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	 8a9700c8a7
			
		
	
	
		8a9700c8a7
		
	
	
	
	
		
			
			Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile.
		
			
				
	
	
		
			344 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  utilities.cpp                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "utilities.h"
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| #include "../environment/fog.h"
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| #include "../environment/gi.h"
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| #include "light_storage.h"
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| #include "mesh_storage.h"
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| #include "particles_storage.h"
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| #include "texture_storage.h"
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| 
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| using namespace RendererRD;
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| 
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| Utilities *Utilities::singleton = nullptr;
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| 
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| Utilities::Utilities() {
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| 	singleton = this;
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| }
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| 
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| Utilities::~Utilities() {
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| 	singleton = nullptr;
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| }
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| 
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| /* INSTANCES */
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| 
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| RS::InstanceType Utilities::get_base_type(RID p_rid) const {
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| 	if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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| 		return RS::INSTANCE_MESH;
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| 	}
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| 	if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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| 		return RS::INSTANCE_MULTIMESH;
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| 	}
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| 	if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
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| 		return RS::INSTANCE_REFLECTION_PROBE;
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| 	}
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| 	if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
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| 		return RS::INSTANCE_DECAL;
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| 	}
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| 	if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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| 		return RS::INSTANCE_VOXEL_GI;
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| 	}
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| 	if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
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| 		return RS::INSTANCE_LIGHT;
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| 	}
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| 	if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
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| 		return RS::INSTANCE_LIGHTMAP;
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| 	}
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| 	if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
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| 		return RS::INSTANCE_PARTICLES;
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| 	}
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| 	if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
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| 		return RS::INSTANCE_PARTICLES_COLLISION;
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| 	}
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| 	if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
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| 		return RS::INSTANCE_FOG_VOLUME;
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| 	}
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| 	if (owns_visibility_notifier(p_rid)) {
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| 		return RS::INSTANCE_VISIBLITY_NOTIFIER;
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| 	}
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| 
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| 	return RS::INSTANCE_NONE;
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| }
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| 
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| bool Utilities::free(RID p_rid) {
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| 	if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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| 		RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
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| 	} else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
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| 		RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
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| 	} else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
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| 		RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
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| 	} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
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| 		RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
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| 	} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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| 		RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
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| 	} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
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| 		RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
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| 	} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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| 		RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
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| 	} else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
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| 		RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
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| 	} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
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| 		RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
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| 	} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
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| 		RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
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| 	} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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| 		RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
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| 	} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
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| 		RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
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| 	} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
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| 		RendererRD::LightStorage::get_singleton()->light_free(p_rid);
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| 	} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
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| 		RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
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| 	} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
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| 		RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
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| 	} else if (owns_visibility_notifier(p_rid)) {
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| 		visibility_notifier_free(p_rid);
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| 	} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
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| 		RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
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| 	} else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
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| 		RendererRD::Fog::get_singleton()->fog_free(p_rid);
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| 	} else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
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| 		RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
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| 	} else {
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| /* DEPENDENCIES */
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| 
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| void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
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| 	if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
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| 		Dependency *dependency = MeshStorage::get_singleton()->mesh_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
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| 		Dependency *dependency = MeshStorage::get_singleton()->multimesh_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 
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| 		RID mesh = MeshStorage::get_singleton()->multimesh_get_mesh(p_base);
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| 		if (mesh.is_valid()) {
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| 			base_update_dependency(mesh, p_instance);
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| 		}
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| 	} else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
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| 		Dependency *dependency = LightStorage::get_singleton()->reflection_probe_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (TextureStorage::get_singleton()->owns_decal(p_base)) {
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| 		Dependency *dependency = TextureStorage::get_singleton()->decal_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
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| 		GI::VoxelGI *gip = GI::get_singleton()->get_voxel_gi(p_base);
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| 		p_instance->update_dependency(&gip->dependency);
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| 	} else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
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| 		Dependency *dependency = LightStorage::get_singleton()->lightmap_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (LightStorage::get_singleton()->owns_light(p_base)) {
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| 		Dependency *dependency = LightStorage::get_singleton()->light_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
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| 		Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
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| 		Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base);
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| 		p_instance->update_dependency(dependency);
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| 	} else if (Fog::get_singleton()->owns_fog_volume(p_base)) {
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| 		Fog::FogVolume *fv = Fog::get_singleton()->get_fog_volume(p_base);
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| 		p_instance->update_dependency(&fv->dependency);
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| 	} else if (owns_visibility_notifier(p_base)) {
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| 		VisibilityNotifier *vn = get_visibility_notifier(p_base);
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| 		p_instance->update_dependency(&vn->dependency);
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| 	}
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| }
