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This change introduces a new protected type, `ReflectedShaderStage` to `RenderingShaderContainer` that derived types use to access SPIR-V and the reflected module, `SpvReflectShaderModule` allowing implementations to use the reflection information to compile their platform-specific module. * Fixes memory leak in `reflect_spirv` that would not deallocate the `SpvReflectShaderModule` if an error occurred. * Removes unnecessary allocation when creating `SpvReflectShaderModule` by passing `NO_COPY` flag to `spvReflectCreateShaderModule2` constructor function. * Replaces `VectorView` with `Span` for consistency * Fixes unnecessary allocations in D3D12 shader container in `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly converted the old `VectorView` to a `Vector`
832 lines
38 KiB
C++
832 lines
38 KiB
C++
/**************************************************************************/
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/* rendering_shader_container.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_shader_container.h"
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#include "core/io/compression.h"
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#include "thirdparty/spirv-reflect/spirv_reflect.h"
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static inline uint32_t aligned_to(uint32_t p_size, uint32_t p_alignment) {
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if (p_size % p_alignment) {
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return p_size + (p_alignment - (p_size % p_alignment));
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} else {
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return p_size;
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}
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}
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RenderingShaderContainer::ReflectedShaderStage::ReflectedShaderStage() :
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_module(memnew(SpvReflectShaderModule)) {
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}
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RenderingShaderContainer::ReflectedShaderStage::~ReflectedShaderStage() {
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spvReflectDestroyShaderModule(_module);
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memdelete(_module);
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}
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const SpvReflectShaderModule &RenderingShaderContainer::ReflectedShaderStage::module() const {
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return *_module;
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}
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const Span<uint32_t> RenderingShaderContainer::ReflectedShaderStage::spirv() const {
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return _spirv_data.span().reinterpret<uint32_t>();
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}
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uint32_t RenderingShaderContainer::_from_bytes_header_extra_data(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_reflection_extra_data(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_shader_extra_data_start(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_from_bytes_footer_extra_data(const uint8_t *p_bytes) {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_header_extra_data(uint8_t *) const {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_reflection_extra_data(uint8_t *) const {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_reflection_binding_uniform_extra_data(uint8_t *, uint32_t) const {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_reflection_specialization_extra_data(uint8_t *, uint32_t) const {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_shader_extra_data(uint8_t *, uint32_t) const {
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return 0;
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}
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uint32_t RenderingShaderContainer::_to_bytes_footer_extra_data(uint8_t *) const {
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return 0;
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}
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void RenderingShaderContainer::_set_from_shader_reflection_post(const RenderingDeviceCommons::ShaderReflection &p_reflection) {
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// Do nothing.
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}
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Error RenderingShaderContainer::reflect_spirv(const String &p_shader_name, Span<RenderingDeviceCommons::ShaderStageSPIRVData> p_spirv, LocalVector<ReflectedShaderStage> &r_refl) {
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using RDC = RenderingDeviceCommons;
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RDC::ShaderReflection reflection;
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const uint32_t spirv_size = p_spirv.size() + 0;
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r_refl.resize(spirv_size);
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for (uint32_t i = 0; i < spirv_size; i++) {
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RDC::ShaderStage stage = p_spirv[i].shader_stage;
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RDC::ShaderStage stage_flag = (RDC::ShaderStage)(1 << p_spirv[i].shader_stage);
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r_refl[i].shader_stage = p_spirv[i].shader_stage;
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r_refl[i]._spirv_data = p_spirv[i].spirv;
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if (p_spirv[i].shader_stage == RDC::SHADER_STAGE_COMPUTE) {
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reflection.is_compute = true;
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ERR_FAIL_COND_V_MSG(spirv_size != 1, FAILED,
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"Compute shaders can only receive one stage, dedicated to compute.");
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}
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ERR_FAIL_COND_V_MSG(reflection.stages_bits.has_flag(stage_flag), FAILED,
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"Stage " + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + " submitted more than once.");
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{
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SpvReflectShaderModule &module = *r_refl.ptr()[i]._module;
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const uint8_t *spirv = p_spirv[i].spirv.ptr();
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SpvReflectResult result = spvReflectCreateShaderModule2(SPV_REFLECT_MODULE_FLAG_NO_COPY, p_spirv[i].spirv.size(), spirv, &module);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed parsing shader.");
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for (uint32_t j = 0; j < module.capability_count; j++) {
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if (module.capabilities[j].value == SpvCapabilityMultiView) {
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reflection.has_multiview = true;
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break;
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}
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}
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if (reflection.is_compute) {
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reflection.compute_local_size[0] = module.entry_points->local_size.x;
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reflection.compute_local_size[1] = module.entry_points->local_size.y;
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reflection.compute_local_size[2] = module.entry_points->local_size.z;
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}
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uint32_t binding_count = 0;
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result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
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if (binding_count > 0) {
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// Parse bindings.
