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		49646383f1
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
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			92 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
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| /*************************************************************************/
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| /*  import_dock.h                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef IMPORTDOCK_H
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| #define IMPORTDOCK_H
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| 
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| #include "core/io/config_file.h"
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| #include "core/io/resource_importer.h"
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| #include "editor/editor_file_system.h"
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| #include "editor/editor_inspector.h"
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| #include "scene/gui/box_container.h"
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| #include "scene/gui/dialogs.h"
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| #include "scene/gui/menu_button.h"
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| #include "scene/gui/option_button.h"
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| #include "scene/gui/popup_menu.h"
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| 
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| class ImportDockParameters;
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| class ImportDock : public VBoxContainer {
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| 	GDCLASS(ImportDock, VBoxContainer);
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| 
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| 	Label *imported;
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| 	OptionButton *import_as;
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| 	MenuButton *preset;
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| 	EditorInspector *import_opts;
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| 
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| 	List<PropertyInfo> properties;
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| 	Map<StringName, Variant> property_values;
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| 
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| 	ConfirmationDialog *reimport_confirm;
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| 	Label *label_warning;
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| 	Button *import;
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| 
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| 	ImportDockParameters *params;
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| 
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| 	void _preset_selected(int p_idx);
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| 	void _importer_selected(int i_idx);
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| 	void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
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| 	void _update_preset_menu();
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| 
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| 	void _property_toggled(const StringName &p_prop, bool p_checked);
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| 	void _reimport_attempt();
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| 	void _reimport_and_restart();
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| 	void _reimport();
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| 
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| 	enum {
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| 		ITEM_SET_AS_DEFAULT = 100,
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| 		ITEM_LOAD_DEFAULT,
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| 		ITEM_CLEAR_DEFAULT,
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| 	};
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| 
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| protected:
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| 	static void _bind_methods();
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| 	void _notification(int p_what);
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| 
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| public:
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| 	void set_edit_path(const String &p_path);
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| 	void set_edit_multiple_paths(const Vector<String> &p_paths);
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| 	void initialize_import_options() const;
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| 	void clear();
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| 
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| 	ImportDock();
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| 	~ImportDock();
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| };
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| 
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| #endif // IMPORTDOCK_H
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