godot/servers
Allen Pestaluky 628df323e2 Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
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audio Change AudioStreamRandomizer random_pitch slider to random_pitch_semitones 2025-10-30 11:38:24 +01:00
camera Add platform lifecycle callbacks to CameraServer base class 2025-12-02 00:31:51 +09:00
debugger Move server files into their subfolders 2025-09-30 19:39:39 -07:00
display Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
movie_writer Fix MovieWriter checking wrong directory for disk space 2025-12-02 00:23:58 +11:00
navigation_2d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
navigation_3d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
physics_2d Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
physics_3d Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
rendering Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
text Merge pull request #112031 from bruvzg/vm_os_f 2025-11-25 09:52:24 -06:00
xr Merge pull request #108516 from KoBeWi/file_graveyard 2025-11-14 14:23:06 -06:00
nav_heap.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
register_server_types.cpp Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
register_server_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
server_wrap_mt_common.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00