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			775 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			775 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  os_android.cpp                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "os_android.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "core/project_settings.h"
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#if defined(OPENGL_ENABLED)
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#include "drivers/gles2/rasterizer_gles2.h"
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#endif
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "file_access_android.h"
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#include "main/main.h"
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#include "servers/rendering/rendering_server_raster.h"
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#include "servers/rendering/rendering_server_wrap_mt.h"
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#include "dir_access_jandroid.h"
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#include "file_access_jandroid.h"
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#include "net_socket_android.h"
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#include <dlfcn.h>
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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class AndroidLogger : public Logger {
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public:
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	virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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		__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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	}
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	virtual ~AndroidLogger() {}
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};
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int OS_Android::get_video_driver_count() const {
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	return 2;
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}
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const char *OS_Android::get_video_driver_name(int p_driver) const {
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	switch (p_driver) {
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		case VIDEO_DRIVER_GLES2:
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			return "GLES2";
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	}
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	ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
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}
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int OS_Android::get_audio_driver_count() const {
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	return 1;
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}
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const char *OS_Android::get_audio_driver_name(int p_driver) const {
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	return "Android";
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}
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void OS_Android::initialize_core() {
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	OS_Unix::initialize_core();
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	if (use_apk_expansion)
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		FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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	else {
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#ifdef USE_JAVA_FILE_ACCESS
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		FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid>>(FileAccess::ACCESS_RESOURCES);
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#else
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		//FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
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		FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
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#endif
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	}
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	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
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	//FileAccessBufferedFA<FileAccessUnix>::make_default();
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	if (use_apk_expansion)
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		DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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	else
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		DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
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	NetSocketAndroid::make_default();
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}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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	ERR_FAIL_COND(!p_gl_extensions);
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	gl_extensions = p_gl_extensions;
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}
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int OS_Android::get_current_video_driver() const {
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	return video_driver_index;
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}
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Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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	// FIXME: Add Vulkan support. Readd fallback code from Vulkan to GLES2?
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#if defined(OPENGL_ENABLED)
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	if (video_driver_index == VIDEO_DRIVER_GLES2) {
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		bool gl_initialization_error = false;
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		if (RasterizerGLES2::is_viable() == OK) {
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			RasterizerGLES2::register_config();
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			RasterizerGLES2::make_current();
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		} else {
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			gl_initialization_error = true;
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		}
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		if (gl_initialization_error) {
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			OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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									   "Please try updating your Android version.",
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					"Unable to initialize video driver");
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			return ERR_UNAVAILABLE;
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		}
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	}
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#endif
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	video_driver_index = p_video_driver;
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	rendering_server = memnew(RenderingServerRaster);
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	if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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		rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
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	}
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	rendering_server->init();
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	AudioDriverManager::initialize(p_audio_driver);
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	input = memnew(InputDefault);
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	input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
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	return OK;
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}
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void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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	main_loop = p_main_loop;
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	input->set_main_loop(p_main_loop);
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}
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void OS_Android::delete_main_loop() {
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	memdelete(main_loop);
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}
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void OS_Android::finalize() {
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	memdelete(input);
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}
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GodotJavaWrapper *OS_Android::get_godot_java() {
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	return godot_java;
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}
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GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
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	return godot_io_java;
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}
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void OS_Android::alert(const String &p_alert, const String &p_title) {
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	//print("ALERT: %s\n", p_alert.utf8().get_data());
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	godot_java->alert(p_alert, p_title);
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}
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bool OS_Android::request_permission(const String &p_name) {
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	return godot_java->request_permission(p_name);
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}
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bool OS_Android::request_permissions() {
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	return godot_java->request_permissions();
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}
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Vector<String> OS_Android::get_granted_permissions() const {
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	return godot_java->get_granted_permissions();
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}
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Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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	p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
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	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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	return OK;
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}
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void OS_Android::set_mouse_show(bool p_show) {
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	//android has no mouse...
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}
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void OS_Android::set_mouse_grab(bool p_grab) {
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	//it really has no mouse...!
