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				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			393 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			393 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  string_name.cpp                                                      */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "string_name.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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StaticCString StaticCString::create(const char *p_ptr) {
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	StaticCString scs;
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	scs.ptr = p_ptr;
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	return scs;
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}
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StringName::_Data *StringName::_table[STRING_TABLE_LEN];
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StringName _scs_create(const char *p_chr) {
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	return (p_chr[0] ? StringName(StaticCString::create(p_chr)) : StringName());
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}
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bool StringName::configured = false;
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Mutex StringName::mutex;
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void StringName::setup() {
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	ERR_FAIL_COND(configured);
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	for (int i = 0; i < STRING_TABLE_LEN; i++) {
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		_table[i] = nullptr;
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	}
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	configured = true;
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}
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void StringName::cleanup() {
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	MutexLock lock(mutex);
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	int lost_strings = 0;
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	for (int i = 0; i < STRING_TABLE_LEN; i++) {
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		while (_table[i]) {
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			_Data *d = _table[i];
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			lost_strings++;
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			if (OS::get_singleton()->is_stdout_verbose()) {
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				if (d->cname) {
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					print_line("Orphan StringName: " + String(d->cname));
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				} else {
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					print_line("Orphan StringName: " + String(d->name));
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				}
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			}
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			_table[i] = _table[i]->next;
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			memdelete(d);
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		}
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	}
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	if (lost_strings) {
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		print_verbose("StringName: " + itos(lost_strings) + " unclaimed string names at exit.");
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	}
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}
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void StringName::unref() {
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	ERR_FAIL_COND(!configured);
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	if (_data && _data->refcount.unref()) {
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		MutexLock lock(mutex);
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		if (_data->prev) {
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			_data->prev->next = _data->next;
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		} else {
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			if (_table[_data->idx] != _data) {
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				ERR_PRINT("BUG!");
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			}
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			_table[_data->idx] = _data->next;
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		}
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		if (_data->next) {
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			_data->next->prev = _data->prev;
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		}
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		memdelete(_data);
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	}
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	_data = nullptr;
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}
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bool StringName::operator==(const String &p_name) const {
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	if (!_data) {
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		return (p_name.length() == 0);
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	}
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	return (_data->get_name() == p_name);
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}
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bool StringName::operator==(const char *p_name) const {
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	if (!_data) {
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		return (p_name[0] == 0);
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	}
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	return (_data->get_name() == p_name);
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}
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bool StringName::operator!=(const String &p_name) const {
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	return !(operator==(p_name));
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}
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bool StringName::operator!=(const StringName &p_name) const {
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	// the real magic of all this mess happens here.
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	// this is why path comparisons are very fast
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	return _data != p_name._data;
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}
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void StringName::operator=(const StringName &p_name) {
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	if (this == &p_name) {
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		return;
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	}
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	unref();
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	if (p_name._data && p_name._data->refcount.ref()) {
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		_data = p_name._data;
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	}
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}
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StringName::StringName(const StringName &p_name) {
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	_data = nullptr;
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	ERR_FAIL_COND(!configured);
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	if (p_name._data && p_name._data->refcount.ref()) {
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		_data = p_name._data;
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	}
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}
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StringName::StringName(const char *p_name) {
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	_data = nullptr;
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	ERR_FAIL_COND(!configured);
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	if (!p_name || p_name[0] == 0) {
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		return; //empty, ignore
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	}
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	MutexLock lock(mutex);
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	uint32_t hash = String::hash(p_name);
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_data = _table[idx];
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	while (_data) {
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		// compare hash first
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		if (_data->hash == hash && _data->get_name() == p_name) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data) {
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		if (_data->refcount.ref()) {
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			// exists
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			return;
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		}
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	}
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	_data = memnew(_Data);
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	_data->name = p_name;
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	_data->refcount.init();
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	_data->hash = hash;
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	_data->idx = idx;
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	_data->cname = nullptr;
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	_data->next = _table[idx];
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	_data->prev = nullptr;
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	if (_table[idx]) {
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		_table[idx]->prev = _data;
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	}
