mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			536 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			536 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org
 | |
| // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website)
 | |
| 
 | |
| #ifndef RANDOM_H
 | |
| #define RANDOM_H
 | |
| 
 | |
| #include "core/typedefs.h"
 | |
| 
 | |
| #define PCG_DEFAULT_INC_64 1442695040888963407ULL
 | |
| 
 | |
| typedef struct { uint64_t state;  uint64_t inc; } pcg32_random_t;
 | |
| uint32_t pcg32_random_r(pcg32_random_t* rng);
 | |
| void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq);
 | |
| uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound);
 | |
| 
 | |
| #endif // RANDOM_H
 | 
