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Also optimize all tonemappers to perform less calculations per-pixel. Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer. |
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| .. | ||
| audio | ||
| camera | ||
| debugger | ||
| display | ||
| movie_writer | ||
| navigation_2d | ||
| navigation_3d | ||
| physics_2d | ||
| physics_3d | ||
| rendering | ||
| text | ||
| xr | ||
| nav_heap.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| SCsub | ||
| server_wrap_mt_common.h | ||