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			140 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_debugger_server_websocket.cpp                                  */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "editor_debugger_server_websocket.h"
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#ifdef TOOLS_ENABLED
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#include "../remote_debugger_peer_websocket.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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void EditorDebuggerServerWebSocket::poll() {
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	if (pending_peer.is_null() && tcp_server->is_connection_available()) {
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		Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
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		ERR_FAIL_COND(peer.is_null()); // Bug.
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		Vector<String> ws_protocols;
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		ws_protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
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		peer->set_supported_protocols(ws_protocols);
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		Error err = peer->accept_stream(tcp_server->take_connection());
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		if (err == OK) {
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			pending_timer = OS::get_singleton()->get_ticks_msec();
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			pending_peer = peer;
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		}
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	}
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	if (pending_peer.is_valid() && pending_peer->get_ready_state() != WebSocketPeer::STATE_OPEN) {
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		pending_peer->poll();
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		WebSocketPeer::State ready_state = pending_peer->get_ready_state();
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		if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
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			pending_peer.unref(); // Failed.
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		}
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		if (ready_state == WebSocketPeer::STATE_CONNECTING && OS::get_singleton()->get_ticks_msec() - pending_timer > 3000) {
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			pending_peer.unref(); // Timeout.
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		}
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	}
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}
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String EditorDebuggerServerWebSocket::get_uri() const {
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	return endpoint;
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}
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Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
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	// Default host and port
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	String bind_host = (String)EDITOR_GET("network/debug/remote_host");
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	int bind_port = (int)EDITOR_GET("network/debug/remote_port");
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	// Optionally override
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	if (!p_uri.is_empty() && p_uri != "ws://") {
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		String scheme, path, fragment;
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		Error err = p_uri.parse_url(scheme, bind_host, bind_port, path, fragment);
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		ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
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		ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
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	}
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	// Try listening on ports
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	const int max_attempts = 5;
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	for (int attempt = 1;; ++attempt) {
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		const Error err = tcp_server->listen(bind_port, bind_host);
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		if (err == OK) {
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			break;
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		}
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		if (attempt >= max_attempts) {
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			EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
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			return err;
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		}
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		int last_port = bind_port++;
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		EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
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	}
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	// Endpoint that the client should connect to
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	endpoint = vformat("ws://%s:%d", bind_host, bind_port);
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	return OK;
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}
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void EditorDebuggerServerWebSocket::stop() {
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	pending_peer.unref();
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	tcp_server->stop();
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}
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bool EditorDebuggerServerWebSocket::is_active() const {
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	return tcp_server->is_listening();
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}
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bool EditorDebuggerServerWebSocket::is_connection_available() const {
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	return pending_peer.is_valid() && pending_peer->get_ready_state() == WebSocketPeer::STATE_OPEN;
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}
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Ref<RemoteDebuggerPeer> EditorDebuggerServerWebSocket::take_connection() {
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	ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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	RemoteDebuggerPeer *peer = memnew(RemoteDebuggerPeerWebSocket(pending_peer));
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	pending_peer.unref();
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	return peer;
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}
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EditorDebuggerServerWebSocket::EditorDebuggerServerWebSocket() {
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	tcp_server.instantiate();
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}
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EditorDebuggerServerWebSocket::~EditorDebuggerServerWebSocket() {
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	stop();
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}
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EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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	ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
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	return memnew(EditorDebuggerServerWebSocket);
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}
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#endif // TOOLS_ENABLED
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