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				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.
(cherry picked from commit 39f9b92f54)
		
	
			
		
			
				
	
	
		
			495 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			495 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  script_editor_plugin.h                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SCRIPT_EDITOR_PLUGIN_H
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#define SCRIPT_EDITOR_PLUGIN_H
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#include "core/script_language.h"
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#include "editor/code_editor.h"
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#include "editor/editor_help.h"
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#include "editor/editor_help_search.h"
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#include "editor/editor_plugin.h"
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#include "editor/script_create_dialog.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "scene/resources/text_file.h"
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class ScriptEditorQuickOpen : public ConfirmationDialog {
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	GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
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	LineEdit *search_box;
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	Tree *search_options;
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	String function;
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	void _update_search();
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	void _sbox_input(const Ref<InputEvent> &p_ie);
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	Vector<String> functions;
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	void _confirmed();
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	void _text_changed(const String &p_newtext);
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void popup_dialog(const Vector<String> &p_functions, bool p_dontclear = false);
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	ScriptEditorQuickOpen();
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};
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class ScriptEditorDebugger;
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class ScriptEditorBase : public VBoxContainer {
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	GDCLASS(ScriptEditorBase, VBoxContainer);
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protected:
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	static void _bind_methods();
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public:
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	virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
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	virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
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	virtual void apply_code() = 0;
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	virtual RES get_edited_resource() const = 0;
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	virtual Vector<String> get_functions() = 0;
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	virtual void set_edited_resource(const RES &p_res) = 0;
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	virtual void enable_editor() = 0;
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	virtual void reload_text() = 0;
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	virtual String get_name() = 0;
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	virtual Ref<Texture> get_icon() = 0;
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	virtual bool is_unsaved() = 0;
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	virtual Variant get_edit_state() = 0;
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	virtual void set_edit_state(const Variant &p_state) = 0;
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	virtual void goto_line(int p_line, bool p_with_error = false) = 0;
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	virtual void set_executing_line(int p_line) = 0;
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	virtual void clear_executing_line() = 0;
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	virtual void trim_trailing_whitespace() = 0;
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	virtual void insert_final_newline() = 0;
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	virtual void convert_indent_to_spaces() = 0;
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	virtual void convert_indent_to_tabs() = 0;
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	virtual void ensure_focus() = 0;
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	virtual void tag_saved_version() = 0;
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	virtual void reload(bool p_soft) {}
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	virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
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	virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
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	virtual void update_settings() = 0;
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	virtual void set_debugger_active(bool p_active) = 0;
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	virtual bool can_lose_focus_on_node_selection() { return true; }
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	virtual bool show_members_overview() = 0;
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	virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
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	virtual Control *get_edit_menu() = 0;
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	virtual void clear_edit_menu() = 0;
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	virtual void validate() = 0;
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	ScriptEditorBase() {}
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};
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typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();
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typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);
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class EditorScriptCodeCompletionCache;
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class FindInFilesDialog;
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class FindInFilesPanel;
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class ScriptEditor : public PanelContainer {
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	GDCLASS(ScriptEditor, PanelContainer);
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	EditorNode *editor;
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	enum {
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		FILE_NEW,
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		FILE_NEW_TEXTFILE,
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		FILE_OPEN,
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		FILE_REOPEN_CLOSED,
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		FILE_OPEN_RECENT,
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		FILE_SAVE,
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		FILE_SAVE_AS,
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		FILE_SAVE_ALL,
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		FILE_THEME,
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		FILE_RUN,
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		FILE_CLOSE,
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		CLOSE_DOCS,
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		CLOSE_ALL,
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		CLOSE_OTHER_TABS,
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		TOGGLE_SCRIPTS_PANEL,
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		SHOW_IN_FILE_SYSTEM,
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		FILE_COPY_PATH,
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		FILE_TOOL_RELOAD,
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		FILE_TOOL_RELOAD_SOFT,
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		DEBUG_NEXT,
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		DEBUG_STEP,
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		DEBUG_BREAK,
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		DEBUG_CONTINUE,
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		DEBUG_KEEP_DEBUGGER_OPEN,
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		DEBUG_WITH_EXTERNAL_EDITOR,
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		SEARCH_IN_FILES,
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		SEARCH_HELP,
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		SEARCH_WEBSITE,
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		HELP_SEARCH_FIND,
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		HELP_SEARCH_FIND_NEXT,
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		HELP_SEARCH_FIND_PREVIOUS,
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		WINDOW_MOVE_UP,
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		WINDOW_MOVE_DOWN,
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		WINDOW_NEXT,
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		WINDOW_PREV,
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		WINDOW_SORT,
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		WINDOW_SELECT_BASE = 100
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	};
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	enum {
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		THEME_IMPORT,
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		THEME_RELOAD,
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		THEME_SAVE,
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		THEME_SAVE_AS
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	};
