroups = iNrTrianglesIn*3;
 | |
| 	pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
 | |
| 	piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
 | |
| 	if (pGroups==NULL || piGroupTrianglesBuffer==NULL)
 | |
| 	{
 | |
| 		if (pGroups!=NULL) free(pGroups);
 | |
| 		if (piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
 | |
| 		free(piTriListIn);
 | |
| 		free(pTriInfos);
 | |
| 		return TFALSE;
 | |
| 	}
 | |
| 	//printf("gen 4rule groups begin\n");
 | |
| 	iNrActiveGroups =
 | |
| 		Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
 | |
| 	//printf("gen 4rule groups end\n");
 | |
| 
 | |
| 	//
 | |
| 
 | |
| 	psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
 | |
| 	if (psTspace==NULL)
 | |
| 	{
 | |
| 		free(piTriListIn);
 | |
| 		free(pTriInfos);
 | |
| 		free(pGroups);
 | |
| 		free(piGroupTrianglesBuffer);
 | |
| 		return TFALSE;
 | |
| 	}
 | |
| 	memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
 | |
| 	for (t=0; t<iNrTSPaces; t++)
 | |
| 	{
 | |
| 		psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
 | |
| 		psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
 | |
| 	}
 | |
| 
 | |
| 	// make tspaces, each group is split up into subgroups if necessary
 | |
| 	// based on fAngularThreshold. Finally a tangent space is made for
 | |
| 	// every resulting subgroup
 | |
| 	//printf("gen tspaces begin\n");
 | |
| 	bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
 | |
| 	//printf("gen tspaces end\n");
 | |
| 	
 | |
| 	// clean up
 | |
| 	free(pGroups);
 | |
| 	free(piGroupTrianglesBuffer);
 | |
| 
 | |
| 	if (!bRes)	// if an allocation in GenerateTSpaces() failed
 | |
| 	{
 | |
| 		// clean up and return false
 | |
| 		free(pTriInfos); free(piTriListIn); free(psTspace);
 | |
| 		return TFALSE;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// degenerate quads with one good triangle will be fixed by copying a space from
 | |
| 	// the good triangle to the coinciding vertex.
 | |
| 	// all other degenerate triangles will just copy a space from any good triangle
 | |
| 	// with the same welded index in piTriListIn[].
 | |
| 	DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
 | |
| 
 | |
| 	free(pTriInfos); free(piTriListIn);
 | |
| 
 | |
| 	index = 0;
 | |
| 	for (f=0; f<iNrFaces; f++)
 | |
| 	{
 | |
| 		const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
 | |
| 		if (verts!=3 && verts!=4) continue;
 | |
| 		
 | |
| 
 | |
| 		// I've decided to let degenerate triangles and group-with-anythings
 | |
| 		// vary between left/right hand coordinate systems at the vertices.
 | |
| 		// All healthy triangles on the other hand are built to always be either or.
 | |
| 
 | |
| 		/*// force the coordinate system orientation to be uniform for every face.
 | |
| 		// (this is already the case for good triangles but not for
 | |
| 		// degenerate ones and those with bGroupWithAnything==true)
 | |
| 		bool bOrient = psTspace[index].bOrient;
 | |
| 		if (psTspace[index].iCounter == 0)	// tspace was not derived from a group
 | |
| 		{
 | |
| 			// look for a space created in GenerateTSpaces() by iCounter>0
 | |
| 			bool bNotFound = true;
 | |
| 			int i=1;
 | |
| 			while (i<verts && bNotFound)
 | |
| 			{
 | |
| 				if (psTspace[index+i].iCounter > 0) bNotFound=false;
 | |
| 				else ++i;
 | |
| 			}
 | |
| 			if (!bNotFound) bOrient = psTspace[index+i].bOrient;
 | |
| 		}*/
 | |
| 
 | |
| 		// set data
 | |
| 		for (i=0; i<verts; i++)
 | |
| 		{
 | |
| 			const STSpace * pTSpace = &psTspace[index];
 | |
| 			float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
 | |
| 			float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
 | |
| 			if (pContext->m_pInterface->m_setTSpace!=NULL)
 | |
| 				pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
 | |
| 			if (pContext->m_pInterface->m_setTSpaceBasic!=NULL)
 | |
| 				pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
 | |
| 
 | |
| 			++index;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	free(psTspace);
 | |
| 
 | |
| 	
 | |
| 	return TTRUE;
 | |
| }
 | |
| 
 | |
| ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| typedef struct {
 | |
| 	float vert[3];
 | |
| 	int index;
 | |
| } STmpVert;
 | |
| 
 | |
| static const int g_iCells = 2048;
 | |
| 
 | |
| #ifdef _MSC_VER
 | |
| 	#define NOINLINE __declspec(noinline)
 | |
| #else
 | |
| 	#define NOINLINE __attribute__ ((noinline))
 | |
| #endif
 | |
| 
 | |
| // it is IMPORTANT that this function is called to evaluate the hash since
 | |
| // inlining could potentially reorder instructions and generate different
 | |
| // results for the same effective input value fVal.
 | |
| static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
 | |
| {
 | |
| 	const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
 | |
| 	const int iIndex = (int)fIndex;
 | |
| 	return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1);
 | |
| }
 | |
| 
 | |
| static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
 | |
| static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
 | |
| static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
 | |
| 
 | |
| static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
 | |
| {
 | |
| 
 | |
| 	// Generate bounding box
 | |
| 	int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
 | |
| 	STmpVert * pTmpVert = NULL;
 | |
| 	int i=0, iChannel=0, k=0, e=0;
 | |
| 	int iMaxCount=0;
 | |
| 	SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
 | |
| 	float fMin, fMax;
 | |
| 	for (i=1; i<(iNrTrianglesIn*3); i++)
 | |
| 	{
 | |
| 		const int index = piTriList_in_and_out[i];
 | |
| 
 | |
| 		const SVec3 vP = GetPosition(pContext, index);
 | |
| 		if (vMin.x > vP.x) vMin.x = vP.x;
 | |
| 		else if (vMax.x < vP.x) vMax.x = vP.x;
 | |
| 		if (vMin.y > vP.y) vMin.y = vP.y;
 | |
| 		else if (vMax.y < vP.y) vMax.y = vP.y;
 | |
| 		if (vMin.z > vP.z) vMin.z = vP.z;
 | |
| 		else if (vMax.z < vP.z) vMax.z = vP.z;
 | |
| 	}
 | |
| 
 | |
| 	vDim = vsub(vMax,vMin);
 | |
| 	iChannel = 0;
 | |
| 	fMin = vMin.x; fMax=vMax.x;
 | |
| 	if (vDim.y>vDim.x && vDim.y>vDim.z)
 | |
| 	{
 | |
| 		iChannel=1;
 | |
| 		fMin = vMin.y, fMax=vMax.y;
 | |
| 	}
 | |
| 	else if (vDim.z>vDim.x)
 | |
| 	{
 | |
| 		iChannel=2;
 | |
| 		fMin = vMin.z, fMax=vMax.z;
 | |
| 	}
 | |
| 
 | |
| 	// make allocations
 | |
| 	piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
 | |
| 	piHashCount = (int *) malloc(sizeof(int)*g_iCells);
 | |
| 	piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
 | |
| 	piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
 | |
| 
 | |
| 	if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
 | |
| 	{
 | |
| 		if (piHashTable!=NULL) free(piHashTable);
 | |
| 		if (piHashCount!=NULL) free(piHashCount);
 | |
| 		if (piHashOffsets!=NULL) free(piHashOffsets);
 | |
| 		if (piHashCount2!=NULL) free(piHashCount2);
 | |
| 		GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
 | |
| 		return;
 | |
| 	}
 | |
| 	memset(piHashCount, 0, sizeof(int)*g_iCells);
 | |
| 	memset(piHashCount2, 0, sizeof(int)*g_iCells);
 | |
| 
 | |
| 	// count amount of elements in each cell unit
 | |
| 	for (i=0; i<(iNrTrianglesIn*3); i++)
 | |
| 	{
 | |
| 		const int index = piTriList_in_and_out[i];
 | |
| 		const SVec3 vP = GetPosition(pContext, index);
 | |
| 		const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
 | |
| 		const int iCell = FindGridCell(fMin, fMax, fVal);
 | |
| 		++piHashCount[iCell];
 | |
| 	}
 | |
| 
 | |
| 	// evaluate start index of each cell.