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Vector<SpvReflectDescriptorBinding *> bindings;
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bindings.resize(binding_count);
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result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
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for (uint32_t j = 0; j < binding_count; j++) {
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const SpvReflectDescriptorBinding &binding = *bindings[j];
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RDC::ShaderUniform uniform;
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bool need_array_dimensions = false;
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bool need_block_size = false;
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bool may_be_writable = false;
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switch (binding.descriptor_type) {
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case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
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uniform.type = RDC::UNIFORM_TYPE_SAMPLER;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
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uniform.type = RDC::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
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uniform.type = RDC::UNIFORM_TYPE_TEXTURE;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
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uniform.type = RDC::UNIFORM_TYPE_IMAGE;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
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uniform.type = RDC::UNIFORM_TYPE_TEXTURE_BUFFER;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
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uniform.type = RDC::UNIFORM_TYPE_IMAGE_BUFFER;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
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uniform.type = RDC::UNIFORM_TYPE_UNIFORM_BUFFER;
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need_block_size = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
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uniform.type = RDC::UNIFORM_TYPE_STORAGE_BUFFER;
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need_block_size = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
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ERR_PRINT("Dynamic uniform buffer not supported.");
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continue;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
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ERR_PRINT("Dynamic storage buffer not supported.");
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continue;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
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uniform.type = RDC::UNIFORM_TYPE_INPUT_ATTACHMENT;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
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ERR_PRINT("Acceleration structure not supported.");
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continue;
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} break;
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}
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if (need_array_dimensions) {
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if (binding.array.dims_count == 0) {
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uniform.length = 1;
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} else {
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for (uint32_t k = 0; k < binding.array.dims_count; k++) {
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if (k == 0) {
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uniform.length = binding.array.dims[0];
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} else {
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uniform.length *= binding.array.dims[k];
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}
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}
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}
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} else if (need_block_size) {
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uniform.length = binding.block.size;
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} else {
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uniform.length = 0;
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}
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if (may_be_writable) {
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if (binding.descriptor_type == SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE) {
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uniform.writable = !(binding.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
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} else {
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uniform.writable = !(binding.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
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}
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} else {
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uniform.writable = false;
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}
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uniform.binding = binding.binding;
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uint32_t set = binding.set;
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ERR_FAIL_COND_V_MSG(set >= RDC::MAX_UNIFORM_SETS, FAILED,
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"On shader stage '" + String(RDC::SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(RDC::MAX_UNIFORM_SETS) + ").");
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if (set < (uint32_t)reflection.uniform_sets.size()) {
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// Check if this already exists.
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bool exists = false;
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for (int k = 0; k < reflection.uniform_sets[set].size(); k++) {
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if (reflection.uniform_sets[set][k].binding == uniform.binding) {
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// Already exists, verify that it's the same type.
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ERR_FAIL_COND_V_MSG(reflection.uniform_sets[set][k].type != uniform.type, FAILED,
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"On shader stage '" + String(RDC::SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform type.");
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// Also, verify that it's the same size.
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ERR_FAIL_COND_V_MSG(reflection.uniform_sets[set][k].length != uniform.length, FAILED,
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"On shader stage '" + String(RDC::SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform size.");
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// Also, verify that it has the same writability.
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ERR_FAIL_COND_V_MSG(reflection.uniform_sets[set][k].writable != uniform.writable, FAILED,
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"On shader stage '" + String(RDC::SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different writability.");
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// Just append stage mask and return.
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reflection.uniform_sets.write[set].write[k].stages.set_flag(stage_flag);
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exists = true;
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break;
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}
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}
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if (exists) {
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continue; // Merged.
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}
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}
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uniform.stages.set_flag(stage_flag);
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if (set >= (uint32_t)reflection.uniform_sets.size()) {
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reflection.uniform_sets.resize(set + 1);
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}
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reflection.uniform_sets.write[set].push_back(uniform);
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}
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}
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{
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// Specialization constants.
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uint32_t sc_count = 0;
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result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
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if (sc_count) {
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Vector<SpvReflectSpecializationConstant *> spec_constants;
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spec_constants.resize(sc_count);
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result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
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for (uint32_t j = 0; j < sc_count; j++) {
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int32_t existing = -1;
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RDC::ShaderSpecializationConstant sconst;
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SpvReflectSpecializationConstant *spc = spec_constants[j];
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sconst.constant_id = spc->constant_id;
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sconst.int_value = 0; // Clear previous value JIC.