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}
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bool OS_Android::is_mouse_grab_enabled() const {
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	//*sigh* technology has evolved so much since i was a kid..
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	return false;
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}
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Point2 OS_Android::get_mouse_position() const {
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	return Point2();
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}
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int OS_Android::get_mouse_button_state() const {
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	return 0;
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}
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void OS_Android::set_window_title(const String &p_title) {
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	//This queries/updates the currently connected devices/joypads
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	//Set_window_title is called when initializing the main loop (main.cpp)
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	//therefore this place is found to be suitable (I found no better).
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	godot_java->init_input_devices();
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}
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void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
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OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
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	return default_videomode;
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}
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void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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	p_list->push_back(default_videomode);
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}
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void OS_Android::set_keep_screen_on(bool p_enabled) {
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	OS::set_keep_screen_on(p_enabled);
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	godot_java->set_keep_screen_on(p_enabled);
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}
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Size2 OS_Android::get_window_size() const {
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	return Vector2(default_videomode.width, default_videomode.height);
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}
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String OS_Android::get_name() const {
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	return "Android";
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}
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MainLoop *OS_Android::get_main_loop() const {
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	return main_loop;
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}
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bool OS_Android::can_draw() const {
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	return true; //always?
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}
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void OS_Android::main_loop_begin() {
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	if (main_loop)
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		main_loop->init();
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}
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bool OS_Android::main_loop_iterate() {
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	if (!main_loop)
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		return false;
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	return Main::iteration();
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}
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void OS_Android::main_loop_end() {
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	if (main_loop)
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		main_loop->finish();
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}
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void OS_Android::main_loop_focusout() {
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	if (main_loop)
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		main_loop->notification(NOTIFICATION_WM_FOCUS_OUT);
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	audio_driver_android.set_pause(true);
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}
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void OS_Android::main_loop_focusin() {
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	if (main_loop)
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		main_loop->notification(NOTIFICATION_WM_FOCUS_IN);
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	audio_driver_android.set_pause(false);
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}
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void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
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	switch (p_event.type) {
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		case JOY_EVENT_BUTTON:
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			input->joy_button(p_event.device, p_event.index, p_event.pressed);
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			break;
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		case JOY_EVENT_AXIS:
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			InputDefault::JoyAxis value;
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			value.min = -1;
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			value.value = p_event.value;