 | |
| 	piHashOffsets[0]=0;
 | |
| 	for (k=1; k<g_iCells; k++)
 | |
| 		piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
 | |
| 
 | |
| 	// insert vertices
 | |
| 	for (i=0; i<(iNrTrianglesIn*3); i++)
 | |
| 	{
 | |
| 		const int index = piTriList_in_and_out[i];
 | |
| 		const SVec3 vP = GetPosition(pContext, index);
 | |
| 		const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
 | |
| 		const int iCell = FindGridCell(fMin, fMax, fVal);
 | |
| 		int * pTable = NULL;
 | |
| 
 | |
| 		assert(piHashCount2[iCell]<piHashCount[iCell]);
 | |
| 		pTable = &piHashTable[piHashOffsets[iCell]];
 | |
| 		pTable[piHashCount2[iCell]] = i;	// vertex i has been inserted.
 | |
| 		++piHashCount2[iCell];
 | |
| 	}
 | |
| 	for (k=0; k<g_iCells; k++)
 | |
| 		assert(piHashCount2[k] == piHashCount[k]);	// verify the count
 | |
| 	free(piHashCount2);
 | |
| 
 | |
| 	// find maximum amount of entries in any hash entry
 | |
| 	iMaxCount = piHashCount[0];
 | |
| 	for (k=1; k<g_iCells; k++)
 | |
| 		if (iMaxCount<piHashCount[k])
 | |
| 			iMaxCount=piHashCount[k];
 | |
| 	pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
 | |
| 	
 | |
| 
 | |
| 	// complete the merge
 | |
| 	for (k=0; k<g_iCells; k++)
 | |
| 	{
 | |
| 		// extract table of cell k and amount of entries in it
 | |
| 		int * pTable = &piHashTable[piHashOffsets[k]];
 | |
| 		const int iEntries = piHashCount[k];
 | |
| 		if (iEntries < 2) continue;
 | |
| 
 | |
| 		if (pTmpVert!=NULL)
 | |
| 		{
 | |
| 			for (e=0; e<iEntries; e++)
 | |
| 			{
 | |
| 				int i = pTable[e];
 | |
| 				const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
 | |
| 				pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
 | |
| 				pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
 | |
| 			}
 | |
| 			MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
 | |
| 		}
 | |
| 		else
 | |
| 			MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
 | |
| 	}
 | |
| 
 | |
| 	if (pTmpVert!=NULL) { free(pTmpVert); }
 | |
| 	free(piHashTable);
 | |
| 	free(piHashCount);
 | |
| 	free(piHashOffsets);
 | |
| }
 | |
| 
 | |
| static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
 | |
| {
 | |
| 	// make bbox
 | |
| 	int c=0, l=0, channel=0;
 | |
| 	float fvMin[3], fvMax[3];
 | |
| 	float dx=0, dy=0, dz=0, fSep=0;
 | |
| 	for (c=0; c<3; c++)
 | |
| 	{	fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c];	}
 | |
| 	for (l=(iL_in+1); l<=iR_in; l++)
 | |
| 		for (c=0; c<3; c++)
 | |
| 			if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
 | |
| 			else if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
 | |
| 
 | |
| 	dx = fvMax[0]-fvMin[0];
 | |
| 	dy = fvMax[1]-fvMin[1];
 | |
| 	dz = fvMax[2]-fvMin[2];
 | |
| 
 | |
| 	channel = 0;
 | |
| 	if (dy>dx && dy>dz) channel=1;
 | |
| 	else if (dz>dx) channel=2;
 | |
| 
 | |
| 	fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
 | |
| 
 | |
| 	// terminate recursion when the separation/average value
 | |
| 	// is no longer strictly between fMin and fMax values.
 | |
| 	if (fSep>=fvMax[channel] || fSep<=fvMin[channel])
 | |
| 	{
 | |
| 		// complete the weld
 | |
| 		for (l=iL_in; l<=iR_in; l++)
 | |
| 		{
 | |
| 			int i = pTmpVert[l].index;
 | |
| 			const int index = piTriList_in_and_out[i];
 | |
| 			const SVec3 vP = GetPosition(pContext, index);
 | |
| 			const SVec3 vN = GetNormal(pContext, index);
 | |
| 			const SVec3 vT = GetTexCoord(pContext, index);
 | |
| 
 | |
| 			tbool bNotFound = TTRUE;
 | |
| 			int l2=iL_in, i2rec=-1;
 | |
| 			while (l2<l && bNotFound)
 | |
| 			{
 | |
| 				const int i2 = pTmpVert[l2].index;
 | |
| 				const int index2 = piTriList_in_and_out[i2];
 | |
| 				const SVec3 vP2 = GetPosition(pContext, index2);
 | |
| 				const SVec3 vN2 = GetNormal(pContext, index2);
 | |
| 				const SVec3 vT2 = GetTexCoord(pContext, index2);
 | |
| 				i2rec=i2;
 | |
| 
 | |
| 				//if (vP==vP2 && vN==vN2 && vT==vT2)
 | |
| 				if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
 | |
| 					vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
 | |
| 					vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
 | |
| 					bNotFound = TFALSE;
 | |
| 				else
 | |
| 					++l2;
 | |
| 			}
 | |
| 			
 | |
| 			// merge if previously found
 | |
| 			if (!bNotFound)
 | |
| 				piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		int iL=iL_in, iR=iR_in;
 | |
| 		assert((iR_in-iL_in)>0);	// at least 2 entries
 | |
| 
 | |
| 		// separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
 | |
| 		while (iL < iR)
 | |
| 		{
 | |
| 			tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
 | |
| 			while ((!bReadyLeftSwap) && iL<iR)
 | |
| 			{
 | |
| 				assert(iL>=iL_in && iL<=iR_in);
 | |
| 				bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
 | |
| 				if (!bReadyLeftSwap) ++iL;
 | |
| 			}
 | |
| 			while ((!bReadyRightSwap) && iL<iR)
 | |
| 			{
 | |
| 				assert(iR>=iL_in && iR<=iR_in);
 | |
| 				bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
 | |
| 				if (!bReadyRightSwap) --iR;
 | |
| 			}
 | |
| 			assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
 | |
| 
 | |
| 			if (bReadyLeftSwap && bReadyRightSwap)
 | |
| 			{
 | |
| 				const STmpVert sTmp = pTmpVert[iL];
 | |
| 				assert(iL<iR);
 | |
| 				pTmpVert[iL] = pTmpVert[iR];
 | |
| 				pTmpVert[iR] = sTmp;
 | |
| 				++iL; --iR;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		assert(iL==(iR+1) || (iL==iR));
 | |
| 		if (iL==iR)
 | |
| 		{
 | |
| 			const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
 | |
| 			if (bReadyRightSwap) ++iL;
 | |
| 			else --iR;
 | |
| 		}
 | |
| 
 | |
| 		// only need to weld when there is more than 1 instance of the (x,y,z)
 | |
| 		if (iL_in < iR)
 | |
| 			MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR);	// weld all left of fSep
 | |
| 		if (iL < iR_in)
 | |
| 			MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in);	// weld all right of (or equal to) fSep
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
 | |
| {
 | |
| 	// this can be optimized further using a tree structure or more hashing.
