godot/modules/jolt_physics
Jorrit Rouwe 7be272e24a SoftBody3D's position influences its physics in Jolt
The position of a soft body was always kept at identity. This introduced computational errors when moving the soft body away from the origin. Translation is now stored in the soft body's position rather than in its vertices.

Fixes #112348
2025-11-07 21:21:41 +01:00
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joints Merge pull request #107273 from DexterFstone/add-game-speed-controls 2025-10-06 09:06:24 -05:00
misc Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
objects SoftBody3D's position influences its physics in Jolt 2025-11-07 21:21:41 +01:00
shapes Move server files into their subfolders 2025-09-30 19:39:39 -07:00
spaces Move server files into their subfolders 2025-09-30 19:39:39 -07:00
config.py Linux: Drop ppc32 (32-bit PowerPC) architecture support 2025-05-14 10:22:12 +02:00
jolt_globals.cpp Jolt: Add null checks to jolt_free and jolt_aligned_free 2025-11-04 08:43:55 -06:00
jolt_globals.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
jolt_physics_server_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
jolt_physics_server_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
jolt_project_settings.cpp Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
jolt_project_settings.h Remove Jolt Physics project setting "Areas Detect Static Bodies" 2025-06-03 09:52:57 +02:00
register_types.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00