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			input->joy_axis(p_event.device, p_event.index, value);
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			break;
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		case JOY_EVENT_HAT:
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			input->joy_hat(p_event.device, p_event.hat);
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			break;
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		default:
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			return;
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	}
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}
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void OS_Android::process_event(Ref<InputEvent> p_event) {
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	input->parse_input_event(p_event);
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}
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void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
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	switch (p_what) {
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		case 0: { //gesture begin
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			if (touch.size()) {
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				//end all if exist
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				for (int i = 0; i < touch.size(); i++) {
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					Ref<InputEventScreenTouch> ev;
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					ev.instance();
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					ev->set_index(touch[i].id);
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					ev->set_pressed(false);
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					ev->set_position(touch[i].pos);
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					input->parse_input_event(ev);
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				}
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			}
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			touch.resize(p_points.size());
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			for (int i = 0; i < p_points.size(); i++) {
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				touch.write[i].id = p_points[i].id;
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				touch.write[i].pos = p_points[i].pos;
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			}
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			//send touch
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			for (int i = 0; i < touch.size(); i++) {
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				Ref<InputEventScreenTouch> ev;
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				ev.instance();
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				ev->set_index(touch[i].id);
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				ev->set_pressed(true);
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				ev->set_position(touch[i].pos);
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				input->parse_input_event(ev);
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			}
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		} break;
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		case 1: { //motion
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			ERR_FAIL_COND(touch.size() != p_points.size());
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			for (int i = 0; i < touch.size(); i++) {
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				int idx = -1;
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				for (int j = 0; j < p_points.size(); j++) {
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					if (touch[i].id == p_points[j].id) {
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						idx = j;
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						break;
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					}
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				}
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				ERR_CONTINUE(idx == -1);
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				if (touch[i].pos == p_points[idx].pos)
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					continue; //no move unncesearily
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				Ref<InputEventScreenDrag> ev;
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				ev.instance();
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				ev->set_index(touch[i].id);
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				ev->set_position(p_points[idx].pos);
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				ev->set_relative(p_points[idx].pos - touch[i].pos);
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				input->parse_input_event(ev);
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				touch.write[i].pos = p_points[idx].pos;
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			}
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		} break;
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		case 2: { //release
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						|
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						|
			if (touch.size()) {
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				//end all if exist
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				for (int i = 0; i < touch.size(); i++) {
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					Ref<InputEventScreenTouch> ev;
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					ev.instance();
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					ev->set_index(touch[i].id);
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					ev->set_pressed(false);
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					ev->set_position(touch[i].pos);