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	_table[idx] = _data;
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}
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StringName::StringName(const StaticCString &p_static_string) {
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	_data = nullptr;
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	ERR_FAIL_COND(!configured);
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	ERR_FAIL_COND(!p_static_string.ptr || !p_static_string.ptr[0]);
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	MutexLock lock(mutex);
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	uint32_t hash = String::hash(p_static_string.ptr);
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_data = _table[idx];
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	while (_data) {
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		// compare hash first
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		if (_data->hash == hash && _data->get_name() == p_static_string.ptr) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data) {
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		if (_data->refcount.ref()) {
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			// exists
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			return;
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		}
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	}
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	_data = memnew(_Data);
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	_data->refcount.init();
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	_data->hash = hash;
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	_data->idx = idx;
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	_data->cname = p_static_string.ptr;
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	_data->next = _table[idx];
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	_data->prev = nullptr;
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	if (_table[idx]) {
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		_table[idx]->prev = _data;
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	}
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	_table[idx] = _data;
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}
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StringName::StringName(const String &p_name) {
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	_data = nullptr;
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	ERR_FAIL_COND(!configured);
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	if (p_name == String()) {
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		return;
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	}
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	MutexLock lock(mutex);
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	uint32_t hash = p_name.hash();
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_data = _table[idx];
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	while (_data) {
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		if (_data->hash == hash && _data->get_name() == p_name) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data) {
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		if (_data->refcount.ref()) {
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			// exists
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			return;
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		}
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	}
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	_data = memnew(_Data);
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	_data->name = p_name;
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	_data->refcount.init();
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	_data->hash = hash;
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	_data->idx = idx;
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	_data->cname = nullptr;
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	_data->next = _table[idx];
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	_data->prev = nullptr;
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	if (_table[idx]) {
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		_table[idx]->prev = _data;
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	}
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	_table[idx] = _data;
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}
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StringName StringName::search(const char *p_name) {
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	ERR_FAIL_COND_V(!configured, StringName());
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	ERR_FAIL_COND_V(!p_name, StringName());
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	if (!p_name[0]) {
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		return StringName();
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	}
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	MutexLock lock(mutex);
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	uint32_t hash = String::hash(p_name);
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_Data *_data = _table[idx];
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	while (_data) {
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		// compare hash first
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		if (_data->hash == hash && _data->get_name() == p_name) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data && _data->refcount.ref()) {
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		return StringName(_data);
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	}
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	return StringName(); //does not exist
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}
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StringName StringName::search(const char32_t *p_name) {
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	ERR_FAIL_COND_V(!configured, StringName());
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	ERR_FAIL_COND_V(!p_name, StringName());
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	if (!p_name[0]) {
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		return StringName();
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	}
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	MutexLock lock(mutex);
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	uint32_t hash = String::hash(p_name);
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_Data *_data = _table[idx];
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	while (_data) {
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		// compare hash first
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		if (_data->hash == hash && _data->get_name() == p_name) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data && _data->refcount.ref()) {
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		return StringName(_data);
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	}
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	return StringName(); //does not exist
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}
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StringName StringName::search(const String &p_name) {
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	ERR_FAIL_COND_V(p_name == "", StringName());
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	MutexLock lock(mutex);
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	uint32_t hash = p_name.hash();
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	uint32_t idx = hash & STRING_TABLE_MASK;
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	_Data *_data = _table[idx];
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	while (_data) {
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		// compare hash first
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		if (_data->hash == hash && p_name == _data->get_name()) {
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			break;
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		}
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		_data = _data->next;
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	}
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	if (_data && _data->refcount.ref()) {
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		return StringName(_data);
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	}
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	return StringName(); //does not exist
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}
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StringName::~StringName() {
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	unref();
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}
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bool operator==(const String &p_name, const StringName &p_string_name) {
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	return p_name == p_string_name.operator String();
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}
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bool operator!=(const String &p_name, const StringName &p_string_name) {
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	return p_name != p_string_name.operator String();
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}
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bool operator==(const char *p_name, const StringName &p_string_name) {
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	return p_name == p_string_name.operator String();
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}
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bool operator!=(const char *p_name, const StringName &p_string_name) {
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	return p_name != p_string_name.operator String();
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						|
}
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