godot/core/object/property_info.cpp
2026-03-16 09:59:10 -03:00

93 lines
3.5 KiB
C++

/**************************************************************************/
/* property_info.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "property_info.h"
#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
PropertyInfo::operator Dictionary() const {
Dictionary d;
d["name"] = name;
d["class_name"] = class_name;
d["type"] = type;
d["hint"] = hint;
d["hint_string"] = hint_string;
d["usage"] = usage;
return d;
}
PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
if (p_dict.has("name")) {
pi.name = p_dict["name"];
}
if (p_dict.has("class_name")) {
pi.class_name = p_dict["class_name"];
}
if (p_dict.has("hint")) {
pi.hint = PropertyHint(int(p_dict["hint"]));
}
if (p_dict.has("hint_string")) {
pi.hint_string = p_dict["hint_string"];
}
if (p_dict.has("usage")) {
pi.usage = p_dict["usage"];
}
return pi;
}
TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list) {
TypedArray<Dictionary> va;
for (const List<PropertyInfo>::Element *E = p_list->front(); E; E = E->next()) {
va.push_back(Dictionary(E->get()));
}
return va;
}
TypedArray<Dictionary> convert_property_list(const Vector<PropertyInfo> &p_vector) {
TypedArray<Dictionary> va;
for (const PropertyInfo &E : p_vector) {
va.push_back(Dictionary(E));
}
return va;
}