 | |
| 	int e=0;
 | |
| 	for (e=0; e<iEntries; e++)
 | |
| 	{
 | |
| 		int i = pTable[e];
 | |
| 		const int index = piTriList_in_and_out[i];
 | |
| 		const SVec3 vP = GetPosition(pContext, index);
 | |
| 		const SVec3 vN = GetNormal(pContext, index);
 | |
| 		const SVec3 vT = GetTexCoord(pContext, index);
 | |
| 
 | |
| 		tbool bNotFound = TTRUE;
 | |
| 		int e2=0, i2rec=-1;
 | |
| 		while (e2<e && bNotFound)
 | |
| 		{
 | |
| 			const int i2 = pTable[e2];
 | |
| 			const int index2 = piTriList_in_and_out[i2];
 | |
| 			const SVec3 vP2 = GetPosition(pContext, index2);
 | |
| 			const SVec3 vN2 = GetNormal(pContext, index2);
 | |
| 			const SVec3 vT2 = GetTexCoord(pContext, index2);
 | |
| 			i2rec = i2;
 | |
| 
 | |
| 			if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
 | |
| 				bNotFound = TFALSE;
 | |
| 			else
 | |
| 				++e2;
 | |
| 		}
 | |
| 		
 | |
| 		// merge if previously found
 | |
| 		if (!bNotFound)
 | |
| 			piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
 | |
| {
 | |
| 	int iNumUniqueVerts = 0, t=0, i=0;
 | |
| 	for (t=0; t<iNrTrianglesIn; t++)
 | |
| 	{
 | |
| 		for (i=0; i<3; i++)
 | |
| 		{
 | |
| 			const int offs = t*3 + i;
 | |
| 			const int index = piTriList_in_and_out[offs];
 | |
| 
 | |
| 			const SVec3 vP = GetPosition(pContext, index);
 | |
| 			const SVec3 vN = GetNormal(pContext, index);
 | |
| 			const SVec3 vT = GetTexCoord(pContext, index);
 | |
| 
 | |
| 			tbool bFound = TFALSE;
 | |
| 			int t2=0, index2rec=-1;
 | |
| 			while (!bFound && t2<=t)
 | |
| 			{
 | |
| 				int j=0;
 | |
| 				while (!bFound && j<3)
 | |
| 				{
 | |
| 					const int index2 = piTriList_in_and_out[t2*3 + j];
 | |
| 					const SVec3 vP2 = GetPosition(pContext, index2);
 | |
| 					const SVec3 vN2 = GetNormal(pContext, index2);
 | |
| 					const SVec3 vT2 = GetTexCoord(pContext, index2);
 | |
| 					
 | |
| 					if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
 | |
| 						bFound = TTRUE;
 | |
| 					else
 | |
| 						++j;
 | |
| 				}
 | |
| 				if (!bFound) ++t2;
 | |
| 			}
 | |
| 
 | |
| 			assert(bFound);
 | |
| 			// if we found our own
 | |
| 			if (index2rec == index) { ++iNumUniqueVerts; }
 | |
| 
 | |
| 			piTriList_in_and_out[offs] = index2rec;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
 | |
| {
 | |
| 	int iTSpacesOffs = 0, f=0, t=0;
 | |
| 	int iDstTriIndex = 0;
 | |
| 	for (f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
 | |
| 	{
 | |
| 		const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
 | |
| 		if (verts!=3 && verts!=4) continue;
 | |
| 
 | |
| 		pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
 | |
| 		pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
 | |
| 
 | |
| 		if (verts==3)
 | |
| 		{
 | |
| 			unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
 | |
| 			pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
 | |
| 			piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
 | |
| 			piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
 | |
| 			piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
 | |
| 			++iDstTriIndex;	// next
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			{
 | |
| 				pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
 | |
| 				pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
 | |
| 			}
 | |
| 
 | |
| 			{
 | |
| 				// need an order independent way to evaluate
 | |
| 				// tspace on quads. This is done by splitting
 | |
| 				// along the shortest diagonal.
 | |
| 				const int i0 = MakeIndex(f, 0);
 | |
| 				const int i1 = MakeIndex(f, 1);
 | |
| 				const int i2 = MakeIndex(f, 2);
 | |
| 				const int i3 = MakeIndex(f, 3);
 | |
| 				const SVec3 T0 = GetTexCoord(pContext, i0);
 | |
| 				const SVec3 T1 = GetTexCoord(pContext, i1);
 | |
| 				const SVec3 T2 = GetTexCoord(pContext, i2);
 | |
| 				const SVec3 T3 = GetTexCoord(pContext, i3);
 | |
| 				const float distSQ_02 = LengthSquared(vsub(T2,T0));
 | |
| 				const float distSQ_13 = LengthSquared(vsub(T3,T1));
 | |
| 				tbool bQuadDiagIs_02;
 | |
| 				if (distSQ_02<distSQ_13)
 | |
| 					bQuadDiagIs_02 = TTRUE;
 | |
| 				else if (distSQ_13<distSQ_02)
 | |
| 					bQuadDiagIs_02 = TFALSE;
 | |
| 				else
 | |
| 				{
 | |
| 					const SVec3 P0 = GetPosition(pContext, i0);
 | |
| 					const SVec3 P1 = GetPosition(pContext, i1);
 | |
| 					const SVec3 P2 = GetPosition(pContext, i2);
 | |
| 					const SVec3 P3 = GetPosition(pContext, i3);
 | |
| 					const float distSQ_02 = LengthSquared(vsub(P2,P0));
 | |
| 					const float distSQ_13 = LengthSquared(vsub(P3,P1));
 | |
| 
 | |
| 					bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
 | |
| 				}
 | |
| 
 | |
| 				if (bQuadDiagIs_02)
 | |
| 				{
 | |
| 					{
 | |
| 						unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
 | |
| 						pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
 | |
| 					}
 | |
| 					piTriList_out[iDstTriIndex*3+0] = i0;
 | |
| 					piTriList_out[iDstTriIndex*3+1] = i1;
 | |
| 					piTriList_out[iDstTriIndex*3+2] = i2;
 | |
| 					++iDstTriIndex;	// next
 | |
| 					{
 | |
| 						unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
 | |
| 						pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
 | |
| 					}
 | |
| 					piTriList_out[iDstTriIndex*3+0] = i0;
 | |
| 					piTriList_out[iDstTriIndex*3+1] = i2;
 | |
| 					piTriList_out[iDstTriIndex*3+2] = i3;
 | |
| 					++iDstTriIndex;	// next
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					{
 | |
| 						unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
 | |
| 						pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
 | |
| 					}
 | |
| 					piTriList_out[iDstTriIndex*3+0] = i0;
 | |
| 					piTriList_out[iDstTriIndex*3+1] = i1;
 | |
| 					piTriList_out[iDstTriIndex*3+2] = i3;
 | |
| 					++iDstTriIndex;	// next
 | |
| 					{
 | |
| 						unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
 | |
| 						pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
 | |
| 					}
 | |
| 					piTriList_out[iDstTriIndex*3+0] = i1;
 | |
| 					piTriList_out[iDstTriIndex*3+1] = i2;
 | |
| 					piTriList_out[iDstTriIndex*3+2] = i3;
 | |
| 					++iDstTriIndex;	// next
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		iTSpacesOffs += verts;
 | |
| 		assert(iDstTriIndex<=iNrTrianglesIn);
 | |
| 	}
 | |
| 
 | |
| 	for (t=0; t<iNrTrianglesIn; t++)
 | |
| 		pTriInfos[t].iFlag = 0;
 | |
| 
 | |
| 	// return total amount of tspaces
 | |
| 	return iTSpacesOffs;
 | |
| }
 | |
| 
 | |
| static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
 | |
| {
 | |
| 	int iF, iI;
 | |
| 	SVec3 res; float pos[3];
 | |
| 	IndexToData(&iF, &iI, index);
 | |
| 	pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
 | |
| 	res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
 | |
| {
 | |
| 	int iF, iI;
 | |
| 	SVec3 res; float norm[3];
 | |
| 	IndexToData(&iF, &iI, index);
 | |
| 	pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
 | |
| 	res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
 | |
| {
 | |
| 	int iF, iI;
 | |
| 	SVec3 res; float texc[2];
 | |
| 	IndexToData(&iF, &iI, index);
 | |
| 	pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
 | |
| 	res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| typedef union {
 | |
| 	struct
 | |
| 	{
 | |
| 		int i0, i1, f;
 | |
| 	};
 | |
| 	int array[3];
 | |
| } SEdge;
 | |
| 
 | |
| static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
 | |
| static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
 | |
| 
 | |
| // returns the texture area times 2
 | |
| static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
 | |
| {
 | |
| 	const SVec3 t1 = GetTexCoord(pContext, indices[0]);