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					input->parse_input_event(ev);
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				}
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				touch.clear();
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			}
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		} break;
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		case 3: { // add touch
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						|
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			for (int i = 0; i < p_points.size(); i++) {
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						|
				if (p_points[i].id == p_pointer) {
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					TouchPos tp = p_points[i];
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					touch.push_back(tp);
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					Ref<InputEventScreenTouch> ev;
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					ev.instance();
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						|
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					ev->set_index(tp.id);
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						|
					ev->set_pressed(true);
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						|
					ev->set_position(tp.pos);
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					input->parse_input_event(ev);
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						|
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						|
					break;
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						|
				}
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			}
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						|
		} break;
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						|
		case 4: { // remove touch
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 | 
						|
			for (int i = 0; i < touch.size(); i++) {
 | 
						|
				if (touch[i].id == p_pointer) {
 | 
						|
 | 
						|
					Ref<InputEventScreenTouch> ev;
 | 
						|
					ev.instance();
 | 
						|
					ev->set_index(touch[i].id);
 | 
						|
					ev->set_pressed(false);
 | 
						|
					ev->set_position(touch[i].pos);
 | 
						|
					input->parse_input_event(ev);
 | 
						|
					touch.remove(i);
 | 
						|
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_hover(int p_type, Point2 p_pos) {
 | 
						|
	// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
 | 
						|
	switch (p_type) {
 | 
						|
		case 7: // hover move
 | 
						|
		case 9: // hover enter
 | 
						|
		case 10: { // hover exit
 | 
						|
			Ref<InputEventMouseMotion> ev;
 | 
						|
			ev.instance();
 | 
						|
			ev->set_position(p_pos);
 | 
						|
			ev->set_global_position(p_pos);
 | 
						|
			ev->set_relative(p_pos - hover_prev_pos);
 | 
						|
			input->parse_input_event(ev);
 | 
						|
			hover_prev_pos = p_pos;
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_double_tap(Point2 p_pos) {
 | 
						|
	Ref<InputEventMouseButton> ev;
 | 
						|
	ev.instance();
 | 
						|
	ev->set_position(p_pos);
 | 
						|
	ev->set_global_position(p_pos);
 | 
						|
	ev->set_pressed(false);
 | 
						|
	ev->set_doubleclick(true);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_scroll(Point2 p_pos) {
 | 
						|
	Ref<InputEventPanGesture> ev;
 | 
						|
	ev.instance();
 | 
						|
	ev->set_position(p_pos);
 | 
						|
	ev->set_delta(p_pos - scroll_prev_pos);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
	scroll_prev_pos = p_pos;
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
 | 
						|
 | 
						|
	input->set_accelerometer(p_accelerometer);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_gravity(const Vector3 &p_gravity) {
 | 
						|
 | 
						|
	input->set_gravity(p_gravity);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
 | 
						|
 | 
						|
	input->set_magnetometer(p_magnetometer);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
 | 
						|
 | 
						|
	input->set_gyroscope(p_gyroscope);
 | 
						|
}
 | 
						|
 | 
						|
bool OS_Android::has_touchscreen_ui_hint() const {
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool OS_Android::has_virtual_keyboard() const {
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
int OS_Android::get_virtual_keyboard_height() const {
 | 
						|
	return godot_io_java->get_vk_height();
 | 
						|
 | 
						|
	// ERR_PRINT("Cannot obtain virtual keyboard height.");
 | 
						|
	// return 0;
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
 | 
						|
 | 
						|
	if (godot_io_java->has_vk()) {
 | 
						|
		godot_io_java->show_vk(p_existing_text, p_max_input_length);
 | 
						|
	} else {
 | 
						|
 | 
						|
		ERR_PRINT("Virtual keyboard not available");
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::hide_virtual_keyboard() {
 | 
						|
 | 
						|
	if (godot_io_java->has_vk()) {
 | 
						|
 | 
						|
		godot_io_java->hide_vk();
 | 
						|
	} else {
 | 
						|
 | 
						|
		ERR_PRINT("Virtual keyboard not available");
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
 | 
						|
 | 
						|
	default_videomode.width = p_video_width;
 | 
						|
	default_videomode.height = p_video_height;
 | 
						|
	default_videomode.fullscreen = true;
 | 
						|
	default_videomode.resizable = false;
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::main_loop_request_go_back() {
 | 
						|
 | 
						|
	if (main_loop)
 | 
						|
		main_loop->notification(NOTIFICATION_WM_GO_BACK_REQUEST);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::set_display_size(Size2 p_size) {
 | 
						|
 | 
						|
	default_videomode.width = p_size.x;
 | 
						|
	default_videomode.height = p_size.y;
 | 
						|
}
 | 
						|
 | 
						|
Error OS_Android::shell_open(String p_uri) {
 | 
						|
 | 
						|
	return godot_io_java->open_uri(p_uri);
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_resource_dir() const {