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switch (spc->constant_type) {
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
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sconst.type = RDC::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
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sconst.bool_value = spc->default_value.int_bool_value != 0;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
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sconst.type = RDC::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
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sconst.int_value = spc->default_value.int_bool_value;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
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sconst.type = RDC::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
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sconst.float_value = spc->default_value.float_value;
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} break;
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}
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sconst.stages.set_flag(stage_flag);
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for (int k = 0; k < reflection.specialization_constants.size(); k++) {
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if (reflection.specialization_constants[k].constant_id == sconst.constant_id) {
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ERR_FAIL_COND_V_MSG(reflection.specialization_constants[k].type != sconst.type, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
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ERR_FAIL_COND_V_MSG(reflection.specialization_constants[k].int_value != sconst.int_value, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
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existing = k;
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break;
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}
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}
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if (existing >= 0) {
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reflection.specialization_constants.write[existing].stages.set_flag(stage_flag);
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} else {
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reflection.specialization_constants.push_back(sconst);
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}
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}
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reflection.specialization_constants.sort();
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}
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}
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if (stage == RDC::SHADER_STAGE_VERTEX || stage == RDC::SHADER_STAGE_FRAGMENT) {
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uint32_t iv_count = 0;
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result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
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if (iv_count) {
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Vector<SpvReflectInterfaceVariable *> input_vars;
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input_vars.resize(iv_count);
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result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
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for (const SpvReflectInterfaceVariable *v : input_vars) {
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if (!v) {
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continue;
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}
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if (stage == RDC::SHADER_STAGE_VERTEX) {
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if (v->decoration_flags == 0) { // Regular input.
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reflection.vertex_input_mask |= (((uint64_t)1) << v->location);
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}
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}
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if (v->built_in == SpvBuiltInViewIndex) {
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reflection.has_multiview = true;
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (stage == RDC::SHADER_STAGE_FRAGMENT) {
|
|
uint32_t ov_count = 0;
|
|
result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
|
|
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
|
|
|
|
if (ov_count) {
|
|
Vector<SpvReflectInterfaceVariable *> output_vars;
|
|
output_vars.resize(ov_count);
|
|
|
|
result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
|
|
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
|
|
|
|
for (const SpvReflectInterfaceVariable *refvar : output_vars) {
|
|
if (!refvar) {
|
|
continue;
|
|
}
|
|
if (refvar->built_in != SpvBuiltInFragDepth) {
|
|
reflection.fragment_output_mask |= 1 << refvar->location;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t pc_count = 0;
|
|
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
|
|
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
|
|
|
|
if (pc_count) {
|
|
ERR_FAIL_COND_V_MSG(pc_count > 1, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
|
|
|
|
Vector<SpvReflectBlockVariable *> pconstants;
|
|
pconstants.resize(pc_count);
|
|
result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
|
|
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
|
|
#if 0
|
|
if (pconstants[0] == nullptr) {
|
|
Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
|
|
f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
|
|
}
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V_MSG(reflection.push_constant_size && reflection.push_constant_size != pconstants[0]->size, FAILED,
|
|
"Reflection of SPIR-V shader stage '" + String(RDC::SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
|
|
|
|
reflection.push_constant_size = pconstants[0]->size;
|
|
reflection.push_constant_stages.set_flag(stage_flag);
|
|
|
|
//print_line("Stage: " + String(RDC::SHADER_STAGE_NAMES[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
|
|
}
|
|
}
|
|
|
|
reflection.stages_bits.set_flag(stage_flag);
|
|
}
|
|
|
|
// Sort all uniform_sets by binding.
