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			76 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
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| 	<brief_description>
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| 		Extrudes a 2D polygon shape to create a 3D mesh.
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| 	</brief_description>
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| 	<description>
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| 		This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<demos>
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| 	</demos>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="depth" type="float" setter="set_depth" getter="get_depth">
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| 			Extrusion depth when [member mode] is [constant MODE_DEPTH].
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| 		</member>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			Material to use for the resulting mesh.
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| 		</member>
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| 		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
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| 			Extrusion mode.
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| 		</member>
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| 		<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
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| 			If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
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| 			Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
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| 			If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
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| 			If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
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| 			The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
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| 			The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
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| 		</member>
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| 		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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| 			Point array that defines the shape that we'll extrude.
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| 		</member>
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| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
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| 			Generates smooth normals so smooth shading is applied to our mesh.
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| 		</member>
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| 		<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
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| 			Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
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| 		</member>
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| 		<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
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| 			Number of extrusion when [member mode] is [constant MODE_SPIN].
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="MODE_DEPTH" value="0" enum="Mode">
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| 			Shape is extruded to [member depth].
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| 		</constant>
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| 		<constant name="MODE_SPIN" value="1" enum="Mode">
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| 			Shape is extruded by rotating it around an axis.
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| 		</constant>
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| 		<constant name="MODE_PATH" value="2" enum="Mode">
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| 			Shape is extruded along a path set by a [Shape] set in [member path_node].
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| 		</constant>
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| 		<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
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| 			Slice is not rotated.
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| 		</constant>
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| 		<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
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| 			Slice is rotated around the up vector of the path.
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| 		</constant>
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| 		<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
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| 			Slice is rotate to match the path exactly.
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| 		</constant>
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| 	</constants>
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| </class>
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