 | |
| 	const SVec3 t2 = GetTexCoord(pContext, indices[1]);
 | |
| 	const SVec3 t3 = GetTexCoord(pContext, indices[2]);
 | |
| 
 | |
| 	const float t21x = t2.x-t1.x;
 | |
| 	const float t21y = t2.y-t1.y;
 | |
| 	const float t31x = t3.x-t1.x;
 | |
| 	const float t31y = t3.y-t1.y;
 | |
| 
 | |
| 	const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
 | |
| 
 | |
| 	return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
 | |
| }
 | |
| 
 | |
| static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
 | |
| {
 | |
| 	int f=0, i=0, t=0;
 | |
| 	// pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
 | |
| 
 | |
| 	// generate neighbor info list
 | |
| 	for (f=0; f<iNrTrianglesIn; f++)
 | |
| 		for (i=0; i<3; i++)
 | |
| 		{
 | |
| 			pTriInfos[f].FaceNeighbors[i] = -1;
 | |
| 			pTriInfos[f].AssignedGroup[i] = NULL;
 | |
| 
 | |
| 			pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
 | |
| 			pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
 | |
| 			pTriInfos[f].fMagS = 0;
 | |
| 			pTriInfos[f].fMagT = 0;
 | |
| 
 | |
| 			// assumed bad
 | |
| 			pTriInfos[f].iFlag |= GROUP_WITH_ANY;
 | |
| 		}
 | |
| 
 | |
| 	// evaluate first order derivatives
 | |
| 	for (f=0; f<iNrTrianglesIn; f++)
 | |
| 	{
 | |
| 		// initial values
 | |
| 		const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
 | |
| 		const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
 | |
| 		const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
 | |
| 		const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
 | |
| 		const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
 | |
| 		const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
 | |
| 
 | |
| 		const float t21x = t2.x-t1.x;
 | |
| 		const float t21y = t2.y-t1.y;
 | |
| 		const float t31x = t3.x-t1.x;
 | |
| 		const float t31y = t3.y-t1.y;
 | |
| 		const SVec3 d1 = vsub(v2,v1);
 | |
| 		const SVec3 d2 = vsub(v3,v1);
 | |
| 
 | |
| 		const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
 | |
| 		//assert(fSignedAreaSTx2!=0);
 | |
| 		SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2));	// eq 18
 | |
| 		SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
 | |
| 
 | |
| 		pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
 | |
| 
 | |
| 		if ( NotZero(fSignedAreaSTx2) )
 | |
| 		{
 | |
| 			const float fAbsArea = fabsf(fSignedAreaSTx2);
 | |
| 			const float fLenOs = Length(vOs);
 | |
| 			const float fLenOt = Length(vOt);
 | |
| 			const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
 | |
| 			if ( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
 | |
| 			if ( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
 | |
| 
 | |
| 			// evaluate magnitudes prior to normalization of vOs and vOt
 | |
| 			pTriInfos[f].fMagS = fLenOs / fAbsArea;
 | |
| 			pTriInfos[f].fMagT = fLenOt / fAbsArea;
 | |
| 
 | |
| 			// if this is a good triangle
 | |
| 			if ( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
 | |
| 				pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// force otherwise healthy quads to a fixed orientation
 | |
| 	while (t<(iNrTrianglesIn-1))
 | |
| 	{
 | |
| 		const int iFO_a = pTriInfos[t].iOrgFaceNumber;
 | |
| 		const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
 | |
| 		if (iFO_a==iFO_b)	// this is a quad
 | |
| 		{
 | |
| 			const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
 | |
| 			const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
 | |
| 			
 | |
| 			// bad triangles should already have been removed by
 | |
| 			// DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
 | |
| 			if ((bIsDeg_a||bIsDeg_b)==TFALSE)
 | |
| 			{
 | |
| 				const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 				const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 				// if this happens the quad has extremely bad mapping!!
 | |
| 				if (bOrientA!=bOrientB)
 | |
| 				{
 | |
| 					//printf("found quad with bad mapping\n");
 | |
| 					tbool bChooseOrientFirstTri = TFALSE;
 | |
| 					if ((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
 | |
| 					else if ( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
 | |
| 						bChooseOrientFirstTri = TTRUE;
 | |
| 
 | |
| 					// force match
 | |
| 					{
 | |
| 						const int t0 = bChooseOrientFirstTri ? t : (t+1);
 | |
| 						const int t1 = bChooseOrientFirstTri ? (t+1) : t;
 | |
| 						pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING);	// clear first
 | |
| 						pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING);	// copy bit
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			t += 2;
 | |
| 		}
 | |
| 		else
 | |
| 			++t;
 | |
| 	}
 | |
| 	
 | |
| 	// match up edge pairs
 | |
| 	{
 | |
| 		SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
 | |
| 		if (pEdges==NULL)
 | |
| 			BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
 | |
| 		else
 | |
| 		{
 | |
| 			BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
 | |
| 	
 | |
| 			free(pEdges);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
 | |
| static void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
 | |
| 
 | |
| static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
 | |
| {
 | |
| 	const int iNrMaxGroups = iNrTrianglesIn*3;
 | |
| 	int iNrActiveGroups = 0;
 | |
| 	int iOffset = 0, f=0, i=0;
 | |
| 	(void)iNrMaxGroups;  /* quiet warnings in non debug mode */
 | |
| 	for (f=0; f<iNrTrianglesIn; f++)
 | |
| 	{
 | |
| 		for (i=0; i<3; i++)
 | |
| 		{
 | |
| 			// if not assigned to a group
 | |
| 			if ((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
 | |
| 			{
 | |
| 				tbool bOrPre;
 | |
| 				int neigh_indexL, neigh_indexR;
 | |
| 				const int vert_index = piTriListIn[f*3+i];
 | |
| 				assert(iNrActiveGroups<iNrMaxGroups);
 | |
| 				pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
 | |
| 				pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
 | |
| 				pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
 | |
| 				pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
 | |
| 				pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
 | |
| 				++iNrActiveGroups;
 | |
| 
 | |
| 				AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
 | |
| 				bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 				neigh_indexL = pTriInfos[f].FaceNeighbors[i];
 | |
| 				neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
 | |
| 				if (neigh_indexL>=0) // neighbor
 | |
| 				{
 | |
| 					const tbool bAnswer =
 | |
| 						AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
 | |
| 									pTriInfos[f].AssignedGroup[i] );
 | |
| 					
 | |
| 					const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 					const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
 | |
| 					assert(bAnswer || bDiff);
 | |
| 					(void)bAnswer, (void)bDiff;  /* quiet warnings in non debug mode */
 | |
| 				}
 | |
| 				if (neigh_indexR>=0) // neighbor
 | |
| 				{
 | |
| 					const tbool bAnswer =
 | |
| 						AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
 | |
| 									pTriInfos[f].AssignedGroup[i] );
 | |
| 
 | |
| 					const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 					const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
 | |
| 					assert(bAnswer || bDiff);
 | |
| 					(void)bAnswer, (void)bDiff;  /* quiet warnings in non debug mode */
 | |
| 				}
 | |
| 
 | |
| 				// update offset
 | |
| 				iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
 | |
| 				// since the groups are disjoint a triangle can never
 | |
| 				// belong to more than 3 groups. Subsequently something
 | |
| 				// is completely screwed if this assertion ever hits.