|
|
for (uint32_t i = 0; i < reflection.uniform_sets.size(); i++) {
|
|
reflection.uniform_sets.write[i].sort();
|
|
}
|
|
|
|
set_from_shader_reflection(reflection);
|
|
|
|
return OK;
|
|
}
|
|
|
|
void RenderingShaderContainer::set_from_shader_reflection(const RenderingDeviceCommons::ShaderReflection &p_reflection) {
|
|
reflection_binding_set_uniforms_count.clear();
|
|
reflection_binding_set_uniforms_data.clear();
|
|
reflection_specialization_data.clear();
|
|
reflection_shader_stages.clear();
|
|
|
|
reflection_data.vertex_input_mask = p_reflection.vertex_input_mask;
|
|
reflection_data.fragment_output_mask = p_reflection.fragment_output_mask;
|
|
reflection_data.specialization_constants_count = p_reflection.specialization_constants.size();
|
|
reflection_data.is_compute = p_reflection.is_compute;
|
|
reflection_data.has_multiview = p_reflection.has_multiview;
|
|
reflection_data.compute_local_size[0] = p_reflection.compute_local_size[0];
|
|
reflection_data.compute_local_size[1] = p_reflection.compute_local_size[1];
|
|
reflection_data.compute_local_size[2] = p_reflection.compute_local_size[2];
|
|
reflection_data.set_count = p_reflection.uniform_sets.size();
|
|
reflection_data.push_constant_size = p_reflection.push_constant_size;
|
|
reflection_data.push_constant_stages_mask = uint32_t(p_reflection.push_constant_stages);
|
|
reflection_data.shader_name_len = shader_name.length();
|
|
|
|
ReflectionBindingData binding_data;
|
|
for (const Vector<RenderingDeviceCommons::ShaderUniform> &uniform_set : p_reflection.uniform_sets) {
|
|
for (const RenderingDeviceCommons::ShaderUniform &uniform : uniform_set) {
|
|
binding_data.type = uint32_t(uniform.type);
|
|
binding_data.binding = uniform.binding;
|
|
binding_data.stages = uint32_t(uniform.stages);
|
|
binding_data.length = uniform.length;
|
|
binding_data.writable = uint32_t(uniform.writable);
|
|
reflection_binding_set_uniforms_data.push_back(binding_data);
|
|
}
|
|
|
|
reflection_binding_set_uniforms_count.push_back(uniform_set.size());
|
|
}
|
|
|
|
ReflectionSpecializationData specialization_data;
|
|
for (const RenderingDeviceCommons::ShaderSpecializationConstant &spec : p_reflection.specialization_constants) {
|
|
specialization_data.type = uint32_t(spec.type);
|
|
specialization_data.constant_id = spec.constant_id;
|
|
specialization_data.int_value = spec.int_value;
|
|
specialization_data.stage_flags = uint32_t(spec.stages);
|
|
reflection_specialization_data.push_back(specialization_data);
|
|
}
|
|
|
|
for (uint32_t i = 0; i < RenderingDeviceCommons::SHADER_STAGE_MAX; i++) {
|
|
if (p_reflection.stages_bits.has_flag(RenderingDeviceCommons::ShaderStage(1U << i))) {
|
|
reflection_shader_stages.push_back(RenderingDeviceCommons::ShaderStage(i));
|
|
}
|
|
}
|
|
|
|
reflection_data.stage_count = reflection_shader_stages.size();
|
|
|
|
_set_from_shader_reflection_post(p_reflection);
|
|
}
|
|
|
|
bool RenderingShaderContainer::set_code_from_spirv(const String &p_shader_name, Span<RenderingDeviceCommons::ShaderStageSPIRVData> p_spirv) {
|
|
LocalVector<ReflectedShaderStage> spirv;
|
|
ERR_FAIL_COND_V(reflect_spirv(p_shader_name, p_spirv, spirv) != OK, false);
|
|
return _set_code_from_spirv(spirv.span());
|
|
}
|
|
|
|
RenderingDeviceCommons::ShaderReflection RenderingShaderContainer::get_shader_reflection() const {
|
|
RenderingDeviceCommons::ShaderReflection shader_refl;
|
|
shader_refl.push_constant_size = reflection_data.push_constant_size;
|
|
shader_refl.push_constant_stages = reflection_data.push_constant_stages_mask;
|
|
shader_refl.vertex_input_mask = reflection_data.vertex_input_mask;
|
|
shader_refl.fragment_output_mask = reflection_data.fragment_output_mask;
|
|
shader_refl.is_compute = reflection_data.is_compute;
|
|
shader_refl.has_multiview = reflection_data.has_multiview;
|
|
shader_refl.compute_local_size[0] = reflection_data.compute_local_size[0];
|
|
