godot/drivers/gles3/storage
Thaddeus Crews 660bf91360
Merge pull request #111240 from Kaleb-Reid/compat-fix-backbuffer
Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-06 09:06:23 -05:00
..
config.cpp Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 -05:00
config.h Merge pull request #97151 from devloglogan/motion-vectors 2025-10-03 12:01:10 -05:00
light_storage.cpp Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 -07:00
light_storage.h Prompt editor restart when reflection probe size is updated 2025-09-29 18:35:34 -07:00
material_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
material_storage.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
mesh_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
particles_storage.h Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
render_scene_buffers_gles3.cpp Fix warning spam in Compatibility when using depth texture 2025-10-03 16:13:54 -07:00
render_scene_buffers_gles3.h Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D 2025-10-04 01:06:09 -07:00
texture_storage.h Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D 2025-10-04 01:06:09 -07:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00