 | |
| 				assert(iOffset <= iNrMaxGroups);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return iNrActiveGroups;
 | |
| }
 | |
| 
 | |
| static void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
 | |
| {
 | |
| 	pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
 | |
| 	++pGroup->iNrFaces;
 | |
| }
 | |
| 
 | |
| static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
 | |
| 				 const int iMyTriIndex, SGroup * pGroup)
 | |
| {
 | |
| 	STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
 | |
| 
 | |
| 	// track down vertex
 | |
| 	const int iVertRep = pGroup->iVertexRepresentitive;
 | |
| 	const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
 | |
| 	int i=-1;
 | |
| 	if (pVerts[0]==iVertRep) i=0;
 | |
| 	else if (pVerts[1]==iVertRep) i=1;
 | |
| 	else if (pVerts[2]==iVertRep) i=2;
 | |
| 	assert(i>=0 && i<3);
 | |
| 
 | |
| 	// early out
 | |
| 	if (pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
 | |
| 	else if (pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
 | |
| 	if ((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
 | |
| 	{
 | |
| 		// first to group with a group-with-anything triangle
 | |
| 		// determines it's orientation.
 | |
| 		// This is the only existing order dependency in the code!!
 | |
| 		if ( pMyTriInfo->AssignedGroup[0] == NULL &&
 | |
| 			pMyTriInfo->AssignedGroup[1] == NULL &&
 | |
| 			pMyTriInfo->AssignedGroup[2] == NULL )
 | |
| 		{
 | |
| 			pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
 | |
| 			pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
 | |
| 		}
 | |
| 	}
 | |
| 	{
 | |
| 		const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
 | |
| 		if (bOrient != pGroup->bOrientPreservering) return TFALSE;
 | |
| 	}
 | |
| 
 | |
| 	AddTriToGroup(pGroup, iMyTriIndex);
 | |
| 	pMyTriInfo->AssignedGroup[i] = pGroup;
 | |
| 
 | |
| 	{
 | |
| 		const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
 | |
| 		const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
 | |
| 		if (neigh_indexL>=0)
 | |
| 			AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
 | |
| 		if (neigh_indexR>=0)
 | |
| 			AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| 	return TTRUE;
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
 | |
| static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
 | |
| static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
 | |
| 
 | |
| static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
 | |
|                              const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
 | |
|                              const SMikkTSpaceContext * pContext)
 | |
| {
 | |
| 	STSpace * pSubGroupTspace = NULL;
 | |
| 	SSubGroup * pUniSubGroups = NULL;
 | |
| 	int * pTmpMembers = NULL;
 | |
| 	int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
 | |
| 	for (g=0; g<iNrActiveGroups; g++)
 | |
| 		if (iMaxNrFaces < pGroups[g].iNrFaces)
 | |
| 			iMaxNrFaces = pGroups[g].iNrFaces;
 | |
| 
 | |
| 	if (iMaxNrFaces == 0) return TTRUE;
 | |
| 
 | |
| 	// make initial allocations
 | |
| 	pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
 | |
| 	pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
 | |
| 	pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
 | |
| 	if (pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
 | |
| 	{
 | |
| 		if (pSubGroupTspace!=NULL) free(pSubGroupTspace);
 | |
| 		if (pUniSubGroups!=NULL) free(pUniSubGroups);
 | |
| 		if (pTmpMembers!=NULL) free(pTmpMembers);
 | |
| 		return TFALSE;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	iUniqueTspaces = 0;
 | |
| 	for (g=0; g<iNrActiveGroups; g++)
 | |
| 	{
 | |
| 		const SGroup * pGroup = &pGroups[g];
 | |
| 		int iUniqueSubGroups = 0, s=0;
 | |
| 
 | |
| 		for (i=0; i<pGroup->iNrFaces; i++)	// triangles
 | |
| 		{
 | |
| 			const int f = pGroup->pFaceIndices[i];	// triangle number
 | |
| 			int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
 | |
| 			SSubGroup tmp_group;
 | |
| 			tbool bFound;
 | |
| 			SVec3 n, vOs, vOt;
 | |
| 			if (pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
 | |
| 			else if (pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
 | |
| 			else if (pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
 | |
| 			assert(index>=0 && index<3);
 | |
| 
 | |
| 			iVertIndex = piTriListIn[f*3+index];
 | |
| 			assert(iVertIndex==pGroup->iVertexRepresentitive);
 | |
| 
 | |
| 			// is normalized already
 | |
| 			n = GetNormal(pContext, iVertIndex);
 | |
| 			
 | |
| 			// project
 | |
| 			vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
 | |
| 			vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
 | |
| 			if ( VNotZero(vOs) ) vOs = Normalize(vOs);
 | |
| 			if ( VNotZero(vOt) ) vOt = Normalize(vOt);
 | |
| 
 | |
| 			// original face number
 | |
| 			iOF_1 = pTriInfos[f].iOrgFaceNumber;
 | |
| 			
 | |
| 			iMembers = 0;
 | |
| 			for (j=0; j<pGroup->iNrFaces; j++)
 | |
| 			{
 | |
| 				const int t = pGroup->pFaceIndices[j];	// triangle number
 | |
| 				const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
 | |
| 
 | |
| 				// project
 | |
| 				SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
 | |
| 				SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
 | |
| 				if ( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
 | |
| 				if ( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
 | |
| 
 | |
| 				{
 | |
| 					const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
 | |
| 					// make sure triangles which belong to the same quad are joined.
 | |
| 					const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
 | |
| 
 | |
| 					const float fCosS = vdot(vOs,vOs2);
 | |
| 					const float fCosT = vdot(vOt,vOt2);
 | |
| 
 | |
| 					assert(f!=t || bSameOrgFace);	// sanity check
 | |
| 					if (bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
 | |
| 						pTmpMembers[iMembers++] = t;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// sort pTmpMembers
 | |
| 			tmp_group.iNrFaces = iMembers;
 | |
| 			tmp_group.pTriMembers = pTmpMembers;
 | |
| 			if (iMembers>1)
 | |
| 			{
 | |
| 				unsigned int uSeed = INTERNAL_RND_SORT_SEED;	// could replace with a random seed?
