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93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
/**************************************************************************/
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/* property_info.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "property_info.h"
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#include "core/variant/dictionary.h"
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#include "core/variant/typed_array.h"
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PropertyInfo::operator Dictionary() const {
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Dictionary d;
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d["name"] = name;
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d["class_name"] = class_name;
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d["type"] = type;
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d["hint"] = hint;
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d["hint_string"] = hint_string;
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d["usage"] = usage;
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return d;
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}
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PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) {
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PropertyInfo pi;
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if (p_dict.has("type")) {
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pi.type = Variant::Type(int(p_dict["type"]));
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}
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if (p_dict.has("name")) {
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pi.name = p_dict["name"];
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}
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if (p_dict.has("class_name")) {
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pi.class_name = p_dict["class_name"];
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}
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if (p_dict.has("hint")) {
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pi.hint = PropertyHint(int(p_dict["hint"]));
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}
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if (p_dict.has("hint_string")) {
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pi.hint_string = p_dict["hint_string"];
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}
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if (p_dict.has("usage")) {
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pi.usage = p_dict["usage"];
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}
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return pi;
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}
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TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list) {
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TypedArray<Dictionary> va;
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for (const List<PropertyInfo>::Element *E = p_list->front(); E; E = E->next()) {
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va.push_back(Dictionary(E->get()));
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}
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return va;
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}
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TypedArray<Dictionary> convert_property_list(const Vector<PropertyInfo> &p_vector) {
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TypedArray<Dictionary> va;
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for (const PropertyInfo &E : p_vector) {
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va.push_back(Dictionary(E));
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}
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return va;
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}
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