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			114 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_cache.h                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_CACHE_H
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#define GDSCRIPT_CACHE_H
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#include "core/object/ref_counted.h"
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#include "core/os/mutex.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/hash_set.h"
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#include "gdscript.h"
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#include "scene/resources/packed_scene.h"
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class GDScriptAnalyzer;
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class GDScriptParser;
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class GDScriptParserRef : public RefCounted {
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public:
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	enum Status {
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		EMPTY,
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		PARSED,
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		INHERITANCE_SOLVED,
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		INTERFACE_SOLVED,
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		FULLY_SOLVED,
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	};
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private:
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	GDScriptParser *parser = nullptr;
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	GDScriptAnalyzer *analyzer = nullptr;
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	Status status = EMPTY;
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	Error result = OK;
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	String path;
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	bool cleared = false;
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	friend class GDScriptCache;
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public:
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	bool is_valid() const;
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	Status get_status() const;
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	GDScriptParser *get_parser() const;
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	GDScriptAnalyzer *get_analyzer();
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	Error raise_status(Status p_new_status);
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	void clear();
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	GDScriptParserRef() {}
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	~GDScriptParserRef();
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};
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class GDScriptCache {
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	// String key is full path.
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	HashMap<String, GDScriptParserRef *> parser_map;
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	HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
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	HashMap<String, Ref<GDScript>> full_gdscript_cache;
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	HashMap<String, HashSet<String>> dependencies;
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	HashMap<String, Ref<PackedScene>> packed_scene_cache;
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	HashMap<String, HashSet<String>> packed_scene_dependencies;
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	friend class GDScript;
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	friend class GDScriptParserRef;
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	friend class GDScriptInstance;
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	static GDScriptCache *singleton;
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	bool cleared = false;
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	Mutex mutex;
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public:
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	static void move_script(const String &p_from, const String &p_to);
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	static void remove_script(const String &p_path);
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	static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
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	static String get_source_code(const String &p_path);
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	static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
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	static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
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	static Ref<GDScript> get_cached_script(const String &p_path);
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	static Error finish_compiling(const String &p_owner);
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	static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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	static void clear_unreferenced_packed_scenes();
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	static void clear();
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	GDScriptCache();
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	~GDScriptCache();
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};
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#endif // GDSCRIPT_CACHE_H
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