shader_refl.compute_local_size[1] = reflection_data.compute_local_size[1];
|
|
shader_refl.compute_local_size[2] = reflection_data.compute_local_size[2];
|
|
shader_refl.uniform_sets.resize(reflection_data.set_count);
|
|
shader_refl.specialization_constants.resize(reflection_data.specialization_constants_count);
|
|
shader_refl.stages_vector.resize(reflection_data.stage_count);
|
|
|
|
DEV_ASSERT(reflection_binding_set_uniforms_count.size() == reflection_data.set_count && "The amount of elements in the reflection and the shader container can't be different.");
|
|
uint32_t uniform_index = 0;
|
|
for (uint32_t i = 0; i < reflection_data.set_count; i++) {
|
|
Vector<RenderingDeviceCommons::ShaderUniform> &uniform_set = shader_refl.uniform_sets.ptrw()[i];
|
|
uint32_t uniforms_count = reflection_binding_set_uniforms_count[i];
|
|
uniform_set.resize(uniforms_count);
|
|
for (uint32_t j = 0; j < uniforms_count; j++) {
|
|
const ReflectionBindingData &binding = reflection_binding_set_uniforms_data[uniform_index++];
|
|
RenderingDeviceCommons::ShaderUniform &uniform = uniform_set.ptrw()[j];
|
|
uniform.type = RenderingDeviceCommons::UniformType(binding.type);
|
|
uniform.writable = binding.writable;
|
|
uniform.length = binding.length;
|
|
uniform.binding = binding.binding;
|
|
uniform.stages = binding.stages;
|
|
}
|
|
}
|
|
|
|
shader_refl.specialization_constants.resize(reflection_data.specialization_constants_count);
|
|
for (uint32_t i = 0; i < reflection_data.specialization_constants_count; i++) {
|
|
const ReflectionSpecializationData &spec = reflection_specialization_data[i];
|
|
RenderingDeviceCommons::ShaderSpecializationConstant &sc = shader_refl.specialization_constants.ptrw()[i];
|
|
sc.type = RenderingDeviceCommons::PipelineSpecializationConstantType(spec.type);
|
|
sc.constant_id = spec.constant_id;
|
|
sc.int_value = spec.int_value;
|
|
sc.stages = spec.stage_flags;
|
|
}
|
|
|
|
shader_refl.stages_vector.resize(reflection_data.stage_count);
|
|
for (uint32_t i = 0; i < reflection_data.stage_count; i++) {
|
|
shader_refl.stages_vector.set(i, reflection_shader_stages[i]);
|
|
shader_refl.stages_bits.set_flag(RenderingDeviceCommons::ShaderStage(1U << reflection_shader_stages[i]));
|
|
}
|
|
|
|
return shader_refl;
|
|
}
|
|
|
|
bool RenderingShaderContainer::from_bytes(const PackedByteArray &p_bytes) {
|
|
const uint64_t alignment = sizeof(uint32_t);
|
|
const uint8_t *bytes_ptr = p_bytes.ptr();
|
|
uint64_t bytes_offset = 0;
|
|
|
|
// Read container header.
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(ContainerHeader)) > p_bytes.size(), false, "Not enough bytes for a container header in shader container.");
|
|
const ContainerHeader &container_header = *(const ContainerHeader *)(&bytes_ptr[bytes_offset]);
|
|
bytes_offset += sizeof(ContainerHeader);
|
|
bytes_offset += _from_bytes_header_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
ERR_FAIL_COND_V_MSG(container_header.magic_number != CONTAINER_MAGIC_NUMBER, false, "Incorrect magic number in shader container.");
|
|
ERR_FAIL_COND_V_MSG(container_header.version > CONTAINER_VERSION, false, "Unsupported version in shader container.");
|
|
ERR_FAIL_COND_V_MSG(container_header.format != _format(), false, "Incorrect format in shader container.");
|
|
ERR_FAIL_COND_V_MSG(container_header.format_version > _format_version(), false, "Unsupported format version in shader container.");
|
|
|
|
// Adjust shaders to the size indicated by the container header.
|
|
shaders.resize(container_header.shader_count);
|
|
|
|
// Read reflection data.
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(ReflectionData)) > p_bytes.size(), false, "Not enough bytes for reflection data in shader container.");
|
|
reflection_data = *(const ReflectionData *)(&bytes_ptr[bytes_offset]);
|
|
bytes_offset += sizeof(ReflectionData);
|
|
bytes_offset += _from_bytes_reflection_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
// Read shader name.
