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			294 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  editor_plugin.h                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef EDITOR_PLUGIN_H
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| #define EDITOR_PLUGIN_H
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| 
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| #include "core/io/config_file.h"
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| #include "core/undo_redo.h"
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| #include "editor/editor_inspector.h"
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| #include "editor/import/editor_import_plugin.h"
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| #include "editor/import/resource_importer_scene.h"
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| #include "editor/script_create_dialog.h"
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| #include "scene/gui/tool_button.h"
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| #include "scene/main/node.h"
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| #include "scene/resources/texture.h"
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| 
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| class EditorNode;
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| class Spatial;
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| class Camera;
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| class EditorSelection;
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| class EditorExport;
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| class EditorSettings;
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| class EditorImportPlugin;
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| class EditorExportPlugin;
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| class EditorSpatialGizmoPlugin;
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| class EditorResourcePreview;
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| class EditorFileSystem;
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| class EditorToolAddons;
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| class FileSystemDock;
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| class ScriptEditor;
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| 
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| class EditorInterface : public Node {
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| 	GDCLASS(EditorInterface, Node);
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| 
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| protected:
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| 	static void _bind_methods();
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| 	static EditorInterface *singleton;
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| 
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| 	Array _make_mesh_previews(const Array &p_meshes, int p_preview_size);
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| 
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| public:
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| 	static EditorInterface *get_singleton() { return singleton; }
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| 
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| 	Control *get_editor_viewport();
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| 	void edit_resource(const Ref<Resource> &p_resource);
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| 	void edit_node(Node *p_node);
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| 	void open_scene_from_path(const String &scene_path);
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| 	void reload_scene_from_path(const String &scene_path);
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| 
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| 	void play_main_scene();
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| 	void play_current_scene();
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| 	void play_custom_scene(const String &scene_path);
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| 	void stop_playing_scene();
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| 	bool is_playing_scene() const;
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| 	String get_playing_scene() const;
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| 
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| 	Node *get_edited_scene_root();
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| 	Array get_open_scenes() const;
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| 	ScriptEditor *get_script_editor();
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| 
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| 	void select_file(const String &p_file);
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| 	String get_selected_path() const;
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| 	String get_current_path() const;
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| 
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| 	void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
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| 
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| 	EditorSelection *get_selection();
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| 	//EditorImportExport *get_import_export();
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| 	Ref<EditorSettings> get_editor_settings();
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| 	EditorResourcePreview *get_resource_previewer();
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| 	EditorFileSystem *get_resource_file_system();
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| 
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| 	FileSystemDock *get_file_system_dock();
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| 
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| 	Control *get_base_control();
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| 	float get_editor_scale() const;
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| 
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| 	void set_plugin_enabled(const String &p_plugin, bool p_enabled);
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| 	bool is_plugin_enabled(const String &p_plugin) const;
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| 
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| 	EditorInspector *get_inspector() const;
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| 
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| 	Error save_scene();
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| 	void save_scene_as(const String &p_scene, bool p_with_preview = true);
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| 
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| 	Vector<Ref<Texture>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
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| 
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| 	void set_main_screen_editor(const String &p_name);
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| 	void set_distraction_free_mode(bool p_enter);
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| 	bool is_distraction_free_mode_enabled() const;
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| 
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| 	EditorInterface();
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| };
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| 
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| class EditorPlugin : public Node {
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| 	GDCLASS(EditorPlugin, Node);
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| 	friend class EditorData;
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| 	UndoRedo *undo_redo;
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| 
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| 	UndoRedo *_get_undo_redo() { return undo_redo; }
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| 
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| 	bool input_event_forwarding_always_enabled;
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| 	bool force_draw_over_forwarding_enabled;
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| 
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| 	String last_main_screen_name;
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| 
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| protected:
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| 	static void _bind_methods();
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| 	UndoRedo &get_undo_redo() { return *undo_redo; }
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| 
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| 	void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
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| 	void remove_custom_type(const String &p_type);
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| 
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| public:
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| 	enum CustomControlContainer {
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| 		CONTAINER_TOOLBAR,
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| 		CONTAINER_SPATIAL_EDITOR_MENU,
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| 		CONTAINER_SPATIAL_EDITOR_SIDE_LEFT,
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| 		CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT,
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| 		CONTAINER_SPATIAL_EDITOR_BOTTOM,
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| 		CONTAINER_CANVAS_EDITOR_MENU,
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| 		CONTAINER_CANVAS_EDITOR_SIDE_LEFT,
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| 		CONTAINER_CANVAS_EDITOR_SIDE_RIGHT,
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| 		CONTAINER_CANVAS_EDITOR_BOTTOM,
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| 		CONTAINER_PROPERTY_EDITOR_BOTTOM,
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| 		CONTAINER_PROJECT_SETTING_TAB_LEFT,
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| 		CONTAINER_PROJECT_SETTING_TAB_RIGHT,
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| 	};
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| 
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| 	enum DockSlot {
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| 		DOCK_SLOT_LEFT_UL,
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| 		DOCK_SLOT_LEFT_BL,
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| 		DOCK_SLOT_LEFT_UR,
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| 		DOCK_SLOT_LEFT_BR,
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| 		DOCK_SLOT_RIGHT_UL,
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| 		DOCK_SLOT_RIGHT_BL,
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| 		DOCK_SLOT_RIGHT_UR,
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| 		DOCK_SLOT_RIGHT_BR,
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| 		DOCK_SLOT_MAX
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| 	};
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| 
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| 	//TODO: send a resource for editing to the editor node?
