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	- Based on C++11's `mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` - `BinaryMutex` added for special cases as the non-recursive version - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
		
			
				
	
	
		
			120 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  mutex.h                                                              */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef MUTEX_H
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#define MUTEX_H
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#include "core/error_list.h"
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#include "core/typedefs.h"
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#if !defined(NO_THREADS)
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#include <mutex>
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template <class StdMutexT>
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class MutexImpl {
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	mutable StdMutexT mutex;
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	friend class MutexLock;
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public:
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	_ALWAYS_INLINE_ void lock() const {
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		mutex.lock();
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	}
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	_ALWAYS_INLINE_ void unlock() const {
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		mutex.unlock();
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	}
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	_ALWAYS_INLINE_ Error try_lock() const {
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		return mutex.try_lock() ? OK : ERR_BUSY;
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	}
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};
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// This is written this way instead of being a template to overcome a limitation of C++ pre-17
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// that would require MutexLock to be used like this: MutexLock<Mutex> lock;
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class MutexLock {
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	union {
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		std::recursive_mutex *recursive_mutex;
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		std::mutex *mutex;
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	};
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	bool recursive;
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public:
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	_ALWAYS_INLINE_ explicit MutexLock(const MutexImpl<std::recursive_mutex> &p_mutex) :
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			recursive_mutex(&p_mutex.mutex),
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			recursive(true) {
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		recursive_mutex->lock();
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	}
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	_ALWAYS_INLINE_ explicit MutexLock(const MutexImpl<std::mutex> &p_mutex) :
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			mutex(&p_mutex.mutex),
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			recursive(false) {
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		mutex->lock();
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	}
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	_ALWAYS_INLINE_ ~MutexLock() {
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		if (recursive) {
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			recursive_mutex->unlock();
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		} else {
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			mutex->unlock();
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		}
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	}
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};
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using Mutex = MutexImpl<std::recursive_mutex>; // Recursive, for general use
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using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
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extern template class MutexImpl<std::recursive_mutex>;
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extern template class MutexImpl<std::mutex>;
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#else
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class FakeMutex {
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	FakeMutex() {}
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};
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template <class MutexT>
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class MutexImpl {
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public:
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	_ALWAYS_INLINE_ void lock() const {}
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	_ALWAYS_INLINE_ void unlock() const {}
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	_ALWAYS_INLINE_ Error try_lock() const { return OK; }
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};
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class MutexLock {
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public:
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	explicit MutexLock(const MutexImpl<FakeMutex> &p_mutex) {}
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};
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using Mutex = MutexImpl<FakeMutex>;
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using BinaryMutex = MutexImpl<FakeMutex>; // Non-recursive, handle with care
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#endif // !NO_THREADS
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#endif // MUTEX_H
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