 | |
| 				QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
 | |
| 			}
 | |
| 
 | |
| 			// look for an existing match
 | |
| 			bFound = TFALSE;
 | |
| 			l=0;
 | |
| 			while (l<iUniqueSubGroups && !bFound)
 | |
| 			{
 | |
| 				bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
 | |
| 				if (!bFound) ++l;
 | |
| 			}
 | |
| 			
 | |
| 			// assign tangent space index
 | |
| 			assert(bFound || l==iUniqueSubGroups);
 | |
| 			//piTempTangIndices[f*3+index] = iUniqueTspaces+l;
 | |
| 
 | |
| 			// if no match was found we allocate a new subgroup
 | |
| 			if (!bFound)
 | |
| 			{
 | |
| 				// insert new subgroup
 | |
| 				int * pIndices = (int *) malloc(sizeof(int)*iMembers);
 | |
| 				if (pIndices==NULL)
 | |
| 				{
 | |
| 					// clean up and return false
 | |
| 					int s=0;
 | |
| 					for (s=0; s<iUniqueSubGroups; s++)
 | |
| 						free(pUniSubGroups[s].pTriMembers);
 | |
| 					free(pUniSubGroups);
 | |
| 					free(pTmpMembers);
 | |
| 					free(pSubGroupTspace);
 | |
| 					return TFALSE;
 | |
| 				}
 | |
| 				pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
 | |
| 				pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
 | |
| 				memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
 | |
| 				pSubGroupTspace[iUniqueSubGroups] =
 | |
| 					EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
 | |
| 				++iUniqueSubGroups;
 | |
| 			}
 | |
| 
 | |
| 			// output tspace
 | |
| 			{
 | |
| 				const int iOffs = pTriInfos[f].iTSpacesOffs;
 | |
| 				const int iVert = pTriInfos[f].vert_num[index];
 | |
| 				STSpace * pTS_out = &psTspace[iOffs+iVert];
 | |
| 				assert(pTS_out->iCounter<2);
 | |
| 				assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
 | |
| 				if (pTS_out->iCounter==1)
 | |
| 				{
 | |
| 					*pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
 | |
| 					pTS_out->iCounter = 2;	// update counter
 | |
| 					pTS_out->bOrient = pGroup->bOrientPreservering;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					assert(pTS_out->iCounter==0);
 | |
| 					*pTS_out = pSubGroupTspace[l];
 | |
| 					pTS_out->iCounter = 1;	// update counter
 | |
| 					pTS_out->bOrient = pGroup->bOrientPreservering;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// clean up and offset iUniqueTspaces
 | |
| 		for (s=0; s<iUniqueSubGroups; s++)
 | |
| 			free(pUniSubGroups[s].pTriMembers);
 | |
| 		iUniqueTspaces += iUniqueSubGroups;
 | |
| 	}
 | |
| 
 | |
| 	// clean up
 | |
| 	free(pUniSubGroups);
 | |
| 	free(pTmpMembers);
 | |
| 	free(pSubGroupTspace);
 | |
| 
 | |
| 	return TTRUE;
 | |
| }
 | |
| 
 | |
| static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
 | |
|                           const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
 | |
| {
 | |
| 	STSpace res;
 | |
| 	float fAngleSum = 0;
 | |
| 	int face=0;
 | |
| 	res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
 | |
| 	res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
 | |
| 	res.fMagS = 0; res.fMagT = 0;
 | |
| 
 | |
| 	for (face=0; face<iFaces; face++)
 | |
| 	{
 | |
| 		const int f = face_indices[face];
 | |
| 
 | |
| 		// only valid triangles get to add their contribution
 | |
| 		if ( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
 | |
| 		{
 | |
| 			SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
 | |
| 			float fCos, fAngle, fMagS, fMagT;
 | |
| 			int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
 | |
| 			if (piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
 | |
| 			else if (piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
 | |
| 			else if (piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
 | |
| 			assert(i>=0 && i<3);
 | |
| 
 | |
| 			// project
 | |
| 			index = piTriListIn[3*f+i];
 | |
| 			n = GetNormal(pContext, index);
 | |
| 			vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
 | |
| 			vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
 | |
| 			if ( VNotZero(vOs) ) vOs = Normalize(vOs);
 | |
| 			if ( VNotZero(vOt) ) vOt = Normalize(vOt);
 | |
| 
 | |
| 			i2 = piTriListIn[3*f + (i<2?(i+1):0)];
 | |
| 			i1 = piTriListIn[3*f + i];
 | |
| 			i0 = piTriListIn[3*f + (i>0?(i-1):2)];
 | |
| 
 | |
| 			p0 = GetPosition(pContext, i0);
 | |
| 			p1 = GetPosition(pContext, i1);
 | |
| 			p2 = GetPosition(pContext, i2);
 | |
| 			v1 = vsub(p0,p1);
 | |
| 			v2 = vsub(p2,p1);
 | |
| 
 | |
| 			// project
 | |
| 			v1 = vsub(v1, vscale(vdot(n,v1),n)); if ( VNotZero(v1) ) v1 = Normalize(v1);
 | |
| 			v2 = vsub(v2, vscale(vdot(n,v2),n)); if ( VNotZero(v2) ) v2 = Normalize(v2);
 | |
| 
 | |
| 			// weight contribution by the angle
 | |
| 			// between the two edge vectors
 | |
| 			fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
 | |
| 			fAngle = (float) acos(fCos);
 | |
| 			fMagS = pTriInfos[f].fMagS;
 | |
| 			fMagT = pTriInfos[f].fMagT;
 | |
| 
 | |
| 			res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
 | |
| 			res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
 | |
| 			res.fMagS+=(fAngle*fMagS);
 | |
| 			res.fMagT+=(fAngle*fMagT);
 | |
| 			fAngleSum += fAngle;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// normalize
 | |
| 	if ( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
 | |
| 	if ( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
 | |
| 	if (fAngleSum>0)
 | |
| 	{
 | |
| 		res.fMagS /= fAngleSum;
 | |
| 		res.fMagT /= fAngleSum;
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
 | |
| {
 | |
| 	tbool bStillSame=TTRUE;
 | |
| 	int i=0;
 | |
| 	if (pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
 | |
| 	while (i<pg1->iNrFaces && bStillSame)
 | |
| 	{
 | |
| 		bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
 | |
| 		if (bStillSame) ++i;
 | |
| 	}
 | |
| 	return bStillSame;
 | |
| }
 | |
| 
 | |
| static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
 | |
| {
 | |
| 	int iL, iR, n, index, iMid, iTmp;
 | |
| 
 | |
| 	// Random
 | |
| 	unsigned int t=uSeed&31;
 | |
| 	t=(uSeed<<t)|(uSeed>>(32-t));
 | |
| 	uSeed=uSeed+t+3;
 | |
| 	// Random end
 | |
| 
 | |
| 	iL=iLeft; iR=iRight;
 | |
| 	n = (iR-iL)+1;
 | |
| 	assert(n>=0);
 | |
| 	index = (int) (uSeed%n);
 | |
| 
 | |
| 	iMid=pSortBuffer[index + iL];
 | |
| 
 | |
| 
 | |
| 	do
 | |
| 	{
 | |
| 		while (pSortBuffer[iL] < iMid)
 | |
| 			++iL;
 | |
| 		while (pSortBuffer[iR] > iMid)
 | |
| 			--iR;
 | |
| 
 | |
| 		if (iL <= iR)
 | |
| 		{
 | |
| 			iTmp = pSortBuffer[iL];
 | |
| 			pSortBuffer[iL] = pSortBuffer[iR];
 | |
| 			pSortBuffer[iR] = iTmp;
 | |
| 			++iL; --iR;
 | |
| 		}
 | |
| 	}
 | |
| 	while (iL <= iR);
 | |
| 
 | |
| 	if (iLeft < iR)
 | |
| 		QuickSort(pSortBuffer, iLeft, iR, uSeed);
 | |
| 	if (iL < iRight)
 | |
| 		QuickSort(pSortBuffer, iL, iRight, uSeed);
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
 | |
| static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
 | |
| 
 | |
| static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
 | |
| {
 | |
| 	// build array of edges
 | |
| 	unsigned int uSeed = INTERNAL_RND_SORT_SEED;				// could replace with a random seed?
