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	This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
		
			
				
	
	
		
			178 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdnative.h                                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDNATIVE_H
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| #define GDNATIVE_H
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| 
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| #include "core/io/resource_loader.h"
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| #include "core/io/resource_saver.h"
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| #include "core/os/thread_safe.h"
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| #include "core/resource.h"
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| 
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| #include "gdnative/gdnative.h"
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| #include "gdnative_api_struct.gen.h"
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| 
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| #include "core/io/config_file.h"
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| 
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| class GDNativeLibraryResourceLoader;
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| class GDNative;
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| 
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| class GDNativeLibrary : public Resource {
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| 	GDCLASS(GDNativeLibrary, Resource)
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| 
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| 	static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
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| 
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| 	friend class GDNativeLibraryResourceLoader;
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| 	friend class GDNative;
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| 
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| 	Ref<ConfigFile> config_file;
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| 
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| 	String current_library_path;
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| 	Vector<String> current_dependencies;
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| 
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| 	bool singleton;
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| 	bool load_once;
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| 	String symbol_prefix;
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| 	bool reloadable;
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| 
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| public:
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| 	GDNativeLibrary();
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| 	~GDNativeLibrary();
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| 
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| 	virtual bool _set(const StringName &p_name, const Variant &p_property);
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| 	virtual bool _get(const StringName &p_name, Variant &r_property) const;
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| 	virtual void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
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| 	_FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
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| 
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| 	void set_config_file(Ref<ConfigFile> p_config_file);
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| 
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| 	// things that change per-platform
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| 	// so there are no setters for this
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| 	_FORCE_INLINE_ String get_current_library_path() const {
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| 		return current_library_path;
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| 	}
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| 	_FORCE_INLINE_ Vector<String> get_current_dependencies() const {
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| 		return current_dependencies;
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| 	}
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| 
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| 	// things that are a property of the library itself, not platform specific
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| 	_FORCE_INLINE_ bool should_load_once() const {
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| 		return load_once;
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| 	}
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| 	_FORCE_INLINE_ bool is_singleton() const {
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| 		return singleton;
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| 	}
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| 	_FORCE_INLINE_ String get_symbol_prefix() const {
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| 		return symbol_prefix;
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| 	}
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| 
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| 	_FORCE_INLINE_ bool is_reloadable() const {
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| 		return reloadable;
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| 	}
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| 
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| 	_FORCE_INLINE_ void set_load_once(bool p_load_once) {
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| 		load_once = p_load_once;
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| 	}
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| 	_FORCE_INLINE_ void set_singleton(bool p_singleton) {
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| 		singleton = p_singleton;
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| 	}
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| 	_FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
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| 		symbol_prefix = p_symbol_prefix;
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| 	}
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| 
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| 	_FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
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| 		reloadable = p_reloadable;
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| 	}
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| 
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| 	static void _bind_methods();
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| };
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| 
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| struct GDNativeCallRegistry {
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| 	static GDNativeCallRegistry *singleton;
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| 
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| 	inline static GDNativeCallRegistry *get_singleton() {
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| 		return singleton;
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| 	}
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| 
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| 	inline GDNativeCallRegistry() :
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| 			native_calls() {}
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| 
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| 	Map<StringName, native_call_cb> native_calls;
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| 
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| 	void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
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| 
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| 	Vector<StringName> get_native_call_types();
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| };
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| 
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| class GDNative : public Reference {
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| 	GDCLASS(GDNative, Reference)
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| 
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| 	Ref<GDNativeLibrary> library;
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| 
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| 	void *native_handle;
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| 
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| 	bool initialized;
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| 
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| public:
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| 	GDNative();
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| 	~GDNative();
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| 
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| 	static void _bind_methods();
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| 
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| 	void set_library(Ref<GDNativeLibrary> p_library);
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| 	Ref<GDNativeLibrary> get_library() const;
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| 
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| 	bool is_initialized() const;
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| 
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| 	bool initialize();
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| 	bool terminate();
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| 
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| 	Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
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| 
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| 	Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const;
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| };
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| 
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| class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
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| public:
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| 	virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
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| 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
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| 	virtual bool handles_type(const String &p_type) const;
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| 	virtual String get_resource_type(const String &p_path) const;
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| };
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| 
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| class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
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| public:
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| 	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
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| 	virtual bool recognize(const RES &p_resource) const;
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| 	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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| };
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| 
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| #endif // GDNATIVE_H
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