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			69 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
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	<brief_description>
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		A Visual Script node which calls a base type constructor.
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	</brief_description>
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	<description>
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		A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
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	</description>
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	<tutorials>
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	</tutorials>
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	<demos>
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	</demos>
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	<methods>
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		<method name="get_constructor" qualifiers="const">
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			<return type="Dictionary">
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			</return>
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			<description>
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			</description>
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		</method>
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		<method name="get_constructor_type" qualifiers="const">
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			<return type="int" enum="Variant.Type">
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			</return>
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			<description>
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			</description>
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		</method>
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		<method name="set_constructor">
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			<return type="void">
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			</return>
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			<argument index="0" name="constructor" type="Dictionary">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="set_constructor_type">
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			<return type="void">
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			</return>
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			<argument index="0" name="type" type="int" enum="Variant.Type">
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			</argument>
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			<description>
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
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			The constructor function's method info. Has roughly the following structure:
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			[codeblock]
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			{
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				name = "string",
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				args = [{
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					name = "string"
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					class_name = "string"
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					type = TYPE_*
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					hint = PROPERTY_HINT_*
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					hint_string = "string"
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				}]
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				default_args = [] # Array of variants
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				flags = METHOD_FLAG_*
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				id = 0
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				return = {type = TYPE_*}
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			}
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			[/codeblock]
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		</member>
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		<member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
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			The type to be constructed.
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		</member>
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	</members>
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	<constants>
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	</constants>
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</class>
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