mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter) |
||
|---|---|---|
| .. | ||
| debug_adapter | ||
| editor_debugger_inspector.cpp | ||
| editor_debugger_inspector.h | ||
| editor_debugger_node.cpp | ||
| editor_debugger_node.h | ||
| editor_debugger_server.cpp | ||
| editor_debugger_server.h | ||
| editor_debugger_tree.cpp | ||
| editor_debugger_tree.h | ||
| editor_file_server.cpp | ||
| editor_file_server.h | ||
| editor_performance_profiler.cpp | ||
| editor_performance_profiler.h | ||
| editor_profiler.cpp | ||
| editor_profiler.h | ||
| editor_visual_profiler.cpp | ||
| editor_visual_profiler.h | ||
| script_editor_debugger.cpp | ||
| script_editor_debugger.h | ||
| SCsub | ||