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| 
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| 	void add_control_to_container(CustomControlContainer p_location, Control *p_control);
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| 	void remove_control_from_container(CustomControlContainer p_location, Control *p_control);
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| 	ToolButton *add_control_to_bottom_panel(Control *p_control, const String &p_title);
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| 	void add_control_to_dock(DockSlot p_slot, Control *p_control);
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| 	void remove_control_from_docks(Control *p_control);
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| 	void remove_control_from_bottom_panel(Control *p_control);
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| 
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| 	void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
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| 	void add_tool_submenu_item(const String &p_name, Object *p_submenu);
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| 	void remove_tool_menu_item(const String &p_name);
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| 
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| 	void set_input_event_forwarding_always_enabled();
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| 	bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }
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| 
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| 	void set_force_draw_over_forwarding_enabled();
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| 	bool is_force_draw_over_forwarding_enabled() { return force_draw_over_forwarding_enabled; }
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| 
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| 	void notify_main_screen_changed(const String &screen_name);
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| 	void notify_scene_changed(const Node *scn_root);
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| 	void notify_scene_closed(const String &scene_filepath);
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| 	void notify_resource_saved(const Ref<Resource> &p_resource);
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| 
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| 	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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| 	virtual void forward_canvas_draw_over_viewport(Control *p_overlay);
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| 	virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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| 
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| 	virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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| 	virtual void forward_spatial_draw_over_viewport(Control *p_overlay);
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| 	virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay);
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| 
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| 	virtual String get_name() const;
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| 	virtual const Ref<Texture> get_icon() const;
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| 	virtual bool has_main_screen() const;
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| 	virtual void make_visible(bool p_visible);
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| 	virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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| 	virtual void edit(Object *p_object);
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| 	virtual bool handles(Object *p_object) const;
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| 	virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
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| 	virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
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| 	virtual void clear(); // clear any temporary data in the editor, reset it (likely new scene or load another scene)
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| 	virtual void save_external_data(); // if editor references external resources/scenes, save them
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| 	virtual void apply_changes(); // if changes are pending in editor, apply them
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| 	virtual void get_breakpoints(List<String> *p_breakpoints);
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| 	virtual bool get_remove_list(List<Node *> *p_list);
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| 	virtual void set_window_layout(Ref<ConfigFile> p_layout);
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| 	virtual void get_window_layout(Ref<ConfigFile> p_layout);
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| 	virtual void edited_scene_changed() {} // if changes are pending in editor, apply them
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| 	virtual bool build(); // builds with external tools. Returns true if safe to continue running scene.
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| 
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| 	EditorInterface *get_editor_interface();
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| 	ScriptCreateDialog *get_script_create_dialog();
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| 
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| 	int update_overlays() const;
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| 
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| 	void queue_save_layout() const;
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| 
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| 	void make_bottom_panel_item_visible(Control *p_item);
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| 	void hide_bottom_panel();
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| 
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| 	virtual void restore_global_state();
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| 	virtual void save_global_state();
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| 
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| 	void add_import_plugin(const Ref<EditorImportPlugin> &p_importer);
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| 	void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer);
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| 
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| 	void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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| 	void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
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| 
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| 	void add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
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| 	void remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
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| 
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| 	void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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| 	void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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| 
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| 	void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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| 	void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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| 
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| 	void add_autoload_singleton(const String &p_name, const String &p_path);
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| 	void remove_autoload_singleton(const String &p_name);
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| 
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| 	void enable_plugin();
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| 	void disable_plugin();
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| 
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| 	EditorPlugin();
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| 	virtual ~EditorPlugin();
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| };
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| 
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| VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
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| VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
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| 
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| typedef EditorPlugin *(*EditorPluginCreateFunc)(EditorNode *);
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| 
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| class EditorPlugins {
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| 	enum {
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| 		MAX_CREATE_FUNCS = 64
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| 	};
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| 
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| 	static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];
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| 	static int creation_func_count;
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| 
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| 	template <class T>
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| 	static EditorPlugin *creator(EditorNode *p_node) {
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| 		return memnew(T(p_node));
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| 	}
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| 
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| public:
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| 	static int get_plugin_count() { return creation_func_count; }
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| 	static EditorPlugin *create(int p_idx, EditorNode *p_editor) {
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| 		ERR_FAIL_INDEX_V(p_idx, creation_func_count, nullptr);
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| 		return creation_funcs[p_idx](p_editor);
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| 	}
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| 
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| 	template <class T>
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| 	static void add_by_type() {
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| 		add_create_func(creator<T>);
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| 	}
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| 
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| 	static void add_create_func(EditorPluginCreateFunc p_func) {
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| 		ERR_FAIL_COND(creation_func_count >= MAX_CREATE_FUNCS);
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| 		creation_funcs[creation_func_count++] = p_func;
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| 	}
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| };
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| 
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| #endif
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