godot/core/debugger
2026-03-27 20:23:38 -04:00
..
debugger_marshalls.cpp Use class name instead of Object ID in Debugger 2026-03-27 20:23:38 -04:00
debugger_marshalls.h Use class name instead of Object ID in Debugger 2026-03-27 20:23:38 -04:00
engine_debugger.cpp Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference. 2026-03-18 20:34:08 +01:00
engine_debugger.h Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference. 2026-03-18 20:34:08 +01:00
engine_profiler.cpp Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
engine_profiler.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
local_debugger.cpp Split VariantCaster from binder_common.h 2026-03-10 17:59:33 +08:00
local_debugger.h Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
remote_debugger.cpp Use class name instead of Object ID in Debugger 2026-03-27 20:23:38 -04:00
remote_debugger.h Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
remote_debugger_peer.cpp Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference. 2026-03-18 20:34:08 +01:00
remote_debugger_peer.h Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference. 2026-03-18 20:34:08 +01:00
script_debugger.cpp Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
script_debugger.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00