godot/scene
风青山 5ff8f21ff3
Fix the issue of no scan after dir creation and/or deletion
When `EditorFileDialog` creates/deletes a directory during interactive
operation, it needs to notify `EditorFileSystem` to scan and detect
the filesystem change.
2025-12-04 21:39:53 +08:00
..
2d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
3d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
animation Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Fix crash when capturing ObjectDB snapshot 2025-12-01 13:27:03 +01:00
gui Fix the issue of no scan after dir creation and/or deletion 2025-12-04 21:39:53 +08:00
main Unmark Node::is_editable_instance() parameter as required 2025-12-03 08:34:04 -06:00
resources Merge pull request #106940 from allenwp/agx-add-white-contrast 2025-12-03 11:42:29 -06:00
theme Add scroll hints to ScrollContainer and Tree 2025-11-26 11:04:49 -03:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00