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + reflection_data.shader_name_len) > p_bytes.size(), false, "Not enough bytes for shader name in shader container.");
|
|
if (reflection_data.shader_name_len > 0) {
|
|
String shader_name_str;
|
|
shader_name_str.append_utf8((const char *)(&bytes_ptr[bytes_offset]), reflection_data.shader_name_len);
|
|
shader_name = shader_name_str.utf8();
|
|
bytes_offset = aligned_to(bytes_offset + reflection_data.shader_name_len, alignment);
|
|
} else {
|
|
shader_name = CharString();
|
|
}
|
|
|
|
reflection_binding_set_uniforms_count.resize(reflection_data.set_count);
|
|
reflection_binding_set_uniforms_data.clear();
|
|
|
|
uint32_t uniform_index = 0;
|
|
for (uint32_t i = 0; i < reflection_data.set_count; i++) {
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(uint32_t)) > p_bytes.size(), false, "Not enough bytes for uniform set count in shader container.");
|
|
uint32_t uniforms_count = *(uint32_t *)(&bytes_ptr[bytes_offset]);
|
|
reflection_binding_set_uniforms_count.ptrw()[i] = uniforms_count;
|
|
bytes_offset += sizeof(uint32_t);
|
|
|
|
reflection_binding_set_uniforms_data.resize(reflection_binding_set_uniforms_data.size() + uniforms_count);
|
|
bytes_offset += _from_bytes_reflection_binding_uniform_extra_data_start(&bytes_ptr[bytes_offset]);
|
|
|
|
for (uint32_t j = 0; j < uniforms_count; j++) {
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(ReflectionBindingData)) > p_bytes.size(), false, "Not enough bytes for uniform in shader container.");
|
|
memcpy(&reflection_binding_set_uniforms_data.ptrw()[uniform_index], &bytes_ptr[bytes_offset], sizeof(ReflectionBindingData));
|
|
bytes_offset += sizeof(ReflectionBindingData);
|
|
bytes_offset += _from_bytes_reflection_binding_uniform_extra_data(&bytes_ptr[bytes_offset], uniform_index);
|
|
uniform_index++;
|
|
}
|
|
}
|
|
|
|
reflection_specialization_data.resize(reflection_data.specialization_constants_count);
|
|
bytes_offset += _from_bytes_reflection_specialization_extra_data_start(&bytes_ptr[bytes_offset]);
|
|
|
|
for (uint32_t i = 0; i < reflection_data.specialization_constants_count; i++) {
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(ReflectionSpecializationData)) > p_bytes.size(), false, "Not enough bytes for specialization in shader container.");
|
|
memcpy(&reflection_specialization_data.ptrw()[i], &bytes_ptr[bytes_offset], sizeof(ReflectionSpecializationData));
|
|
bytes_offset += sizeof(ReflectionSpecializationData);
|
|
bytes_offset += _from_bytes_reflection_specialization_extra_data(&bytes_ptr[bytes_offset], i);
|
|
}
|
|
|
|
const uint32_t stage_count = reflection_data.stage_count;
|
|
if (stage_count > 0) {
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + stage_count * sizeof(RenderingDeviceCommons::ShaderStage)) > p_bytes.size(), false, "Not enough bytes for stages in shader container.");
|
|
reflection_shader_stages.resize(stage_count);
|
|
bytes_offset += _from_bytes_shader_extra_data_start(&bytes_ptr[bytes_offset]);
|
|
memcpy(reflection_shader_stages.ptrw(), &bytes_ptr[bytes_offset], stage_count * sizeof(RenderingDeviceCommons::ShaderStage));
|
|
bytes_offset += stage_count * sizeof(RenderingDeviceCommons::ShaderStage);
|
|
}
|
|
|
|
// Read shaders.
|
|
for (int64_t i = 0; i < shaders.size(); i++) {
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + sizeof(ShaderHeader)) > p_bytes.size(), false, "Not enough bytes for shader header in shader container.");
|
|
const ShaderHeader &header = *(const ShaderHeader *)(&bytes_ptr[bytes_offset]);
|
|
bytes_offset += sizeof(ShaderHeader);
|
|
|
|
ERR_FAIL_COND_V_MSG(int64_t(bytes_offset + header.code_compressed_size) > p_bytes.size(), false, "Not enough bytes for a shader in shader container.");
|
|
Shader &shader = shaders.ptrw()[i];
|
|
shader.shader_stage = RenderingDeviceCommons::ShaderStage(header.shader_stage);
|
|
shader.code_compression_flags = header.code_compression_flags;
|
|
shader.code_decompressed_size = header.code_decompressed_size;
|
|
shader.code_compressed_bytes.resize(header.code_compressed_size);
|
|
memcpy(shader.code_compressed_bytes.ptrw(), &bytes_ptr[bytes_offset], header.code_compressed_size);
|
|
bytes_offset = aligned_to(bytes_offset + header.code_compressed_size, alignment);
|
|
bytes_offset += _from_bytes_shader_extra_data(&bytes_ptr[bytes_offset], i);
|
|
}
|
|
|
|
bytes_offset += _from_bytes_footer_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
ERR_FAIL_COND_V_MSG(bytes_offset != (uint64_t)p_bytes.size(), false, "Amount of bytes in the container does not match the amount of bytes read.");
|
|
return true;
|
|
}
|
|
|
|
PackedByteArray RenderingShaderContainer::to_bytes() const {
|
|
// Compute the exact size the container will require for writing everything out.