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| 
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| /* VISIBILITY NOTIFIER */
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| 
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| RID Utilities::visibility_notifier_allocate() {
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| 	return visibility_notifier_owner.allocate_rid();
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| }
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| 
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| void Utilities::visibility_notifier_initialize(RID p_notifier) {
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| 	visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
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| }
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| 
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| void Utilities::visibility_notifier_free(RID p_notifier) {
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| 	VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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| 	vn->dependency.deleted_notify(p_notifier);
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| 	visibility_notifier_owner.free(p_notifier);
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| }
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| 
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| void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
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| 	VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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| 	ERR_FAIL_COND(!vn);
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| 	vn->aabb = p_aabb;
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| 	vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
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| }
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| 
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| void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
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| 	VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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| 	ERR_FAIL_COND(!vn);
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| 	vn->enter_callback = p_enter_callbable;
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| 	vn->exit_callback = p_exit_callable;
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| }
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| 
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| AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
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| 	const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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| 	ERR_FAIL_COND_V(!vn, AABB());
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| 	return vn->aabb;
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| }
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| 
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| void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
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| 	VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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| 	ERR_FAIL_COND(!vn);
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| 
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| 	if (p_enter) {
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| 		if (!vn->enter_callback.is_null()) {
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| 			if (p_deferred) {
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| 				vn->enter_callback.call_deferredp(nullptr, 0);
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| 			} else {
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| 				Variant r;
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| 				Callable::CallError ce;
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| 				vn->enter_callback.callp(nullptr, 0, r, ce);
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| 			}
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| 		}
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| 	} else {
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| 		if (!vn->exit_callback.is_null()) {
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| 			if (p_deferred) {
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| 				vn->exit_callback.call_deferredp(nullptr, 0);
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| 			} else {
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| 				Variant r;
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| 				Callable::CallError ce;
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| 				vn->exit_callback.callp(nullptr, 0, r, ce);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /* TIMING */
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| 
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| void Utilities::capture_timestamps_begin() {
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| 	RD::get_singleton()->capture_timestamp("Frame Begin");
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| }
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| 
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| void Utilities::capture_timestamp(const String &p_name) {
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| 	RD::get_singleton()->capture_timestamp(p_name);
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| }
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| 
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| uint32_t Utilities::get_captured_timestamps_count() const {
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| 	return RD::get_singleton()->get_captured_timestamps_count();
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| }
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| 
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| uint64_t Utilities::get_captured_timestamps_frame() const {
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| 	return RD::get_singleton()->get_captured_timestamps_frame();
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| }
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| 
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| uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
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| 	return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
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| }
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| 
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| uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
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| 	return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
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| }
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| 
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| String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
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| 	return RD::get_singleton()->get_captured_timestamp_name(p_index);
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| }
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| 
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| /* MISC */
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| 
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| void Utilities::update_dirty_resources() {
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| 	MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
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| 	MaterialStorage::get_singleton()->_update_queued_materials();
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| 	MeshStorage::get_singleton()->_update_dirty_multimeshes();
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| 	MeshStorage::get_singleton()->_update_dirty_skeletons();
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| 	TextureStorage::get_singleton()->update_decal_atlas();
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| }
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| 
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| bool Utilities::has_os_feature(const String &p_feature) const {
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| 	if (!RD::get_singleton()) {
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| 		return false;
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| 	}
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| 
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| 	if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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| 		return true;
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| 	}
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| 
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| #if !defined(ANDROID_ENABLED) && !defined(IPHONE_ENABLED)
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| 	// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
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| 	// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
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| 	// For good measure we do the same hack for iOS, just in case.
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| 	if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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| 		return true;
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| 	}
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| #endif
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| 
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| 	if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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| 		return true;
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| 	}
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| 
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| 	if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void Utilities::update_memory_info() {
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| 	texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
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| 	buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
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| 	total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
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| }
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| 
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| uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
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| 	if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
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| 		return texture_mem_cache;
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| 	} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
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| 		return buffer_mem_cache;
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| 	} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
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| 		return total_mem_cache;
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| 	}
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| 	return 0;
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| }
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| 
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| String Utilities::get_video_adapter_name() const {
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| 	return RenderingDevice::get_singleton()->get_device_name();
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| }
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| 
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| String Utilities::get_video_adapter_vendor() const {
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| 	return RenderingDevice::get_singleton()->get_device_vendor_name();
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| }
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| 
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| RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
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| 	return RenderingDevice::get_singleton()->get_device_type();
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| }
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| 
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| String Utilities::get_video_adapter_api_version() const {
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| 	return RenderingDevice::get_singleton()->get_device_api_version();
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| }
 |