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	enum ScriptSortBy {
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		SORT_BY_NAME,
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		SORT_BY_PATH,
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		SORT_BY_NONE
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	};
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	enum ScriptListName {
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		DISPLAY_NAME,
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		DISPLAY_DIR_AND_NAME,
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		DISPLAY_FULL_PATH,
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	};
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	HBoxContainer *menu_hb;
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	MenuButton *file_menu;
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	MenuButton *edit_menu;
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	MenuButton *script_search_menu;
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	MenuButton *debug_menu;
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	PopupMenu *context_menu;
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	Timer *autosave_timer;
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	uint64_t idle;
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	PopupMenu *recent_scripts;
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	PopupMenu *theme_submenu;
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	Button *help_search;
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	Button *site_search;
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	EditorHelpSearch *help_search_dialog;
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	ItemList *script_list;
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	HSplitContainer *script_split;
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	ItemList *members_overview;
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	LineEdit *filter_scripts;
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	LineEdit *filter_methods;
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	VBoxContainer *scripts_vbox;
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	VBoxContainer *overview_vbox;
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	HBoxContainer *buttons_hbox;
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	Label *filename;
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	ToolButton *members_overview_alphabeta_sort_button;
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	bool members_overview_enabled;
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	ItemList *help_overview;
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	bool help_overview_enabled;
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	VSplitContainer *list_split;
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	TabContainer *tab_container;
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	EditorFileDialog *file_dialog;
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	AcceptDialog *error_dialog;
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	ConfirmationDialog *erase_tab_confirm;
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	ScriptCreateDialog *script_create_dialog;
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	ScriptEditorDebugger *debugger;
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	ToolButton *scripts_visible;
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	String current_theme;
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	TextureRect *script_icon;
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	Label *script_name_label;
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	ToolButton *script_back;
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	ToolButton *script_forward;
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	FindInFilesDialog *find_in_files_dialog;
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	FindInFilesPanel *find_in_files;
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	Button *find_in_files_button;
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	enum {
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		SCRIPT_EDITOR_FUNC_MAX = 32,
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		SYNTAX_HIGHLIGHTER_FUNC_MAX = 32
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	};
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	static int script_editor_func_count;
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	static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
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	static int syntax_highlighters_func_count;
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	static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX];
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	struct ScriptHistory {
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		Control *control;
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		Variant state;
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	};
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	Vector<ScriptHistory> history;
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	int history_pos;
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	List<String> previous_scripts;
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	void _tab_changed(int p_which);
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	void _menu_option(int p_option);
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	void _update_debug_options();
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	void _theme_option(int p_option);
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	void _show_save_theme_as_dialog();
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	Tree *disk_changed_list;
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	ConfirmationDialog *disk_changed;
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	bool restoring_layout;
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	String _get_debug_tooltip(const String &p_text, Node *_se);
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	void _resave_scripts(const String &p_str);
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	void _reload_scripts();
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	bool _test_script_times_on_disk(RES p_for_script = Ref<Resource>());
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	void _add_recent_script(String p_path);
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	void _update_recent_scripts();
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	void _open_recent_script(int p_idx);
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	void _show_error_dialog(String p_path);
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	void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
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	void _close_current_tab(bool p_save = true);
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	void _close_discard_current_tab(const String &p_str);
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	void _close_docs_tab();
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	void _close_other_tabs();
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	void _close_all_tabs();
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	void _copy_script_path();
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	void _ask_close_current_unsaved_tab(ScriptEditorBase *current);
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	bool grab_focus_block;
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	bool pending_auto_reload;
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	bool auto_reload_running_scripts;
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	void _live_auto_reload_running_scripts();
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	void _update_selected_editor_menu();
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	EditorScriptCodeCompletionCache *completion_cache;
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	void _editor_play();
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	void _editor_pause();
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	void _editor_stop();
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	int edit_pass;
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	void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
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	void _res_saved_callback(const Ref<Resource> &p_res);
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	bool trim_trailing_whitespace_on_save;
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	bool use_space_indentation;
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	bool convert_indent_on_save;
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	void _trim_trailing_whitespace(TextEdit *tx);
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	void _goto_script_line2(int p_line);
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	void _goto_script_line(REF p_script, int p_line);
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	void _set_execution(REF p_script, int p_line);
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	void _clear_execution(REF p_script);
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	void _breaked(bool p_breaked, bool p_can_debug);
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	void _show_debugger(bool p_show);
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	void _update_window_menu();
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	void _script_created(Ref<Script> p_script);
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	ScriptEditorBase *_get_current_editor() const;
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	void _save_layout();