|
|
const uint64_t alignment = sizeof(uint32_t);
|
|
uint64_t total_size = 0;
|
|
total_size += sizeof(ContainerHeader) + _to_bytes_header_extra_data(nullptr);
|
|
total_size += sizeof(ReflectionData) + _to_bytes_reflection_extra_data(nullptr);
|
|
total_size += aligned_to(reflection_data.shader_name_len, alignment);
|
|
total_size += reflection_binding_set_uniforms_count.size() * sizeof(uint32_t);
|
|
total_size += reflection_binding_set_uniforms_data.size() * sizeof(ReflectionBindingData);
|
|
total_size += reflection_specialization_data.size() * sizeof(ReflectionSpecializationData);
|
|
total_size += reflection_shader_stages.size() * sizeof(RenderingDeviceCommons::ShaderStage);
|
|
|
|
for (uint32_t i = 0; i < reflection_binding_set_uniforms_data.size(); i++) {
|
|
total_size += _to_bytes_reflection_binding_uniform_extra_data(nullptr, i);
|
|
}
|
|
|
|
for (uint32_t i = 0; i < reflection_specialization_data.size(); i++) {
|
|
total_size += _to_bytes_reflection_specialization_extra_data(nullptr, i);
|
|
}
|
|
|
|
for (uint32_t i = 0; i < shaders.size(); i++) {
|
|
total_size += sizeof(ShaderHeader);
|
|
total_size += shaders[i].code_compressed_bytes.size();
|
|
total_size = aligned_to(total_size, alignment);
|
|
total_size += _to_bytes_shader_extra_data(nullptr, i);
|
|
}
|
|
|
|
total_size += _to_bytes_footer_extra_data(nullptr);
|
|
|
|
// Create the array that will hold all of the data.
|
|
PackedByteArray bytes;
|
|
bytes.resize_initialized(total_size);
|
|
|
|
// Write out the data to the array.
|
|
uint64_t bytes_offset = 0;
|
|
uint8_t *bytes_ptr = bytes.ptrw();
|
|
ContainerHeader &container_header = *(ContainerHeader *)(&bytes_ptr[bytes_offset]);
|
|
container_header.magic_number = CONTAINER_MAGIC_NUMBER;
|
|
container_header.version = CONTAINER_VERSION;
|
|
container_header.format = _format();
|
|
container_header.format_version = _format_version();
|
|
container_header.shader_count = shaders.size();
|
|
bytes_offset += sizeof(ContainerHeader);
|
|
bytes_offset += _to_bytes_header_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
memcpy(&bytes_ptr[bytes_offset], &reflection_data, sizeof(ReflectionData));
|
|
bytes_offset += sizeof(ReflectionData);
|
|
bytes_offset += _to_bytes_reflection_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
if (shader_name.size() > 0) {
|
|
memcpy(&bytes_ptr[bytes_offset], shader_name.ptr(), reflection_data.shader_name_len);
|
|
bytes_offset = aligned_to(bytes_offset + reflection_data.shader_name_len, alignment);
|
|
}
|
|
|
|
uint32_t uniform_index = 0;
|
|
for (uint32_t uniform_count : reflection_binding_set_uniforms_count) {
|
|
memcpy(&bytes_ptr[bytes_offset], &uniform_count, sizeof(uniform_count));
|
|
bytes_offset += sizeof(uint32_t);
|
|
|
|
for (uint32_t i = 0; i < uniform_count; i++) {
|
|
memcpy(&bytes_ptr[bytes_offset], &reflection_binding_set_uniforms_data[uniform_index], sizeof(ReflectionBindingData));
|
|
bytes_offset += sizeof(ReflectionBindingData);
|
|
bytes_offset += _to_bytes_reflection_binding_uniform_extra_data(&bytes_ptr[bytes_offset], uniform_index);
|
|
uniform_index++;
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < reflection_specialization_data.size(); i++) {
|
|
memcpy(&bytes_ptr[bytes_offset], &reflection_specialization_data.ptr()[i], sizeof(ReflectionSpecializationData));
|
|
bytes_offset += sizeof(ReflectionSpecializationData);
|
|
bytes_offset += _to_bytes_reflection_specialization_extra_data(&bytes_ptr[bytes_offset], i);
|
|
}
|
|
|
|
if (!reflection_shader_stages.is_empty()) {
|
|
uint32_t stage_count = reflection_shader_stages.size();