 | |
| 	int iEntries=0, iCurStartIndex=-1, f=0, i=0;
 | |
| 	for (f=0; f<iNrTrianglesIn; f++)
 | |
| 		for (i=0; i<3; i++)
 | |
| 		{
 | |
| 			const int i0 = piTriListIn[f*3+i];
 | |
| 			const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
 | |
| 			pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1;			// put minimum index in i0
 | |
| 			pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1;		// put maximum index in i1
 | |
| 			pEdges[f*3+i].f = f;							// record face number
 | |
| 		}
 | |
| 
 | |
| 	// sort over all edges by i0, this is the pricy one.
 | |
| 	QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed);	// sort channel 0 which is i0
 | |
| 
 | |
| 	// sub sort over i1, should be fast.
 | |
| 	// could replace this with a 64 bit int sort over (i0,i1)
 | |
| 	// with i0 as msb in the quicksort call above.
 | |
| 	iEntries = iNrTrianglesIn*3;
 | |
| 	iCurStartIndex = 0;
 | |
| 	for (i=1; i<iEntries; i++)
 | |
| 	{
 | |
| 		if (pEdges[iCurStartIndex].i0 != pEdges[i].i0)
 | |
| 		{
 | |
| 			const int iL = iCurStartIndex;
 | |
| 			const int iR = i-1;
 | |
| 			//const int iElems = i-iL;
 | |
| 			iCurStartIndex = i;
 | |
| 			QuickSortEdges(pEdges, iL, iR, 1, uSeed);	// sort channel 1 which is i1
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// sub sort over f, which should be fast.
 | |
| 	// this step is to remain compliant with BuildNeighborsSlow() when
 | |
| 	// more than 2 triangles use the same edge (such as a butterfly topology).
 | |
| 	iCurStartIndex = 0;
 | |
| 	for (i=1; i<iEntries; i++)
 | |
| 	{
 | |
| 		if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
 | |
| 		{
 | |
| 			const int iL = iCurStartIndex;
 | |
| 			const int iR = i-1;
 | |
| 			//const int iElems = i-iL;
 | |
| 			iCurStartIndex = i;
 | |
| 			QuickSortEdges(pEdges, iL, iR, 2, uSeed);	// sort channel 2 which is f
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// pair up, adjacent triangles
 | |
| 	for (i=0; i<iEntries; i++)
 | |
| 	{
 | |
| 		const int i0=pEdges[i].i0;
 | |
| 		const int i1=pEdges[i].i1;
 | |
| 		const int f = pEdges[i].f;
 | |
| 		tbool bUnassigned_A;
 | |
| 
 | |
| 		int i0_A, i1_A;
 | |
| 		int edgenum_A, edgenum_B=0;	// 0,1 or 2
 | |
| 		GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1);	// resolve index ordering and edge_num
 | |
| 		bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
 | |
| 
 | |
| 		if (bUnassigned_A)
 | |
| 		{
 | |
| 			// get true index ordering
 | |
| 			int j=i+1, t;
 | |
| 			tbool bNotFound = TTRUE;
 | |
| 			while (j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
 | |
| 			{
 | |
| 				tbool bUnassigned_B;
 | |
| 				int i0_B, i1_B;
 | |
| 				t = pEdges[j].f;
 | |
| 				// flip i0_B and i1_B
 | |
| 				GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1);	// resolve index ordering and edge_num
 | |
| 				//assert(!(i0_A==i1_B && i1_A==i0_B));
 | |
| 				bUnassigned_B =  pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
 | |
| 				if (i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
 | |
| 					bNotFound = TFALSE;
 | |
| 				else
 | |
| 					++j;
 | |
| 			}
 | |
| 
 | |
| 			if (!bNotFound)
 | |
| 			{
 | |
| 				int t = pEdges[j].f;
 | |
| 				pTriInfos[f].FaceNeighbors[edgenum_A] = t;
 | |
| 				//assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
 | |
| 				pTriInfos[t].FaceNeighbors[edgenum_B] = f;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
 | |
| {
 | |
| 	int f=0, i=0;
 | |
| 	for (f=0; f<iNrTrianglesIn; f++)
 | |
| 	{
 | |
| 		for (i=0; i<3; i++)
 | |
| 		{
 | |
| 			// if unassigned
 | |
| 			if (pTriInfos[f].FaceNeighbors[i] == -1)
 | |
| 			{
 | |
| 				const int i0_A = piTriListIn[f*3+i];
 | |
| 				const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
 | |
| 
 | |
| 				// search for a neighbor
 | |
| 				tbool bFound = TFALSE;
 | |
| 				int t=0, j=0;
 | |
| 				while (!bFound && t<iNrTrianglesIn)
 | |
| 				{
 | |
| 					if (t!=f)
 | |
| 					{
 | |
| 						j=0;
 | |
| 						while (!bFound && j<3)
 | |
| 						{
 | |
| 							// in rev order
 | |
| 							const int i1_B = piTriListIn[t*3+j];
 | |
| 							const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
 | |
| 							//assert(!(i0_A==i1_B && i1_A==i0_B));
 | |
| 							if (i0_A==i0_B && i1_A==i1_B)
 | |
| 								bFound = TTRUE;
 | |
| 							else
 | |
| 								++j;
 | |
| 						}
 | |
| 					}
 | |
| 					
 | |
| 					if (!bFound) ++t;
 | |
| 				}
 | |
| 
 | |
| 				// assign neighbors
 | |
| 				if (bFound)
 | |
| 				{
 | |
| 					pTriInfos[f].FaceNeighbors[i] = t;
 | |
| 					//assert(pTriInfos[t].FaceNeighbors[j]==-1);
 | |
| 					pTriInfos[t].FaceNeighbors[j] = f;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
 | |
| {
 | |
| 	unsigned int t;
 | |
| 	int iL, iR, n, index, iMid;
 | |
| 
 | |
| 	// early out
 | |
| 	SEdge sTmp;
 | |
| 	const int iElems = iRight-iLeft+1;
 | |
| 	if (iElems<2) return;
 | |
| 	else if (iElems==2)
 | |
| 	{
 | |
| 		if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
 | |
| 		{
 | |
| 			sTmp = pSortBuffer[iLeft];
 | |
| 			pSortBuffer[iLeft] = pSortBuffer[iRight];
 | |
| 			pSortBuffer[iRight] = sTmp;
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Random
 | |
| 	t=uSeed&31;
 | |
| 	t=(uSeed<<t)|(uSeed>>(32-t));
 | |
| 	uSeed=uSeed+t+3;
 | |
| 	// Random end
 | |
| 
 | |
| 	iL=iLeft, iR=iRight;
 | |
| 	n = (iR-iL)+1;
 | |
| 	assert(n>=0);
 | |
| 	index = (int) (uSeed%n);
 | |
| 
 | |
| 	iMid=pSortBuffer[index + iL].array[channel];
 | |
| 
 | |
| 	do
 | |
| 	{
 | |
| 		while (pSortBuffer[iL].array[channel] < iMid)
 | |
| 			++iL;
 | |
| 		while (pSortBuffer[iR].array[channel] > iMid)
 | |
| 			--iR;
 | |
| 
 | |
| 		if (iL <= iR)
 | |
| 		{
 | |
| 			sTmp = pSortBuffer[iL];
 | |
| 			pSortBuffer[iL] = pSortBuffer[iR];
 | |
| 			pSortBuffer[iR] = sTmp;
 | |
| 			++iL; --iR;
 | |
| 		}
 | |
| 	}
 | |
| 	while (iL <= iR);
 | |
| 
 | |
| 	if (iLeft < iR)
 | |
| 		QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
 | |
| 	if (iL < iRight)
 | |
| 		QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
 | |
| }
 | |
| 
 | |
| // resolve ordering and edge number
 | |
| static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
 | |
| {
 | |
| 	*edgenum_out = -1;
 | |
| 	
 | |
