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			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  array.h                                                              */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef ARRAY_H
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#define ARRAY_H
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#include "core/typedefs.h"
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class Variant;
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class ArrayPrivate;
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class Object;
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class StringName;
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class Array {
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	mutable ArrayPrivate *_p;
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	void _ref(const Array &p_from) const;
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	void _unref() const;
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	inline int _clamp_slice_index(int p_index) const;
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public:
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	Variant &operator[](int p_idx);
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	const Variant &operator[](int p_idx) const;
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	void set(int p_idx, const Variant &p_value);
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	const Variant &get(int p_idx) const;
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	int size() const;
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	bool empty() const;
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	void clear();
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	bool operator==(const Array &p_array) const;
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	uint32_t hash() const;
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	void operator=(const Array &p_array);
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	void push_back(const Variant &p_value);
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	_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
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	void append_array(const Array &p_array);
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	Error resize(int p_new_size);
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	void insert(int p_pos, const Variant &p_value);
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	void remove(int p_pos);
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	Variant front() const;
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	Variant back() const;
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	Array &sort();
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	Array &sort_custom(Object *p_obj, const StringName &p_function);
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	void shuffle();
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	int bsearch(const Variant &p_value, bool p_before = true);
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	int bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before = true);
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	Array &invert();
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	int find(const Variant &p_value, int p_from = 0) const;
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	int rfind(const Variant &p_value, int p_from = -1) const;
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	int find_last(const Variant &p_value) const;
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	int count(const Variant &p_value) const;
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	bool has(const Variant &p_value) const;
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	void erase(const Variant &p_value);
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	void push_front(const Variant &p_value);
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	Variant pop_back();
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	Variant pop_front();
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	Array duplicate(bool p_deep = false) const;
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	Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
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	Variant min() const;
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	Variant max() const;
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	const void *id() const;
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	Array(const Array &p_from);
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	Array();
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	~Array();
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};
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#endif // ARRAY_H
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