|
|
memcpy(&bytes_ptr[bytes_offset], reflection_shader_stages.ptr(), stage_count * sizeof(RenderingDeviceCommons::ShaderStage));
|
|
bytes_offset += stage_count * sizeof(RenderingDeviceCommons::ShaderStage);
|
|
}
|
|
|
|
for (uint32_t i = 0; i < shaders.size(); i++) {
|
|
const Shader &shader = shaders[i];
|
|
ShaderHeader &header = *(ShaderHeader *)(&bytes.ptr()[bytes_offset]);
|
|
header.shader_stage = shader.shader_stage;
|
|
header.code_compressed_size = uint32_t(shader.code_compressed_bytes.size());
|
|
header.code_compression_flags = shader.code_compression_flags;
|
|
header.code_decompressed_size = shader.code_decompressed_size;
|
|
bytes_offset += sizeof(ShaderHeader);
|
|
memcpy(&bytes.ptrw()[bytes_offset], shader.code_compressed_bytes.ptr(), shader.code_compressed_bytes.size());
|
|
bytes_offset = aligned_to(bytes_offset + shader.code_compressed_bytes.size(), alignment);
|
|
bytes_offset += _to_bytes_shader_extra_data(&bytes_ptr[bytes_offset], i);
|
|
}
|
|
|
|
bytes_offset += _to_bytes_footer_extra_data(&bytes_ptr[bytes_offset]);
|
|
|
|
ERR_FAIL_COND_V_MSG(bytes_offset != total_size, PackedByteArray(), "Amount of bytes written does not match the amount of bytes reserved for the container.");
|
|
return bytes;
|
|
}
|
|
|
|
bool RenderingShaderContainer::compress_code(const uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size, uint8_t *p_compressed_bytes, uint32_t *r_compressed_size, uint32_t *r_compressed_flags) const {
|
|
DEV_ASSERT(p_decompressed_bytes != nullptr);
|
|
DEV_ASSERT(p_decompressed_size > 0);
|
|
DEV_ASSERT(p_compressed_bytes != nullptr);
|
|
DEV_ASSERT(r_compressed_size != nullptr);
|
|
DEV_ASSERT(r_compressed_flags != nullptr);
|
|
|
|
*r_compressed_flags = 0;
|
|
|
|
PackedByteArray zstd_bytes;
|
|
const int64_t zstd_max_bytes = Compression::get_max_compressed_buffer_size(p_decompressed_size, Compression::MODE_ZSTD);
|
|
zstd_bytes.resize(zstd_max_bytes);
|
|
|
|
const int64_t zstd_size = Compression::compress(zstd_bytes.ptrw(), p_decompressed_bytes, p_decompressed_size, Compression::MODE_ZSTD);
|
|
if (zstd_size > 0 && (uint32_t)(zstd_size) < p_decompressed_size) {
|
|
// Only choose Zstd if it results in actual compression.
|
|
memcpy(p_compressed_bytes, zstd_bytes.ptr(), zstd_size);
|
|
*r_compressed_size = zstd_size;
|
|
*r_compressed_flags |= COMPRESSION_FLAG_ZSTD;
|
|
} else {
|
|
// Just copy the input to the output directly.
|
|
memcpy(p_compressed_bytes, p_decompressed_bytes, p_decompressed_size);
|
|
*r_compressed_size = p_decompressed_size;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RenderingShaderContainer::decompress_code(const uint8_t *p_compressed_bytes, uint32_t p_compressed_size, uint32_t p_compressed_flags, uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size) const {
|
|
DEV_ASSERT(p_compressed_bytes != nullptr);
|
|
DEV_ASSERT(p_compressed_size > 0);
|
|
DEV_ASSERT(p_decompressed_bytes != nullptr);
|
|
DEV_ASSERT(p_decompressed_size > 0);
|
|
|
|
bool uses_zstd = p_compressed_flags & COMPRESSION_FLAG_ZSTD;
|
|
if (uses_zstd) {
|
|
if (!Compression::decompress(p_decompressed_bytes, p_decompressed_size, p_compressed_bytes, p_compressed_size, Compression::MODE_ZSTD)) {
|
|
ERR_FAIL_V_MSG(false, "Malformed zstd input for decompressing shader code.");
|
|
}
|
|
} else {
|
|
memcpy(p_decompressed_bytes, p_compressed_bytes, MIN(p_compressed_size, p_decompressed_size));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
RenderingShaderContainer::RenderingShaderContainer() {}
|
|
|
|
RenderingShaderContainer::~RenderingShaderContainer() {}
|