| 	// test if first index is on the edge
 | |
| 	if (indices[0]==i0_in || indices[0]==i1_in)
 | |
| 	{
 | |
| 		// test if second index is on the edge
 | |
| 		if (indices[1]==i0_in || indices[1]==i1_in)
 | |
| 		{
 | |
| 			edgenum_out[0]=0;	// first edge
 | |
| 			i0_out[0]=indices[0];
 | |
| 			i1_out[0]=indices[1];
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			edgenum_out[0]=2;	// third edge
 | |
| 			i0_out[0]=indices[2];
 | |
| 			i1_out[0]=indices[0];
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// only second and third index is on the edge
 | |
| 		edgenum_out[0]=1;	// second edge
 | |
| 		i0_out[0]=indices[1];
 | |
| 		i1_out[0]=indices[2];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////////////////////
 | |
| /////////////////////////////////// Degenerate triangles ////////////////////////////////////
 | |
| 
 | |
| static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
 | |
| {
 | |
| 	int iNextGoodTriangleSearchIndex=-1;
 | |
| 	tbool bStillFindingGoodOnes;
 | |
| 
 | |
| 	// locate quads with only one good triangle
 | |
| 	int t=0;
 | |
| 	while (t<(iTotTris-1))
 | |
| 	{
 | |
| 		const int iFO_a = pTriInfos[t].iOrgFaceNumber;
 | |
| 		const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
 | |
| 		if (iFO_a==iFO_b)	// this is a quad
 | |
| 		{
 | |
| 			const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
 | |
| 			const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
 | |
| 			if ((bIsDeg_a^bIsDeg_b)!=0)
 | |
| 			{
 | |
| 				pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
 | |
| 				pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
 | |
| 			}
 | |
| 			t += 2;
 | |
| 		}
 | |
| 		else
 | |
| 			++t;
 | |
| 	}
 | |
| 
 | |
| 	// reorder list so all degen triangles are moved to the back
 | |
| 	// without reordering the good triangles
 | |
| 	iNextGoodTriangleSearchIndex = 1;
 | |
| 	t=0;
 | |
| 	bStillFindingGoodOnes = TTRUE;
 | |
| 	while (t<iNrTrianglesIn && bStillFindingGoodOnes)
 | |
| 	{
 | |
| 		const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
 | |
| 		if (bIsGood)
 | |
| 		{
 | |
| 			if (iNextGoodTriangleSearchIndex < (t+2))
 | |
| 				iNextGoodTriangleSearchIndex = t+2;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			int t0, t1;
 | |
| 			// search for the first good triangle.
 | |
| 			tbool bJustADegenerate = TTRUE;
 | |
| 			while (bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
 | |
| 			{
 | |
| 				const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
 | |
| 				if (bIsGood) bJustADegenerate=TFALSE;
 | |
| 				else ++iNextGoodTriangleSearchIndex;
 | |
| 			}
 | |
| 
 | |
| 			t0 = t;
 | |
| 			t1 = iNextGoodTriangleSearchIndex;
 | |
| 			++iNextGoodTriangleSearchIndex;
 | |
| 			assert(iNextGoodTriangleSearchIndex > (t+1));
 | |
| 
 | |
| 			// swap triangle t0 and t1
 | |
| 			if (!bJustADegenerate)
 | |
| 			{
 | |
| 				int i=0;
 | |
| 				for (i=0; i<3; i++)
 | |
| 				{
 | |
| 					const int index = piTriList_out[t0*3+i];
 | |
| 					piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
 | |
| 					piTriList_out[t1*3+i] = index;
 | |
| 				}
 | |
| 				{
 | |
| 					const STriInfo tri_info = pTriInfos[t0];
 | |
| 					pTriInfos[t0] = pTriInfos[t1];
 | |
| 					pTriInfos[t1] = tri_info;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 				bStillFindingGoodOnes = TFALSE;	// this is not supposed to happen
 | |
| 		}
 | |
| 
 | |
| 		if (bStillFindingGoodOnes) ++t;
 | |
| 	}
 | |
| 
 | |
| 	assert(bStillFindingGoodOnes);	// code will still work.
 | |
| 	assert(iNrTrianglesIn == t);
 | |
| }
 | |
| 
 | |
| static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
 | |
| {
 | |
| 	int t=0, i=0;
 | |
| 	// deal with degenerate triangles
 | |
| 	// punishment for degenerate triangles is O(N^2)
 | |
| 	for (t=iNrTrianglesIn; t<iTotTris; t++)
 | |
| 	{
 | |
| 		// degenerate triangles on a quad with one good triangle are skipped
 | |
| 		// here but processed in the next loop
 | |
| 		const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
 | |
| 
 | |
| 		if (!bSkip)
 | |
| 		{
 | |
| 			for (i=0; i<3; i++)
 | |
| 			{
 | |
| 				const int index1 = piTriListIn[t*3+i];
 | |
| 				// search through the good triangles
 | |
| 				tbool bNotFound = TTRUE;
 | |
| 				int j=0;
 | |
| 				while (bNotFound && j<(3*iNrTrianglesIn))
 | |
| 				{
 | |
| 					const int index2 = piTriListIn[j];
 | |
| 					if (index1==index2) bNotFound=TFALSE;
 | |
| 					else ++j;
 | |
| 				}
 | |
| 
 | |
| 				if (!bNotFound)
 | |
| 				{
 | |
| 					const int iTri = j/3;
 | |
| 					const int iVert = j%3;
 | |
| 					const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
 | |
| 					const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
 | |
| 					const int iDstVert=pTriInfos[t].vert_num[i];
 | |
| 					const int iDstOffs=pTriInfos[t].iTSpacesOffs;
 | |
| 					
 | |
| 					// copy tspace
 | |
| 					psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// deal with degenerate quads with one good triangle
 | |
| 	for (t=0; t<iNrTrianglesIn; t++)
 | |
| 	{
 | |
| 		// this triangle belongs to a quad where the
 | |
| 		// other triangle is degenerate
 | |
| 		if ( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
 | |
| 		{
 | |
| 			SVec3 vDstP;
 | |
| 			int iOrgF=-1, i=0;
 | |
| 			tbool bNotFound;
 | |
| 			unsigned char * pV = pTriInfos[t].vert_num;
 | |
| 			int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
 | |
| 			int iMissingIndex = 0;
 | |
| 			if ((iFlag&2)==0) iMissingIndex=1;
 | |
| 			else if ((iFlag&4)==0) iMissingIndex=2;
 | |
| 			else if ((iFlag&8)==0) iMissingIndex=3;
 | |
| 
 | |
| 			iOrgF = pTriInfos[t].iOrgFaceNumber;
 | |
| 			vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
 | |
| 			bNotFound = TTRUE;
 | |
| 			i=0;
 | |
| 			while (bNotFound && i<3)
 | |
| 			{
 | |
| 				const int iVert = pV[i];
 | |
| 				const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
 | |
| 				if (veq(vSrcP, vDstP)==TTRUE)
 | |
| 				{
 | |
| 					const int iOffs = pTriInfos[t].iTSpacesOffs;
 | |
| 					psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
 | |
| 					bNotFound=TFALSE;
 | |
| 				}
 | |
| 				else
 | |
| 					++i;
 | |
| 			}
 | |
| 			assert(!bNotFound);
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
