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			169 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  animation_bezier_editor.h                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef ANIMATION_BEZIER_EDITOR_H
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| #define ANIMATION_BEZIER_EDITOR_H
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| 
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| #include "animation_track_editor.h"
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| 
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| class AnimationBezierTrackEdit : public Control {
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| 	GDCLASS(AnimationBezierTrackEdit, Control);
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| 
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| 	enum HandleMode {
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| 		HANDLE_MODE_FREE,
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| 		HANDLE_MODE_BALANCED,
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| 		HANDLE_MODE_MIRROR
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| 	};
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| 
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| 	enum {
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| 		MENU_KEY_INSERT,
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| 		MENU_KEY_DUPLICATE,
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| 		MENU_KEY_DELETE
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| 	};
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| 
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| 	HandleMode handle_mode;
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| 	OptionButton *handle_mode_option;
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| 
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| 	AnimationTimelineEdit *timeline;
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| 	UndoRedo *undo_redo;
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| 	Node *root;
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| 	Control *play_position; //separate control used to draw so updates for only position changed are much faster
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| 	float play_position_pos;
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| 
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| 	Ref<Animation> animation;
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| 	int track;
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| 
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| 	Vector<Rect2> view_rects;
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| 
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| 	Ref<Texture> bezier_icon;
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| 	Ref<Texture> bezier_handle_icon;
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| 	Ref<Texture> selected_icon;
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| 
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| 	Rect2 close_icon_rect;
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| 
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| 	Map<int, Rect2> subtracks;
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| 
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| 	float v_scroll;
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| 	float v_zoom;
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| 
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| 	PopupMenu *menu;
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| 
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| 	void _zoom_changed();
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| 
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| 	void _gui_input(const Ref<InputEvent> &p_event);
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| 	void _menu_selected(int p_index);
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| 
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| 	bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
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| 
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| 	void _play_position_draw();
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| 
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| 	Vector2 insert_at_pos;
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| 
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| 	bool moving_selection_attempt;
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| 	int select_single_attempt;
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| 	bool moving_selection;
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| 	int moving_selection_from_key;
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| 
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| 	Vector2 moving_selection_offset;
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| 
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| 	bool box_selecting_attempt;
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| 	bool box_selecting;
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| 	bool box_selecting_add;
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| 	Vector2 box_selection_from;
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| 	Vector2 box_selection_to;
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| 
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| 	int moving_handle; //0 no move -1 or +1 out
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| 	int moving_handle_key;
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| 	Vector2 moving_handle_left;
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| 	Vector2 moving_handle_right;
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| 
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| 	void _clear_selection();
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| 	void _clear_selection_for_anim(const Ref<Animation> &p_anim);
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| 	void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
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| 
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| 	Vector2 menu_insert_key;
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| 
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| 	struct AnimMoveRestore {
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| 		int track;
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| 		float time;
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| 		Variant key;
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| 		float transition;
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| 	};
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| 
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| 	AnimationTrackEditor *editor;
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| 
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| 	struct EditPoint {
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| 		Rect2 point_rect;
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| 		Rect2 in_rect;
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| 		Rect2 out_rect;
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| 	};
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| 
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| 	Vector<EditPoint> edit_points;
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| 
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| 	Set<int> selection;
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| 
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| 	bool panning_timeline;
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| 	float panning_timeline_from;
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| 	float panning_timeline_at;
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| 
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| 	void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
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| 	void _draw_track(int p_track, const Color &p_color);
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| 
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| 	float _bezier_h_to_pixel(float p_h);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	virtual String get_tooltip(const Point2 &p_pos) const;
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| 
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| 	Ref<Animation> get_animation() const;
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| 
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| 	void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
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| 	virtual Size2 get_minimum_size() const;
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| 
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| 	void set_undo_redo(UndoRedo *p_undo_redo);
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| 	void set_timeline(AnimationTimelineEdit *p_timeline);
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| 	void set_editor(AnimationTrackEditor *p_editor);
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| 	void set_root(Node *p_root);
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| 
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| 	void set_block_animation_update_ptr(bool *p_block_ptr);
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| 
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| 	void set_play_position(float p_pos);
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| 	void update_play_position();
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| 
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| 	void duplicate_selection();
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| 	void delete_selection();
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| 
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| 	AnimationBezierTrackEdit();
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| };
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| 
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| #endif // ANIMATION_BEZIER_EDITOR_H
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