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	void _editor_settings_changed();
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	void _autosave_scripts();
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	void _update_autosave_timer();
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	void _update_members_overview_visibility();
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	void _update_members_overview();
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	void _toggle_members_overview_alpha_sort(bool p_alphabetic_sort);
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	void _filter_scripts_text_changed(const String &p_newtext);
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	void _filter_methods_text_changed(const String &p_newtext);
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	void _update_script_names();
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	void _update_script_connections();
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	bool _sort_list_on_update;
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	void _members_overview_selected(int p_idx);
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	void _script_selected(int p_idx);
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	void _update_help_overview_visibility();
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	void _update_help_overview();
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	void _help_overview_selected(int p_idx);
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	void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
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	void _tree_changed();
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	void _script_split_dragged(float);
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	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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	void _unhandled_input(const Ref<InputEvent> &p_event);
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	void _script_list_gui_input(const Ref<InputEvent> &ev);
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	void _make_script_list_context_menu();
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	void _help_search(String p_text);
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	void _help_index(String p_text);
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	void _history_forward();
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	void _history_back();
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	bool waiting_update_names;
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	void _help_class_open(const String &p_class);
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	void _help_class_goto(const String &p_desc);
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	void _update_history_arrows();
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	void _save_history();
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	void _go_to_tab(int p_idx);
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	void _update_history_pos(int p_new_pos);
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	void _update_script_colors();
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	void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());
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	void _script_changed();
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	int file_dialog_option;
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	void _file_dialog_action(String p_file);
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	Ref<Script> _get_current_script();
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	Array _get_open_scripts() const;
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	Ref<TextFile> _load_text_file(const String &p_path, Error *r_error);
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	Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
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	void _on_find_in_files_requested(String text);
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	void _on_find_in_files_result_selected(String fpath, int line_number, int begin, int end);
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	void _start_find_in_files(bool with_replace);
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	void _on_find_in_files_modified_files(PoolStringArray paths);
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	static void _open_script_request(const String &p_path);
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	static ScriptEditor *script_editor;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	static ScriptEditor *get_singleton() { return script_editor; }
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	bool toggle_scripts_panel();
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	bool is_scripts_panel_toggled();
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	void ensure_focus_current();
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	void apply_scripts() const;
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	void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
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	void ensure_select_current();
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	_FORCE_INLINE_ bool edit(const RES &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
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	bool edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus = true);
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	void get_breakpoints(List<String> *p_breakpoints);
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	void save_current_script();
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	void save_all_scripts();
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	void set_window_layout(Ref<ConfigFile> p_layout);
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	void get_window_layout(Ref<ConfigFile> p_layout);
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	void set_scene_root_script(Ref<Script> p_script);
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	Vector<Ref<Script>> get_open_scripts() const;
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	bool script_goto_method(Ref<Script> p_script, const String &p_method);
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	virtual void edited_scene_changed();
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	void notify_script_close(const Ref<Script> &p_script);
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	void notify_script_changed(const Ref<Script> &p_script);
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	void close_builtin_scripts_from_scene(const String &p_scene);
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	void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
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	bool can_take_away_focus() const;
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	VSplitContainer *get_left_list_split() { return list_split; }
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	ScriptEditorDebugger *get_debugger() { return debugger; }
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	void set_live_auto_reload_running_scripts(bool p_enabled);
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	static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
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	static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
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	ScriptEditor(EditorNode *p_editor);
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	~ScriptEditor();
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};
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class ScriptEditorPlugin : public EditorPlugin {
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	GDCLASS(ScriptEditorPlugin, EditorPlugin);
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	ScriptEditor *script_editor;
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	EditorNode *editor;
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public:
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	virtual String get_name() const { return "Script"; }
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	bool has_main_screen() const { return true; }
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	virtual void edit(Object *p_object);
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	virtual bool handles(Object *p_object) const;
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	virtual void make_visible(bool p_visible);
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	virtual void selected_notify();
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	virtual void save_external_data();
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	virtual void apply_changes();
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						|
	virtual void restore_global_state();
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	virtual void save_global_state();
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						|
	virtual void set_window_layout(Ref<ConfigFile> p_layout);
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						|
	virtual void get_window_layout(Ref<ConfigFile> p_layout);
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						|
	virtual void get_breakpoints(List<String> *p_breakpoints);
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						|
	virtual void edited_scene_changed();
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						|
	ScriptEditorPlugin(EditorNode *p_node);
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						|
	~ScriptEditorPlugin();
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						|
};
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#endif // SCRIPT_EDITOR_PLUGIN_H
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