 | 
						|
 | 
						|
	return "/"; //android has its own filesystem for resources inside the APK
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_locale() const {
 | 
						|
 | 
						|
	String locale = godot_io_java->get_locale();
 | 
						|
	if (locale != "") {
 | 
						|
		return locale;
 | 
						|
	}
 | 
						|
 | 
						|
	return OS_Unix::get_locale();
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::set_clipboard(const String &p_text) {
 | 
						|
 | 
						|
	// DO we really need the fallback to OS_Unix here?!
 | 
						|
	if (godot_java->has_set_clipboard()) {
 | 
						|
		godot_java->set_clipboard(p_text);
 | 
						|
	} else {
 | 
						|
		OS_Unix::set_clipboard(p_text);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_clipboard() const {
 | 
						|
 | 
						|
	// DO we really need the fallback to OS_Unix here?!
 | 
						|
	if (godot_java->has_get_clipboard()) {
 | 
						|
		return godot_java->get_clipboard();
 | 
						|
	}
 | 
						|
 | 
						|
	return OS_Unix::get_clipboard();
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_model_name() const {
 | 
						|
 | 
						|
	String model = godot_io_java->get_model();
 | 
						|
	if (model != "")
 | 
						|
		return model;
 | 
						|
 | 
						|
	return OS_Unix::get_model_name();
 | 
						|
}
 | 
						|
 | 
						|
int OS_Android::get_screen_dpi(int p_screen) const {
 | 
						|
 | 
						|
	return godot_io_java->get_screen_dpi();
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_user_data_dir() const {
 | 
						|
 | 
						|
	if (data_dir_cache != String())
 | 
						|
		return data_dir_cache;
 | 
						|
 | 
						|
	String data_dir = godot_io_java->get_user_data_dir();
 | 
						|
	if (data_dir != "") {
 | 
						|
 | 
						|
		//store current dir
 | 
						|
		char real_current_dir_name[2048];
 | 
						|
		getcwd(real_current_dir_name, 2048);
 | 
						|
 | 
						|
		//go to data dir
 | 
						|
		chdir(data_dir.utf8().get_data());
 | 
						|
 | 
						|
		//get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
 | 
						|
		char data_current_dir_name[2048];
 | 
						|
		getcwd(data_current_dir_name, 2048);
 | 
						|
 | 
						|
		//cache by parsing utf8
 | 
						|
		data_dir_cache.parse_utf8(data_current_dir_name);
 | 
						|
 | 
						|
		//restore original dir so we don't mess things up
 | 
						|
		chdir(real_current_dir_name);
 | 
						|
 | 
						|
		return data_dir_cache;
 | 
						|
	}
 | 
						|
 | 
						|
	return ".";
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
 | 
						|
 | 
						|
	godot_io_java->set_screen_orientation(p_orientation);
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_unique_id() const {
 | 
						|
 | 
						|
	String unique_id = godot_io_java->get_unique_id();
 | 
						|
	if (unique_id != "")
 | 
						|
		return unique_id;
 | 
						|
 | 
						|
	return OS::get_unique_id();
 | 
						|
}
 | 
						|
 | 
						|
Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
 | 
						|
	// FIXME: Add support for volume, audio and subtitle tracks
 | 
						|
 | 
						|
	godot_io_java->play_video(p_path);
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
bool OS_Android::native_video_is_playing() const {
 | 
						|
 | 
						|
	return godot_io_java->is_video_playing();
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::native_video_pause() {
 | 
						|
 | 
						|
	godot_io_java->pause_video();
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_system_dir(SystemDir p_dir) const {
 | 
						|
 | 
						|
	return godot_io_java->get_system_dir(p_dir);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::native_video_stop() {
 | 
						|
 | 
						|
	godot_io_java->stop_video();
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::set_context_is_16_bits(bool p_is_16) {
 | 
						|
 | 
						|
	//use_16bits_fbo = p_is_16;
 | 
						|
	//if (rasterizer)
 | 
						|
	//	rasterizer->set_force_16_bits_fbo(p_is_16);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
 | 
						|
	return input->joy_connection_changed(p_device, p_connected, p_name, "");
 | 
						|
}
 | 
						|
 | 
						|
bool OS_Android::is_joy_known(int p_device) {
 | 
						|
	return input->is_joy_mapped(p_device);
 | 
						|
}
 | 
						|
 | 
						|
String OS_Android::get_joy_guid(int p_device) const {
 | 
						|
	return input->get_joy_guid_remapped(p_device);
 | 
						|
}
 | 
						|
 | 
						|
void OS_Android::vibrate_handheld(int p_duration_ms) {
 | 
						|
	godot_java->vibrate(p_duration_ms);
 | 
						|
}
 | 
						|
 | 
						|
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
 | 
						|
	if (p_feature == "mobile") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#if defined(__aarch64__)
 | 
						|
	if (p_feature == "arm64-v8a") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#elif defined(__ARM_ARCH_7A__)
 | 
						|
	if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#elif defined(__arm__)
 | 
						|
	if (p_feature == "armeabi") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
 | 
						|
 | 
						|
	use_apk_expansion = p_use_apk_expansion;
 | 
						|
	default_videomode.width = 800;
 | 
						|
	default_videomode.height = 600;
 | 
						|
	default_videomode.fullscreen = true;
 | 
						|
	default_videomode.resizable = false;
 | 
						|
 | 
						|
	main_loop = NULL;
 | 
						|
	gl_extensions = NULL;
 | 
						|
	//rasterizer = NULL;
 | 
						|
	use_gl2 = false;
 | 
						|
 | 
						|
	rendering_server = NULL;
 | 
						|
 | 
						|
	godot_java = p_godot_java;
 | 
						|
	godot_io_java = p_godot_io_java;
 | 
						|
 | 
						|
	Vector<Logger *> loggers;
 | 
						|
	loggers.push_back(memnew(AndroidLogger));
 | 
						|
	_set_logger(memnew(CompositeLogger(loggers)));
 | 
						|
 | 
						|
	AudioDriverManager::add_driver(&audio_driver_android);
 | 
						|
}
 | 
						|
 | 
						|
OS_Android::~OS_Android() {
 | 
						|
}
 |